/// <summary>
        /// The read.
        /// </summary>
        /// <param name="client">
        /// </param>
        /// <param name="packet">
        /// </param>
        public static void Read(Client client, byte[] packet)
        {
            // TODO: Fix this mess.
            ushort data_length = BitConverter.ToUInt16(new[] { packet[3], packet[2] }, 0);
            byte[] sender_ID = BitConverter.GetBytes(client.Character.characterId);
            Array.Reverse(sender_ID);
            MemoryStream m_stream = new MemoryStream();
            m_stream.Write(packet, 0, 9);
            m_stream.Write(sender_ID, 0, 4);
            m_stream.Write(packet, 9, packet.Length - 9);
            m_stream.Capacity = (int)m_stream.Length;
            byte[] message = m_stream.GetBuffer();
            byte[] new_length = BitConverter.GetBytes(message.Length - 4);
            message[2] = new_length[1];
            message[3] = new_length[0];
            m_stream.Close();
            m_stream.Dispose();

            foreach (Client m_client in client.Server.Clients)
            {
                if (!m_client.KnownClients.Contains(client.Character.characterId))
                {
                    byte[] pname = PlayerName.New(client, client.Character.characterId);
                    m_client.Send(pname);
                    m_client.KnownClients.Add(client.Character.characterId);
                }

                m_client.Send(message);
            }

            PacketReader reader = new PacketReader(ref packet);
            reader.ReadUInt16();
            reader.ReadUInt16();
            reader.ReadUInt16();
            reader.ReadUInt16();
            reader.ReadByte();
            string text = reader.ReadString();
            string channelName = ChatChannels.GetChannel(packet).Name;
            ChatLogger.WriteString(channelName, text, client.Character.characterName);
        }
Beispiel #2
0
 private static void OnHuedEffect(PacketReader p, PacketHandlerEventArgs args)
 {
     byte type = p.ReadByte();
     Serial src = p.ReadUInt32();
     Serial dest = p.ReadUInt32();
     ItemID itemID = p.ReadUInt16();
     p.Seek(10, SeekOrigin.Current);
     byte speed = p.ReadByte();
     byte count = p.ReadByte();
     p.ReadUInt32();
     uint hue = p.ReadUInt32();
     uint mode = p.ReadUInt32();
     Handle(huedEffect, args, type, src, dest, itemID, speed, count, hue, mode);
 }
Beispiel #3
0
        private static void EquipmentUpdate( PacketReader p )
        {
            Serial serial = p.ReadUInt32();

            Item i = World.FindItem( serial );
            if ( i == null )
            {
                World.AddItem( i=new Item( serial ) );
                Item.UpdateContainers();
            }

            if ( World.Player != null && World.Player.Holding == i )
                World.Player.Holding = null;

            ushort iid = p.ReadUInt16();
            i.ItemID = (ushort)(iid + p.ReadSByte()); // signed, itemID offset
            i.Layer = p.ReadByte();
            Serial ser = p.ReadUInt32();// cont must be set after hue (for counters)
            i.Hue = p.ReadUInt16();

            i.Container = ser;
        }
Beispiel #4
0
        private static void WorldItem( PacketReader p )
        {
            Item item;
            uint serial = p.ReadUInt32();
            item = World.FindItem( serial&0x7FFFFFFF );
            if ( item == null )
            {
                World.AddItem( item=new Item( serial&0x7FFFFFFF ) );
            }

            item.Container = null;
            if ( World.Player.Holding == item )
                World.Player.Holding = null;

            ushort itemID = p.ReadUInt16();
            item.ItemID = (ushort)(itemID&0x7FFF);

            if ( (serial & 0x80000000) != 0 )
                item.Amount = p.ReadUInt16();
            else
                item.Amount = 0;

            if ( (itemID & 0x8000) != 0 )
                item.ItemID = (ushort)(item.ItemID + p.ReadSByte());

            ushort x = p.ReadUInt16();
            ushort y = p.ReadUInt16();

            if ( (x & 0x8000) != 0 )
                item.Direction = p.ReadByte();
            else
                item.Direction = 0;

            short z = p.ReadSByte();

            item.Position = new Point3D( x&0x3FFF, y&0x3FFF, z );

            if ( ( y & 0x8000 ) != 0 )
                item.Hue = p.ReadUInt16();
            else
                item.Hue = 0;

            byte flags = 0;
            if ( ( y & 0x4000 ) != 0 )
                flags = p.ReadByte();

            item.ProcessPacketFlags( flags );

            Item.UpdateContainers();
        }
Beispiel #5
0
        private static void ClientGumpResponse( PacketReader p, PacketHandlerEventArgs args )
        {
            if ( World.Player == null )
                return;

            Serial ser = p.ReadUInt32();
            uint tid = p.ReadUInt32();
            int bid = p.ReadInt32();

            World.Player.HasGump = false;

            int sc = p.ReadInt32();
            if ( sc < 0 || sc > 2000 )
                return;
            int[] switches = new int[sc];
            for(int i=0;i<sc;i++)
                switches[i] = p.ReadInt32();

            int ec = p.ReadInt32();
            if ( ec < 0 || ec > 2000 )
                return;
            GumpTextEntry[] entries = new GumpTextEntry[ec];
            for(int i=0;i<ec;i++)
            {
                ushort id = p.ReadUInt16();
                ushort len = p.ReadUInt16();
                if ( len >= 240 )
                    return;
                string text = p.ReadUnicodeStringSafe( len );
                entries[i] = new GumpTextEntry( id, text );
            }

