Beispiel #1
0
        /// <summary>
        ///     Focuses the keyboard on a particular element.
        /// </summary>
        /// <param name="element">
        ///     The element to focus the keyboard on.
        /// </param>
        public IInputElement Focus(IInputElement element)
        {
            DependencyObject oFocus = null;
            bool             forceToNullIfFailed = false;

            // Validate that if elt is either a UIElement or a ContentElement.
            if (element != null)
            {
                if (!InputElement.IsValid(element))
                {
                    #pragma warning suppress 6506 // element is obviously not null
                    throw new InvalidOperationException(SR.Get(SRID.Invalid_IInputElement, element.GetType()));
                }

                oFocus = (DependencyObject)element;
            }

            // If no element is given for focus, use the root of the active source.
            if (oFocus == null && _activeSource != null)
            {
                oFocus = _activeSource.Value.RootVisual as DependencyObject;
                forceToNullIfFailed = true;
            }

            Focus(oFocus, true, true, forceToNullIfFailed);

            return((IInputElement)_focus);
        }
Beispiel #2
0
 private static void EnsureValid(ref IInputElement element)
 {
     // We understand UIElements and ContentElements.
     // If we are over something else (like a raw visual) find the containing element.
     if ((element != null) && !InputElement.IsValid(element))
     {
         element = InputElement.GetContainingInputElement(element as DependencyObject);
     }
 }
Beispiel #3
0
        private static IInputElement FilterInputElement(IInputElement elem)
        {
            // We only support UIElement, ContentElement, and UIElement3D
            if ((elem != null) && InputElement.IsValid(elem))
            {
                return(elem);
            }

            return(null);
        }
Beispiel #4
0
        internal bool CriticalCanExecute(object parameter, IInputElement target, bool trusted, out bool continueRouting)
        {
            // We only support UIElement, ContentElement, and UIElement3D
            if ((target != null) && !InputElement.IsValid(target))
            {
                throw new InvalidOperationException(SR.Get(SRID.Invalid_IInputElement, target.GetType()));
            }

            if (target == null)
            {
                target = FilterInputElement(Keyboard.FocusedElement);
            }

            return(CanExecuteImpl(parameter, target, trusted, out continueRouting));
        }
Beispiel #5
0
        public void Execute(object parameter, IInputElement target)
        {
            // We only support UIElement, ContentElement and UIElement3D
            if ((target != null) && !InputElement.IsValid(target))
            {
                throw new InvalidOperationException(SR.Get(SRID.Invalid_IInputElement, target.GetType()));
            }

            if (target == null)
            {
                target = FilterInputElement(Keyboard.FocusedElement);
            }

            ExecuteImpl(parameter, target, false);
        }
        /// <summary>
        ///     Constructs an instance of the KeyboardFocusChangedEventArgs class.
        /// </summary>
        /// <param name="keyboard">
        ///     The logical keyboard device associated with this event.
        /// </param>
        /// <param name="timestamp">
        ///     The time when the input occured.
        /// </param>
        /// <param name="oldFocus">
        ///     The element that previously had focus.
        /// </param>
        /// <param name="newFocus">
        ///     The element that now has focus.
        /// </param>
        public KeyboardFocusChangedEventArgs(KeyboardDevice keyboard, int timestamp, IInputElement oldFocus, IInputElement newFocus) : base(keyboard, timestamp)
        {
            if (oldFocus != null && !InputElement.IsValid(oldFocus))
            {
                throw new InvalidOperationException(SR.Get(SRID.Invalid_IInputElement, oldFocus.GetType()));
            }

            if (newFocus != null && !InputElement.IsValid(newFocus))
            {
                throw new InvalidOperationException(SR.Get(SRID.Invalid_IInputElement, newFocus.GetType()));
            }

            _oldFocus = oldFocus;
            _newFocus = newFocus;
        }
Beispiel #7
0
        private bool ProcessStagingArea()
        {
            bool handled = false;

            // For performance reasons, try to reuse the input event args.
            // If we are reentrered, we have to start over with fresh event
            // args, so we clear the member variables before continuing.
            // Also, we cannot simply make an single instance of the
            // PreProcessedInputEventArgs and cast it to NotifyInputEventArgs
            // or ProcessInputEventArgs because a malicious user could upcast
            // the object and call inappropriate methods.
            NotifyInputEventArgs     notifyInputEventArgs     = (_notifyInputEventArgs != null) ? _notifyInputEventArgs : new NotifyInputEventArgs();
            ProcessInputEventArgs    processInputEventArgs    = (_processInputEventArgs != null) ? _processInputEventArgs : new ProcessInputEventArgs();
            PreProcessInputEventArgs preProcessInputEventArgs = (_preProcessInputEventArgs != null) ? _preProcessInputEventArgs : new PreProcessInputEventArgs();

