Beispiel #1
0
		public static void OnRoomEvent(this GameServer server, StoSMessage msg, RoomInfo info){
			using(PacketWriter writer = new PacketWriter(2)){
				writer.Write((ushort)msg);
				//length
				writer.Write((ushort)1);
				writer.WriteUnicode(info.Name, 20);
				writer.WriteUnicode(info.Pwd, 20);
				writer.Write((byte)info.Rule);
				writer.Write((byte)info.Mode);
				writer.Write(info.IsStart);
				writer.WriteUnicode(info.Lflist, 60);
				writer.Write(info.Warring);
				writer.Write(info.StartLP);
				writer.Write((ushort)info.players.Length);
				for(int i =0; i<info.players.Length;i++){
					writer.WriteUnicode(info.players[i], 20);
				}
				writer.Write((ushort)info.observers.Count);
				for(int i =0; i<info.observers.Count;i++){
					writer.WriteUnicode(info.observers[i], 20);
				}
				//string str = Tool.ToJson(info);
				//byte[] bs = Encoding.Unicode.GetBytes(str);
				//writer.Write(bs);
				writer.Use();
				//Send(server.LocalClient, writer.Content);
			}
		}