            if ( Macros.MacroManager.AcceptActions )
                MacroManager.Action( new GumpResponseAction( bid, switches, entries ) );
        }
Beispiel #6
0
        private static void WorldItem( PacketReader p, PacketHandlerEventArgs args )
        {
            Item item;
            uint serial = p.ReadUInt32();
            item = World.FindItem( serial&0x7FFFFFFF );
            bool isNew = false;
            if ( item == null )
            {
                World.AddItem( item=new Item( serial&0x7FFFFFFF ) );
                isNew = true;
            }
            else
            {
                item.CancelRemove();
            }

            if ( !DragDropManager.EndHolding( serial ) )
                return;

            item.Container = null;
            Counter.Uncount( item );

            ushort itemID = p.ReadUInt16();
            item.ItemID = (ushort)(itemID&0x7FFF);

            if ( (serial & 0x80000000) != 0 )
                item.Amount = p.ReadUInt16();
            else
                item.Amount = 1;

            if ( (itemID & 0x8000) != 0 )
                item.ItemID = (ushort)(item.ItemID + p.ReadSByte());

            ushort x = p.ReadUInt16();
            ushort y = p.ReadUInt16();

            if ( (x & 0x8000) != 0 )
                item.Direction = p.ReadByte();
            else
                item.Direction = 0;

            short z = p.ReadSByte();

            item.Position = new Point3D( x&0x7FFF, y&0x3FFF, z );

            if ( ( y & 0x8000 ) != 0 )
                item.Hue = p.ReadUInt16();
            else
                item.Hue = 0;

            byte flags = 0;
            if ( ( y & 0x4000 ) != 0 )
                flags = p.ReadByte();

            item.ProcessPacketFlags( flags );

            if ( isNew && World.Player != null )
            {
                if ( item.ItemID == 0x2006 )// corpse itemid = 0x2006
                {
                    if ( Config.GetBool( "ShowCorpseNames" ) )
                        ClientCommunication.SendToServer( new SingleClick( item ) );
                    if ( Config.GetBool( "AutoOpenCorpses" ) && Utility.InRange( item.Position, World.Player.Position, Config.GetInt( "CorpseRange" ) ) && World.Player != null && World.Player.Visible )
                        PlayerData.DoubleClick( item ) ;
                }
                else if ( item.IsMulti )
                {
                    ClientCommunication.PostAddMulti( item.ItemID, item.Position );
                }
                else
                {
                    ScavengerAgent s = ScavengerAgent.Instance;
                    int dist = Utility.Distance( item.GetWorldPosition(), World.Player.Position );
                    if ( !World.Player.IsGhost && World.Player.Visible && dist <= 2 && s.Enabled && item.Movable )
                        s.Scavenge( item );
                }
            }

            Item.UpdateContainers();
        }
Beispiel #7
0
        private static void Skills( PacketReader p, PacketHandlerEventArgs args )
        {
            if ( World.Player == null || World.Player.Skills == null || Engine.MainWindow == null )
                return;

            byte type = p.ReadByte();

            switch ( type )
            {
                case 0x02://list (with caps, 3.0.8 and up)
                {
                    int i;
                    while ( (i = p.ReadUInt16()) > 0 )
                    {
                        if ( i>0 && i <= Skill.Count )
                        {
                            Skill skill = World.Player.Skills[i-1];

                            if ( skill == null )
                                continue;

                            skill.FixedValue = p.ReadUInt16();
                            skill.FixedBase = p.ReadUInt16();
                            skill.Lock = (LockType)p.ReadByte();
                            skill.FixedCap = p.ReadUInt16();
                            if ( !World.Player.SkillsSent )
                                skill.Delta = 0;
                            ClientCommunication.PostSkillUpdate( i-1, skill.FixedBase );
                        }
                        else
                        {
                            p.Seek( 7, SeekOrigin.Current );
                        }
                    }

                    World.Player.SkillsSent = true;
                    Engine.MainWindow.RedrawSkills();
                    break;
                }

                case 0x00: // list (without caps, older clients)
                {
                    int i;
                    while ( (i = p.ReadUInt16()) > 0 )
                    {
                        if ( i>0 && i <= Skill.Count )
                        {
                            Skill skill = World.Player.Skills[i-1];

                            if ( skill == null )
                                continue;

                            skill.FixedValue = p.ReadUInt16();
                            skill.FixedBase = p.ReadUInt16();
                            skill.Lock = (LockType)p.ReadByte();
                            skill.FixedCap = 100;//p.ReadUInt16();
                            if ( !World.Player.SkillsSent )
                                skill.Delta = 0;

                            ClientCommunication.PostSkillUpdate( i-1, skill.FixedBase );
                        }
                        else
                        {
                            p.Seek( 5, SeekOrigin.Current );
                        }
                    }

                    World.Player.SkillsSent = true;
                    Engine.MainWindow.RedrawSkills();
                    break;
                }

                case 0xDF: //change (with cap, new clients)
                {
                    int i = p.ReadUInt16();

                    if ( i >= 0 && i < Skill.Count )
                    {
                        Skill skill = World.Player.Skills[i];

                        if ( skill == null )
                            break;

                        ushort old = skill.FixedBase;
                        skill.FixedValue = p.ReadUInt16();
                        skill.FixedBase = p.ReadUInt16();
                        skill.Lock = (LockType)p.ReadByte();
                        skill.FixedCap = p.ReadUInt16();
                        Engine.MainWindow.UpdateSkill( skill );