            _notifyInputEventArgs     = null;
            _processInputEventArgs    = null;
            _preProcessInputEventArgs = null;

            // Because we can be reentered, we can't just enumerate over the
            // staging area - that could throw an exception if the queue
            // changes underneath us.  Instead, just loop until we find a
            // frame marker or until the staging area is empty.
            StagingAreaInputItem item = null;

            while ((item = PopInput()) != null)
            {
                // If we found a marker, we have reached the end of a
                // "section" of the staging area.  We just return from
                // the synchronous processing of the staging area.
                // If a dispatcher frame has been pushed by someone, this
                // will not return to the original ProcessInput.  Instead
                // it will unwind to the dispatcher and since we have
                // already pushed a work item to continue processing the
                // input, it will simply call back into us to do more
                // processing.  At which point we will continue to drain
                // the staging area.  This could cause strage behavior,
                // but it is deemed more acceptable than stalling input
                // processing.

                // In the future, in ordre to
                // make sure we all agree on this.  We could also
                // just delay the rest of the staging area until
                // the dispatcher frame finishes.  Unfortunately,
                // this means one could receive an input event for
                // something that happened a long time ago.
                if (item.IsMarker)
                {
                    break;
                }

                // Pre-Process the input.  This could modify the staging
                // area, and it could cancel the processing of this
                // input event.
                //
                // Because we use multi-cast delegates, we always have to
                // create a new multi-cast delegate when we add or remove
                // a handler.  This means we can just call the current
                // multi-cast delegate instance, and it is safe to iterate
                // over, even if we get reentered.
                if (_preProcessInput != null)
                {
                    preProcessInputEventArgs.Reset(item, this);

                    // Invoke the handlers in reverse order so that handlers that
                    // users add are invoked before handlers in the system.
                    Delegate[] handlers = _preProcessInput.GetInvocationList();
                    for (int i = (handlers.Length - 1); i >= 0; i--)
                    {
                        PreProcessInputEventHandler handler = (PreProcessInputEventHandler)handlers[i];
                        handler(this, preProcessInputEventArgs);
                    }
                }

                if (!preProcessInputEventArgs.Canceled)
                {
                    // Pre-Notify the input.
                    //
                    // Because we use multi-cast delegates, we always have to
                    // create a new multi-cast delegate when we add or remove
                    // a handler.  This means we can just call the current
                    // multi-cast delegate instance, and it is safe to iterate
                    // over, even if we get reentered.
                    if (_preNotifyInput != null)
                    {
                        notifyInputEventArgs.Reset(item, this);

                        // Invoke the handlers in reverse order so that handlers that
                        // users add are invoked before handlers in the system.
                        Delegate[] handlers = _preNotifyInput.GetInvocationList();
                        for (int i = (handlers.Length - 1); i >= 0; i--)
                        {
                            NotifyInputEventHandler handler = (NotifyInputEventHandler)handlers[i];
                            handler(this, notifyInputEventArgs);
                        }
                    }

                    // Raise the input event being processed.
                    InputEventArgs input = item.Input;

                    // Some input events are explicitly associated with
                    // an element.  Those that are not are associated with
                    // the target of the input device for this event.
                    DependencyObject eventSource = input.Source as DependencyObject;
                    if (eventSource == null || !InputElement.IsValid(eventSource as IInputElement))
                    {
                        if (input.Device != null)
                        {
                            eventSource = input.Device.Target as DependencyObject;
                        }
                    }

                    // During synchronized input processing, event should be discarded if not listening for this input type.
                    if (_isSynchronizedInput &&
                        SynchronizedInputHelper.IsMappedEvent(input) &&
                        Array.IndexOf(SynchronizedInputEvents, input.RoutedEvent) < 0 &&
                        Array.IndexOf(PairedSynchronizedInputEvents, input.RoutedEvent) < 0)
                    {
                        if (!SynchronizedInputHelper.ShouldContinueListening(input))
                        {
                            // Discard the event
                            _synchronizedInputState = SynchronizedInputStates.Discarded;
                            SynchronizedInputHelper.RaiseAutomationEvents();
                            CancelSynchronizedInput();
                        }
                        else
                        {
                            _synchronizedInputAsyncClearOperation = Dispatcher.BeginInvoke((Action) delegate
                            {
                                // Discard the event
                                _synchronizedInputState = SynchronizedInputStates.Discarded;
                                SynchronizedInputHelper.RaiseAutomationEvents();
                                CancelSynchronizedInput();
                            },
                                                                                           DispatcherPriority.Background);
                        }
                    }
                    else
                    {
                        if (eventSource != null)
                        {
                            if (InputElement.IsUIElement(eventSource))
                            {
                                UIElement e = (UIElement)eventSource;

