Beispiel #1
0
        public override byte[] GenerateSpawnBlob()
        {
            PacketWriter writer = new PacketWriter();
            writer.WriteStruct(Header);
            writer.WritePosition(Position);
            writer.Write((UInt16)0);
            writer.WriteFixedLengthASCII(Name, 0x20);

            writer.Write(0); // Padding?
            writer.Write(new byte[0xC]); // Unknown, usually zero

            writer.Write((UInt16)0);
            writer.Write((UInt16)0);

            writer.Write((UInt32)0);
            writer.Write((UInt32)0);

            writer.Write((UInt32)1101004800); // Always this

            writer.Write((UInt32)0);
            writer.Write((UInt32)0);
            writer.Write((UInt32)0);

            writer.Write((UInt32)1);

            writer.WriteMagic(1, 0x9FCD, 0xE7);
            writer.Write((UInt32)0);

            return writer.ToArray();
        }
Beispiel #2
0
        public virtual byte[] GenerateSpawnBlob()
        {
            PacketWriter writer = new PacketWriter();
            writer.WriteStruct(Header);
            writer.Write(Position);
            writer.Seek(2, SeekOrigin.Current); // Padding I guess...
            writer.WriteFixedLengthASCII(Name, 0x34);
            writer.Write(ThingFlag);
            writer.Write(Things.Length);
            foreach (PSOObjectThing thing in Things)
            {
                writer.WriteStruct(thing);
            }

            return writer.ToArray();
        }