                        if ( Config.GetBool( "DisplaySkillChanges" ) && skill.FixedBase != old )
                            World.Player.SendMessage( MsgLevel.Force, LocString.SkillChanged, (SkillName)i, skill.Delta > 0 ? "+" : "", skill.Delta, skill.Value, skill.FixedBase - old > 0 ? "+" : "", ((double)( skill.FixedBase - old )) / 10.0 );
                        ClientCommunication.PostSkillUpdate( i, skill.FixedBase );
                    }
                    break;
                }

                case 0xFF: //change (without cap, older clients)
                {
                    int i = p.ReadUInt16();

                    if ( i >= 0 && i < Skill.Count )
                    {
                        Skill skill = World.Player.Skills[i];

                        if ( skill == null )
                            break;

                        ushort old = skill.FixedBase;
                        skill.FixedValue = p.ReadUInt16();
                        skill.FixedBase = p.ReadUInt16();
                        skill.Lock = (LockType)p.ReadByte();
                        skill.FixedCap = 100;
                        Engine.MainWindow.UpdateSkill( skill );
                        if ( Config.GetBool( "DisplaySkillChanges" ) && skill.FixedBase != old )
                            World.Player.SendMessage( MsgLevel.Force, LocString.SkillChanged, (SkillName)i, skill.Delta > 0 ? "+" : "", skill.Delta, skill.Value, ((double)( skill.FixedBase - old )) / 10.0, skill.FixedBase - old > 0 ? "+" : "" );
                        ClientCommunication.PostSkillUpdate( i, skill.FixedBase );
                    }
                    break;
                }
            }
        }
Beispiel #8
0
        private static void ServerList( PacketReader p, PacketHandlerEventArgs args )
        {
            p.ReadByte(); //unknown
            ushort numServers = p.ReadUInt16();

            for ( int i = 0; i < numServers; ++i )
            {
                ushort num = p.ReadUInt16();
                World.Servers[num] = p.ReadString( 32 );
                p.ReadByte(); // full %
                p.ReadSByte(); // time zone
                p.ReadUInt32(); // ip
            }
        }
Beispiel #9
0
        private static void SendMenu( PacketReader p, PacketHandlerEventArgs args )
        {
            if ( World.Player == null )
                return;

            World.Player.CurrentMenuS = p.ReadUInt32();
            World.Player.CurrentMenuI = p.ReadUInt16();
            World.Player.HasMenu = true;
            if ( MacroManager.AcceptActions && MacroManager.Action( new WaitForMenuAction( World.Player.CurrentMenuI ) ) )
                args.Block = true;
        }
Beispiel #10
0
        private static void PlayServer( PacketReader p, PacketHandlerEventArgs args )
        {
            ushort index = p.ReadUInt16();

            World.ShardName = World.Servers[index] as string;
            if ( World.ShardName == null )
                World.ShardName = "[Unknown]";
        }
Beispiel #11
0
 private static void Features( PacketReader p, PacketHandlerEventArgs args )
 {
     if ( World.Player != null )
         World.Player.Features = p.ReadUInt16();
 }
Beispiel #12
0
        // Transfers raw incoming data into the security object. Call TransferIncoming to
        // obtain a list of ready to process packets.
        public void Recv(TransferBuffer raw_buffer)
        {
            List<TransferBuffer> incoming_buffers_tmp = new List<TransferBuffer>();
            lock (m_class_lock)
            {
                int length = raw_buffer.Size - raw_buffer.Offset;
                int index = 0;
                while (length > 0)
                {
                    int max_length = length;
                    int calc_length = m_recv_buffer.Buffer.Length - m_recv_buffer.Size;

                    if (max_length > calc_length)
                    {
                        max_length = calc_length;
                    }
                    length -= max_length;

                    Buffer.BlockCopy(raw_buffer.Buffer, raw_buffer.Offset + index, m_recv_buffer.Buffer, m_recv_buffer.Size, max_length);

                    m_recv_buffer.Size += max_length;
                    index += max_length;

                    // Loop while we have data to process
                    while (m_recv_buffer.Size > 0)
                    {
                        // If we do not have a current packet object, try to allocate one.
                        if (m_current_buffer == null)
                        {
                            // We need at least two bytes to allocate a packet.
                            if (m_recv_buffer.Size < 2)
                            {
                                break;
                            }

                            // Calculate the packet size.
                            int packet_size = m_recv_buffer.Buffer[1] << 8 | m_recv_buffer.Buffer[0];

                            // Check to see if this packet is encrypted.
                            if ((packet_size & 0x8000) > 0)
                            {
                                // If so, calculate the total payload size.
                                packet_size &= 0x7FFF; // Mask off the encryption.
                                if (m_security_flags.blowfish == 1)
                                {
                                    packet_size = 2 + m_blowfish.GetOutputLength(packet_size + 4);
                                }
                                else
                                {
                                    packet_size += 6;
                                }
                            }
                            else
                            {
                                // The packet is unencrypted. The final size is simply
                                // header size + payload size.
                                packet_size += 6;
                            }

                            // Allocate the final buffer the packet will be written to
                            m_current_buffer = new TransferBuffer(packet_size, 0, packet_size);
                        }

                        // Calculate how many bytes are left to receive in the packet.
                        int max_copy_count = m_current_buffer.Size - m_current_buffer.Offset;

                        // If we need more bytes than we currently have, update the size.
                        if (max_copy_count > m_recv_buffer.Size)
                        {
                            max_copy_count = m_recv_buffer.Size;
                        }

                        // Copy the buffer data to the packet buffer
                        Buffer.BlockCopy(m_recv_buffer.Buffer, 0, m_current_buffer.Buffer, m_current_buffer.Offset, max_copy_count);

                        // Update how many bytes we now have
                        m_current_buffer.Offset += max_copy_count;
                        m_recv_buffer.Size -= max_copy_count;

