Beispiel #1
0
        override public void OutAct()
        {
            SetTCurrForChannels();
            base.OutAct();
            GetChannelByTNext().OutAct();

            base.TNext = GetTNext();

            if (CheckFreeChannels() == true)
            {
                base.State = 0;
            }


            if (this.Queue > 0 && CheckFreeChannels() == true)
            {
                Queue--;
                GetFreeChannel().InAct();
                if (CheckFreeChannels() == false)
                {
                    base.State = 1;
                }
                base.TNext = GetTNext();
            }

            if (NextMss.Count > 0)
            {
                int index = 0;

                if (NextDespose == true)
                {
                    Random random = new Random();
                    double value  = random.NextDouble();
                    if (value < 0.5)
                    {
                        MassServiceSystem2 nextProcess = NextMss[index];
                    }
                    else
                    {
                        // Console.WriteLine("--------Dispose--------");
                    }
                }
                else
                {
                    MassServiceSystem2 nextProcess = NextMss[index];
                    nextProcess.InAct();
                }
            }
            else
            {
                // Console.WriteLine("--------Dispose--------");
            }
        }
Beispiel #2
0
        static TimeSpan Task2(int N)
        {
            List <Element> list   = new List <Element>();
            Random         random = new Random();
            Create2        c      = new Create2(2.0);

            list.Add(c);
            List <MassServiceSystem2> massServiceSystems = new List <MassServiceSystem2>();

            //generate mass service systems
            for (int i = 0; i < N; i++)
            {
                MassServiceSystem2 massServiceSystem = new MassServiceSystem2(random.NextDouble());
                massServiceSystem.Name         = "SMO" + (i + 1).ToString();
                massServiceSystem.Distribution = "exp";
                massServiceSystems.Add(massServiceSystem);
                list.Add(massServiceSystem);
            }

            c.NextElement = massServiceSystems[0];

            //generate channels and set relations
            for (int i = 0; i < N; i++)
            {
                if (i == N - 1)
                {
                    massServiceSystems[i].NextDespose = true;
                }
                else
                {
                    massServiceSystems[i].NextMss.Add(massServiceSystems[i + 1]);
                }

                int channelCount = random.Next(1, 5);
                for (int j = 0; j < channelCount; j++)
                {
                    Channel channel = new Channel();
                    channel.Name = "Channel" + (i + 1).ToString() + "_" + (j + 1).ToString();
                    massServiceSystems[i].Channels.Add(channel);
                }
            }

            Model model = new Model(list);

            DateTime dateTime = DateTime.Now;

            model.Simulate(1000.0);
            DateTime dateTime1 = DateTime.Now;

            Element.NextId = 0;

            return(dateTime1 - dateTime);
        }