                                e.RaiseEvent(input, true); // Call the "trusted" flavor of RaiseEvent.
                            }
                            else if (InputElement.IsContentElement(eventSource))
                            {
                                ContentElement ce = (ContentElement)eventSource;

                                ce.RaiseEvent(input, true);// Call the "trusted" flavor of RaiseEvent.
                            }
                            else if (InputElement.IsUIElement3D(eventSource))
                            {
                                UIElement3D e3D = (UIElement3D)eventSource;

                                e3D.RaiseEvent(input, true); // Call the "trusted" flavor of RaiseEvent
                            }

                            // If synchronized input raise appropriate automation event.

                            if (_isSynchronizedInput && SynchronizedInputHelper.IsListening(_listeningElement, input))
                            {
                                if (!SynchronizedInputHelper.ShouldContinueListening(input))
                                {
                                    SynchronizedInputHelper.RaiseAutomationEvents();
                                    CancelSynchronizedInput();
                                }
                                else
                                {
                                    _synchronizedInputAsyncClearOperation = Dispatcher.BeginInvoke((Action) delegate
                                    {
                                        SynchronizedInputHelper.RaiseAutomationEvents();
                                        CancelSynchronizedInput();
                                    },
                                                                                                   DispatcherPriority.Background);
                                }
                            }
                        }
                    }

                    // Post-Notify the input.
                    //
                    // Because we use multi-cast delegates, we always have to
                    // create a new multi-cast delegate when we add or remove
                    // a handler.  This means we can just call the current
                    // multi-cast delegate instance, and it is safe to iterate
                    // over, even if we get reentered.
                    if (_postNotifyInput != null)
                    {
                        notifyInputEventArgs.Reset(item, this);

                        // Invoke the handlers in reverse order so that handlers that
                        // users add are invoked before handlers in the system.
                        Delegate[] handlers = _postNotifyInput.GetInvocationList();
                        for (int i = (handlers.Length - 1); i >= 0; i--)
                        {
                            NotifyInputEventHandler handler = (NotifyInputEventHandler)handlers[i];
                            handler(this, notifyInputEventArgs);
                        }
                    }

                    // Post-Process the input.  This could modify the staging
                    // area.
                    //
                    // Because we use multi-cast delegates, we always have to
                    // create a new multi-cast delegate when we add or remove
                    // a handler.  This means we can just call the current
                    // multi-cast delegate instance, and it is safe to iterate
                    // over, even if we get reentered.
                    if (_postProcessInput != null)
                    {
                        processInputEventArgs.Reset(item, this);

                        RaiseProcessInputEventHandlers(_postProcessInput, processInputEventArgs);

                        // PreviewInputReport --> InputReport
                        if (item.Input.RoutedEvent == InputManager.PreviewInputReportEvent)
                        {
                            if (!item.Input.Handled)
                            {
                                InputReportEventArgs previewInputReport = (InputReportEventArgs)item.Input;

                                InputReportEventArgs inputReport = new InputReportEventArgs(previewInputReport.Device, previewInputReport.Report);
                                inputReport.RoutedEvent = InputManager.InputReportEvent;
                                PushInput(inputReport, item);
                            }
                        }
                    }

                    if (input.Handled)
                    {
                        handled = true;
                    }
                }
            }

            // Store our input event args so that we can use them again, and
            // avoid having to allocate more.
            _notifyInputEventArgs     = notifyInputEventArgs;
            _processInputEventArgs    = processInputEventArgs;
            _preProcessInputEventArgs = preProcessInputEventArgs;

            // Make sure to throw away the contents of the event args so
            // we don't keep refs around to things we don't mean to.
            _notifyInputEventArgs.Reset(null, null);
            _processInputEventArgs.Reset(null, null);
            _preProcessInputEventArgs.Reset(null, null);

            return(handled);
        }