                        // If there is data remaining in the buffer, copy it over the data
                        // we just removed (sliding buffer).
                        if (m_recv_buffer.Size > 0)
                        {
                            Buffer.BlockCopy(m_recv_buffer.Buffer, max_copy_count, m_recv_buffer.Buffer, 0, m_recv_buffer.Size);
                        }

                        // Check to see if the current packet is now complete.
                        if (m_current_buffer.Size == m_current_buffer.Offset)
                        {
                            // If so, dispatch it to the manager class for processing by the system.
                            m_current_buffer.Offset = 0;
                            incoming_buffers_tmp.Add(m_current_buffer);

                            // Set the current packet to null so we can process the next packet
                            // in the stream.
                            m_current_buffer = null;
                        }
                        else
                        {
                            // Otherwise, we are done with this loop, since we need more
                            // data for the current packet.
                            break;
                        }
                    }
                }

                if (incoming_buffers_tmp.Count > 0)
                {
                    foreach (TransferBuffer buffer in incoming_buffers_tmp)
                    {
                        bool packet_encrypted = false;

                        int packet_size = buffer.Buffer[1] << 8 | buffer.Buffer[0];
                        if ((packet_size & 0x8000) > 0)
                        {
                            if (m_security_flags.blowfish == 1)
                            {
                                packet_size &= 0x7FFF;
                                packet_encrypted = true;
                            }
                            else
                            {
                                packet_size &= 0x7FFF;
                            }
                        }

                        if (packet_encrypted)
                        {
                            byte[] decrypted = m_blowfish.Decode(buffer.Buffer, 2, buffer.Size - 2);
                            byte[] new_buffer = new byte[6 + packet_size];
                            Buffer.BlockCopy(BitConverter.GetBytes((ushort)packet_size), 0, new_buffer, 0, 2);
                            Buffer.BlockCopy(decrypted, 0, new_buffer, 2, 4 + packet_size);
                            buffer.Buffer = null;
                            buffer.Buffer = new_buffer;
                        }

                        PacketReader packet_data = new PacketReader(buffer.Buffer);
                        packet_size = packet_data.ReadUInt16();
                        ushort packet_opcode = packet_data.ReadUInt16();
                        byte packet_security_count = packet_data.ReadByte();
                        byte packet_security_crc = packet_data.ReadByte();

                        // Client object whose bytes the server might need to verify
                        if (m_client_security)
                        {
                            if (m_security_flags.security_bytes == 1)
                            {
                                byte expected_count = GenerateCountByte(true);
                                if (packet_security_count != expected_count)
                                {
                                    //throw (new Exception("[SecurityAPI::Recv] Count byte mismatch on {packet_opcode.ToString("X4")}."));
                                    StaticLogger.Instance.Warn($"[SecurityAPI::Recv] Count byte mismatch on {packet_opcode.ToString("X4")}. (Expected: {expected_count}, Packet: {packet_security_count})");
                                }

                                if (packet_encrypted || (m_security_flags.security_bytes == 1 && m_security_flags.blowfish == 0))
                                {
                                    if (packet_encrypted || m_enc_opcodes.Contains(packet_opcode))
                                    {
                                        packet_size |= 0x8000;
                                        Buffer.BlockCopy(BitConverter.GetBytes((ushort)packet_size), 0, buffer.Buffer, 0, 2);
                                    }
                                }

                                buffer.Buffer[5] = 0;

                                byte expected_crc = GenerateCheckByte(buffer.Buffer);
                                if (packet_security_crc != expected_crc)
                                {
                                    //throw (new Exception("[SecurityAPI::Recv] CRC byte mismatch."));
                                    StaticLogger.Instance.Warn($"[SecurityAPI::Recv] CRC byte mismatch on {packet_opcode.ToString("X4")}. (Expected: {expected_crc}, Packet: {packet_security_crc})");
                                }

                                buffer.Buffer[4] = 0;

                                if (packet_encrypted || (m_security_flags.security_bytes == 1 && m_security_flags.blowfish == 0))
                                {
                                    if (packet_encrypted || m_enc_opcodes.Contains(packet_opcode))
                                    {
                                        packet_size &= 0x7FFF;
                                        Buffer.BlockCopy(BitConverter.GetBytes((ushort)packet_size), 0, buffer.Buffer, 0, 2);
                                    }
                                }
                            }
                        }

                        if (packet_opcode == 0x5000 || packet_opcode == 0x9000) // New logic processing!
                        {
                            Handshake(packet_opcode, packet_data, packet_encrypted);

                            // Pass the handshake packets to the user so they can at least see them.
                            // They do not need to actually do anything with them. This was added to
                            // help debugging and make output logs complete.

                            Packet packet = new Packet(packet_opcode, packet_encrypted, false, buffer.Buffer, 6, packet_size);
                            packet.Lock();
                            m_incoming_packets.Add(packet);
                        }
                        else
                        {
                            if (m_client_security)
                            {
                                // Make sure the client accepted the security system first
                                if (!m_accepted_handshake)
                                {
                                    throw (new Exception("[SecurityAPI::Recv] The client has not accepted the handshake."));
                                }
                            }

                            if (packet_opcode == 0x600D) // Auto process massive messages for the user
                            {
                                byte mode = packet_data.ReadByte();
                                if (mode == 1)
                                {
                                    m_massive_count = packet_data.ReadUInt16();
                                    ushort contained_packet_opcode = packet_data.ReadUInt16();
                                    m_massive_packet = new Packet(contained_packet_opcode, packet_encrypted, true);
                                }
                                else
                                {
                                    if (m_massive_packet == null)
                                    {
                                        throw (new Exception("[SecurityAPI::Recv] A malformed 0x600D packet was received."));
                                    }
                                    m_massive_packet.WriteByteArray(packet_data.ReadBytes(packet_size - 1));
                                    m_massive_count--;

                                    if (m_massive_count == 0)
                                    {
                                        m_massive_packet.Lock();
                                        m_incoming_packets.Add(m_massive_packet);
                                        m_massive_packet = null;
                                    }
                                }
                            }
                            else
                            {
                                Packet packet = new Packet(packet_opcode, packet_encrypted, false, buffer.Buffer, 6, packet_size);
                                packet.Lock();
                                m_incoming_packets.Add(packet);
                            }
                        }
                    }
                }
            }
        }
Beispiel #13
0
 private static void LiftRequest(PacketReader p, PacketHandlerEventArgs args)
 {
     Serial serial = p.ReadUInt32();
     if (items.ContainsKey(serial))
     {
         lifting = p.ReadUInt16();
         args.Block = true;
         WorldEx.SendToClient(new RemoveObject(serial));
     }
     else
         args.Block = PacketHandler.ProcessViewers(liftRequest, p);
 }
Beispiel #14
0
        internal static PSOObject FromPacketBin(byte[] v)
        {
            PacketReader reader = new PacketReader(v);
            PSOObject obj = new PSOObject();
            reader.ReadStruct<PacketHeader>(); //Skip over header
            obj.Header = reader.ReadStruct<ObjectHeader>();
            obj.Position = reader.ReadEntityPosition();
            reader.ReadUInt16(); // Seek 2
            obj.Name = reader.ReadFixedLengthAscii(0x34);
            obj.ThingFlag = reader.ReadUInt32();
            uint thingCount = reader.ReadUInt32();
            obj.Things = new PSOObjectThing[thingCount];
            for (int i = 0; i < thingCount; i++)
            {
                obj.Things[i] = reader.ReadStruct<PSOObjectThing>();
            }

            return obj;
        }
Beispiel #15
0
        private static void ExtendedPacket( PacketReader p )
        {
            ushort type = p.ReadUInt16();

            switch ( type )
            {
                case 0x04: // close gump
                {
                    // int serial, int tid
                    World.Player.HasGump = false;
                    break;
                }
                case 0x08: // map change
                {
                    if ( World.Player != null )
                        World.Player.Map = p.ReadByte();
                    break;
                }
                case 0x10: // object property list info
                {
                    //args.Block = true;
                    //ClientCommunication.SendToServer( new OPLInfoPacket( p.ReadUInt32(), p.ReadInt32() ) );
                    break;
                }
                case 0x18: // map patches
                {
                    int count = p.ReadInt32() * 2;
                    for(int i=0;i<count;i++)
                        World.Player.MapPatches[i] = p.ReadInt32();
                    break;
                }
                case 0x19: //  stat locks
                {
                    if ( p.ReadByte() == 0x02 )
                    {
                        Mobile m = World.FindMobile( p.ReadUInt32() );
                        if ( World.Player == m && m != null )
                        {
                            p.ReadByte();// 0?

                            byte locks = p.ReadByte();

                            World.Player.StrLock = (LockType)((locks>>4) & 3);
                            World.Player.DexLock = (LockType)((locks>>2) & 3);
                            World.Player.IntLock = (LockType)(locks & 3);
                        }
                    }
                    break;
                }
            }
        }
Beispiel #16
0
        private static void MovementRej( PacketReader p, PacketHandlerEventArgs args )
        {
            if ( World.Player != null )
            {
                byte seq = p.ReadByte();
                int x = p.ReadUInt16();
                int y = p.ReadUInt16();
                Direction dir = (Direction)p.ReadByte();
                sbyte z = p.ReadSByte();

                if ( WalkAction.IsMacroWalk( seq ) )
                    args.Block = true;
                World.Player.MoveRej( seq, dir, new Point3D( x, y, z ) );
            }
        }
Beispiel #17
0
        private static void NewMobileStatus( PacketReader p, PacketHandlerEventArgs args )
        {
            Mobile m = World.FindMobile( (Serial)p.ReadUInt32() );

            if ( m == null )
                return;

            UseNewStatus = true;

            // 00 01
            p.ReadUInt16();

            // 00 01 Poison
            // 00 02 Yellow Health Bar

            ushort id = p.ReadUInt16();

            // 00 Off
            // 01 On
            // For Poison: Poison Level + 1

            byte flag = p.ReadByte();

            if ( id == 1 ) {
                bool wasPoisoned = m.Poisoned;
                m.Poisoned = ( flag != 0 );

                if ( m == World.Player && wasPoisoned != m.Poisoned )
                    ClientCommunication.RequestTitlebarUpdate();
            }
        }
Beispiel #18
0
        private static void HitsUpdate( PacketReader p, PacketHandlerEventArgs args )
        {
            Mobile m = World.FindMobile( p.ReadUInt32() );

            if ( m != null )
            {
                int oldPercent = (int)(m.Hits*100 / (m.HitsMax == 0 ? (ushort)1 : m.HitsMax));

                m.HitsMax = p.ReadUInt16();
                m.Hits = p.ReadUInt16();

                if ( m == World.Player )
                {
                    ClientCommunication.RequestTitlebarUpdate();
                    ClientCommunication.PostHitsUpdate();
                }

                if ( ClientCommunication.AllowBit( FeatureBit.OverheadHealth ) && Config.GetBool( "ShowHealth" ) )
                {
                    int percent = (int)(m.Hits*100 / (m.HitsMax == 0 ? (ushort)1 : m.HitsMax));

                    // Limit to people who are on screen and check the previous value so we dont get spammed.
                    if ( oldPercent != percent && World.Player != null && Utility.Distance( World.Player.Position, m.Position ) <= 12 )
                    {
                        try
                        {
                            m.OverheadMessageFrom( HealthHues[((percent+5)/10)%HealthHues.Length],
                                Language.Format( LocString.sStatsA1, m.Name ),
                                Config.GetString( "HealthFmt" ), percent );
                        }
                        catch
                        {
                        }
                    }
                }
            }
        }
Beispiel #19
0
        private static void SAWorldItem(PacketReader p, PacketHandlerEventArgs args)
        {
            /*
            New World Item Packet
            PacketID: 0xF3
            PacketLen: 24
            Format:

                BYTE - 0xF3 packetId
                WORD - 0x01
                BYTE - ArtDataID: 0x00 if the item uses art from TileData table, 0x02 if the item uses art from MultiData table)
                DWORD - item Serial
                WORD - item ID
                BYTE - item direction (same as old)
                WORD - amount
                WORD - amount
                WORD - X
                WORD - Y
                SBYTE - Z
                BYTE - item light
                WORD - item Hue
                BYTE - item flags (same as old packet)
            */

            // Post-7.0.9.0
            /*
            New World Item Packet
            PacketID: 0xF3
            PacketLen: 26
            Format:

                BYTE - 0xF3 packetId
                WORD - 0x01
                BYTE - ArtDataID: 0x00 if the item uses art from TileData table, 0x02 if the item uses art from MultiData table)
                DWORD - item Serial
                WORD - item ID
                BYTE - item direction (same as old)
                WORD - amount
                WORD - amount
                WORD - X
                WORD - Y
                SBYTE - Z
                BYTE - item light
                WORD - item Hue
                BYTE - item flags (same as old packet)
                WORD ???
            */

            ushort _unk1 = p.ReadUInt16();

            byte _artDataID = p.ReadByte();

            Item item;
            uint serial = p.ReadUInt32();
            item = World.FindItem(serial);
            bool isNew = false;
            if (item == null)
            {
                World.AddItem(item = new Item(serial));
                isNew = true;
            }
            else
            {
                item.CancelRemove();
            }

            if (!DragDropManager.EndHolding(serial))
                return;

            item.Container = null;
            Counter.Uncount(item);

            ushort itemID = p.ReadUInt16();
            item.ItemID = (ushort)( _artDataID == 0x02 ? itemID | 0x4000 : itemID );

            item.Direction = p.ReadByte();

            ushort _amount = p.ReadUInt16();
            item.Amount = _amount = p.ReadUInt16();

            ushort x = p.ReadUInt16();
            ushort y = p.ReadUInt16();
            short z = p.ReadSByte();

            item.Position = new Point3D(x, y, z);

            byte _light = p.ReadByte();

            item.Hue = p.ReadUInt16();

            byte flags = p.ReadByte();

            item.ProcessPacketFlags(flags);

            if (Engine.UsePostHSChanges)
            {
                p.ReadUInt16();
            }

            if (isNew && World.Player != null)
            {
                if (item.ItemID == 0x2006)// corpse itemid = 0x2006
                {
                    if (Config.GetBool("ShowCorpseNames"))
                        ClientCommunication.SendToServer(new SingleClick(item));
                    if (Config.GetBool("AutoOpenCorpses") && Utility.InRange(item.Position, World.Player.Position, Config.GetInt("CorpseRange")) && World.Player != null && World.Player.Visible)
                        PlayerData.DoubleClick(item);
                }
                else if (item.IsMulti)
                {
                    ClientCommunication.PostAddMulti(item.ItemID, item.Position);
                }
                else
                {
                    ScavengerAgent s = ScavengerAgent.Instance;
                    int dist = Utility.Distance(item.GetWorldPosition(), World.Player.Position);
                    if (!World.Player.IsGhost && World.Player.Visible && dist <= 2 && s.Enabled && item.Movable)
                        s.Scavenge(item);
                }
            }

            Item.UpdateContainers();
        }
Beispiel #20
0
        private static void HueResponse( PacketReader p, PacketHandlerEventArgs args )
        {
            Serial serial = p.ReadUInt32();
            ushort iid = p.ReadUInt16();
            ushort hue = p .ReadUInt16();

            if ( serial == Serial.MinusOne )
            {
                if ( HueEntry.Callback != null )
                    HueEntry.Callback( hue );
                args.Block = true;
            }
        }
Beispiel #21
0
 private static void ServerChange( PacketReader p, PacketHandlerEventArgs args )
 {
     if ( World.Player != null )
         World.Player.Position = new Point3D( p.ReadUInt16(), p.ReadUInt16(), p.ReadInt16() );
 }
Beispiel #22
0
        private static void LiftRequest( PacketReader p, PacketHandlerEventArgs args )
        {
            Serial serial = p.ReadUInt32();
            ushort amount = p.ReadUInt16();

            Item item = World.FindItem( serial );
            ushort iid = 0;

            if ( item != null )
                iid = item.ItemID.Value;

            if ( Config.GetBool( "QueueActions" ) )
            {
                if ( item == null )
                {
                    World.AddItem( item = new Item( serial ) );
                    item.Amount = amount;
                }

                DragDropManager.Drag( item, amount, true );
                //ClientCommunication.SendToClient( new RemoveObject( serial ) ); // remove the object from the client view
                args.Block = true;
            }

            if ( Macros.MacroManager.AcceptActions )
            {
                MacroManager.Action( new LiftAction( serial, amount, iid ) );
                //MacroManager.Action( new PauseAction( TimeSpan.FromMilliseconds( Config.GetInt( "ObjectDelay" ) ) ) );
            }
        }
Beispiel #23
0
        private static void SetSkillLock( PacketReader p, PacketHandlerEventArgs args )
        {
            int i = p.ReadUInt16();

            if ( i >= 0 && i < Skill.Count )
            {
                Skill skill = World.Player.Skills[i];

                skill.Lock = (LockType)p.ReadByte();
                Engine.MainWindow.UpdateSkill( skill );
            }
        }
Beispiel #24
0
        private static void LoginConfirm( PacketReader p, PacketHandlerEventArgs args )
        {
            World.Items.Clear();
            World.Mobiles.Clear();

            UseNewStatus = false;

            Serial serial = p.ReadUInt32();

            PlayerData m = new PlayerData( serial );
            m.Name = World.OrigPlayerName;

            Mobile test = World.FindMobile( serial );
            if ( test != null )
                test.Remove();

            World.AddMobile( World.Player = m );
            Config.LoadProfileFor( World.Player );

            PlayerData.ExternalZ = false;

            p.ReadUInt32(); // always 0?
            m.Body = p.ReadUInt16();
            m.Position = new Point3D( p.ReadUInt16(), p.ReadUInt16(), p.ReadInt16() );
            m.Direction = (Direction)p.ReadByte();
            m.Resync();

            //ClientCommunication.SendToServer( new SkillsQuery( m ) );
            //ClientCommunication.SendToServer( new StatusQuery( m ) );

            ClientCommunication.RequestTitlebarUpdate();
            ClientCommunication.PostLogin( (int)serial.Value );
            Engine.MainWindow.UpdateTitle(); // update player name & shard name
            /*
            //the rest of the packet: (total length: 37)
            m_Stream.Write( (byte) 0 );
            m_Stream.Write( (int) -1 );

            m_Stream.Write( (short) 0 );
            m_Stream.Write( (short) 0 );
            m_Stream.Write( (short) (map==null?6144:map.Width) );
            m_Stream.Write( (short) (map==null?4096:map.Height) );

            Stream.Fill();
            */

            ClientCommunication.BeginCalibratePosition();
        }
Beispiel #25
0
        private static void StamUpdate( PacketReader p, PacketHandlerEventArgs args )
        {
            Mobile m = World.FindMobile( p.ReadUInt32() );

            if ( m != null )
            {
                int oldPercent = (int)(m.Stam*100 / (m.StamMax == 0 ? (ushort)1 : m.StamMax));

                m.StamMax = p.ReadUInt16();
                m.Stam = p.ReadUInt16();

                if ( m == World.Player )
                {
                    ClientCommunication.RequestTitlebarUpdate();
                    ClientCommunication.PostStamUpdate();
                }

                if ( m != World.Player && ClientCommunication.AllowBit( FeatureBit.OverheadHealth ) && Config.GetBool( "ShowPartyStats" ) )
                {
                    int stamPercent = (int)(m.Stam*100 / (m.StamMax == 0 ? (ushort)1 : m.StamMax));
                    int manaPercent = (int)(m.Mana*100 / (m.ManaMax == 0 ? (ushort)1 : m.ManaMax));

                    // Limit to people who are on screen and check the previous value so we dont get spammed.
                    if ( oldPercent != stamPercent && World.Player != null && Utility.Distance( World.Player.Position, m.Position ) <= 12 )
                    {
                        try
                        {
                            m.OverheadMessageFrom( 0x63,
                                Language.Format( LocString.sStatsA1, m.Name ),
                                Config.GetString( "PartyStatFmt" ), manaPercent, stamPercent );
                        }
                        catch
                        {
                        }
                    }
                }
            }
        }
Beispiel #26
0
        private static void MenuResponse( PacketReader pvSrc, PacketHandlerEventArgs args )
        {
            if ( World.Player == null )
                return;

            uint serial = pvSrc.ReadUInt32();
            ushort menuID = pvSrc.ReadUInt16();
            ushort index  = pvSrc.ReadUInt16();
            ushort itemID = pvSrc.ReadUInt16();
            ushort hue    = pvSrc.ReadUInt16();

            World.Player.HasMenu = false;
            if ( MacroManager.AcceptActions )
                MacroManager.Action( new MenuResponseAction( index, itemID, hue ) );
        }
Beispiel #27
0
        private static void ClientEncodedPacket( PacketReader p, PacketHandlerEventArgs args )
        {
            Serial serial = p.ReadUInt32();
            ushort packetID = p.ReadUInt16();
            switch ( packetID )
            {
                case 0x19: // set ability
                {
                    int ability = 0;
                    if ( p.ReadByte() == 0 )
                        ability = p.ReadInt32();

                    if ( ability >= 0 && ability < (int)AOSAbility.Invalid && Macros.MacroManager.AcceptActions )
                        MacroManager.Action( new SetAbilityAction( (AOSAbility)ability ) );
                    break;
                }
            }
        }
Beispiel #28
0
        private static void MobileStatInfo( PacketReader pvSrc, PacketHandlerEventArgs args )
        {
            Mobile m = World.FindMobile( pvSrc.ReadUInt32() );
            if ( m == null )
                return;
            PlayerData p = World.Player;

            m.HitsMax = pvSrc.ReadUInt16();
            m.Hits = pvSrc.ReadUInt16();

            m.ManaMax = pvSrc.ReadUInt16();
            m.Mana = pvSrc.ReadUInt16();

            m.StamMax = pvSrc.ReadUInt16();
            m.Stam = pvSrc.ReadUInt16();

            if ( m == World.Player )
            {
                ClientCommunication.RequestTitlebarUpdate();
                ClientCommunication.PostHitsUpdate();
                ClientCommunication.PostStamUpdate();
                ClientCommunication.PostManaUpdate();
            }
        }
Beispiel #29
0
        private static void ExtendedPacket( PacketReader p, PacketHandlerEventArgs args )
        {
            ushort type = p.ReadUInt16();

            switch ( type )
            {
                case 0x04: // close gump
                {
                    // int serial, int tid
                    if ( World.Player != null )
                        World.Player.HasGump = false;
                    break;
                }
                case 0x06: // party messages
                {
                    OnPartyMessage( p, args );
                    break;
                }
                case 0x08: // map change
                {
                    if ( World.Player != null )
                        World.Player.Map = p.ReadByte();
                    break;
                }
                case 0x14: // context menu
                {
                    p.ReadInt16(); // 0x01
                    UOEntity ent = null;
                    Serial ser = p.ReadUInt32();
                    if ( ser.IsMobile )
                        ent = World.FindMobile( ser );
                    else if ( ser.IsItem )
                        ent = World.FindItem( ser );

                    if ( ent != null )
                    {
                        byte count = p.ReadByte();

                        try
                        {
                            ent.ContextMenu.Clear();

                            for(int i=0;i<count;i++)
                            {
                                ushort idx = p.ReadUInt16();
                                ushort num = p.ReadUInt16();
                                ushort flags = p.ReadUInt16();
                                ushort color = 0;

                                if ( (flags&0x02) != 0 )
                                    color = p.ReadUInt16();

                                ent.ContextMenu.Add( idx, num );
                            }
                        }
                        catch
                        {
                        }
                    }
                    break;
                }
                case 0x18: // map patches
                {
                    if ( World.Player != null )
                    {
                        int count = p.ReadInt32() * 2;
                        try
                        {
                            World.Player.MapPatches = new int[count];
                            for(int i=0;i<count;i++)
                                World.Player.MapPatches[i] = p.ReadInt32();
                        }
                        catch
                        {
                        }
                    }
                    break;
                }
                case 0x19: //  stat locks
                {
                    if ( p.ReadByte() == 0x02 )
                    {
                        Mobile m = World.FindMobile( p.ReadUInt32() );
                        if ( World.Player == m && m != null )
                        {
                            p.ReadByte();// 0?

                            byte locks = p.ReadByte();

                            World.Player.StrLock = (LockType)((locks>>4) & 3);
                            World.Player.DexLock = (LockType)((locks>>2) & 3);
                            World.Player.IntLock = (LockType)(locks & 3);
                        }
                    }
                    break;
                }
                case 0x1D: // Custom House "General Info"
                {
                    Item i = World.FindItem( p.ReadUInt32() );
                    if ( i != null )
                        i.HouseRevision = p.ReadInt32();
                    break;
                }
            }
        }
Beispiel #30
0
        private static void MobileStatus( PacketReader p, PacketHandlerEventArgs args )
        {
            Serial serial = p.ReadUInt32();
            Mobile m = World.FindMobile( serial );
            if ( m == null )
                World.AddMobile( m = new Mobile( serial ) );

            m.Name = p.ReadString( 30 );

            m.Hits = p.ReadUInt16();
            m.HitsMax = p.ReadUInt16();

            p.ReadBoolean();//CanBeRenamed

            byte type = p.ReadByte();

            if ( m == World.Player && type != 0x00 )
            {
                PlayerData player = (PlayerData)m;

                player.Female = p.ReadBoolean();

                int oStr = player.Str, oDex = player.Dex, oInt = player.Int;

                player.Str = p.ReadUInt16();
                player.Dex = p.ReadUInt16();
                player.Int = p.ReadUInt16();

                if ( player.Str != oStr && oStr != 0 && Config.GetBool( "DisplaySkillChanges" ) )
                    World.Player.SendMessage( MsgLevel.Force, LocString.StrChanged, player.Str - oStr > 0 ? "+" : "", player.Str - oStr, player.Str );

                if ( player.Dex != oDex && oDex != 0 && Config.GetBool( "DisplaySkillChanges" ) )
                    World.Player.SendMessage( MsgLevel.Force, LocString.DexChanged, player.Dex - oDex > 0 ? "+" : "", player.Dex - oDex, player.Dex );

                if ( player.Int != oInt && oInt != 0 && Config.GetBool( "DisplaySkillChanges" ) )
                    World.Player.SendMessage( MsgLevel.Force, LocString.IntChanged, player.Int - oInt > 0 ? "+" : "", player.Int - oInt, player.Int );

                player.Stam = p.ReadUInt16();
                player.StamMax = p.ReadUInt16();
                player.Mana = p.ReadUInt16();
                player.ManaMax = p.ReadUInt16();

                player.Gold = p.ReadUInt32();
                player.AR = p.ReadUInt16(); // ar / physical resist
                player.Weight = p.ReadUInt16();

                if ( type >= 0x03 )
                {
                    if ( type > 0x04 )
                    {
                        player.MaxWeight = p.ReadUInt16();

                        p.ReadByte(); // race?
                    }

                    player.StatCap = p.ReadUInt16();

                    if ( type > 0x03 )
                    {
                        player.Followers = p.ReadByte();
                        player.FollowersMax = p.ReadByte();

                        player.FireResistance = p.ReadInt16();
                        player.ColdResistance = p.ReadInt16();
                        player.PoisonResistance = p.ReadInt16();
                        player.EnergyResistance = p.ReadInt16();

                        player.Luck = p.ReadInt16();

                        player.DamageMin = p.ReadUInt16();
                        player.DamageMax = p.ReadUInt16();

                        player.Tithe = p.ReadInt32();
                    }
                }

                ClientCommunication.RequestTitlebarUpdate();

                ClientCommunication.PostHitsUpdate();
                ClientCommunication.PostStamUpdate();
                ClientCommunication.PostManaUpdate();

                Engine.MainWindow.UpdateTitle(); // update player name
            }
        }