Beispiel #1
0
        public static SuperspectiveRaycast Raycast(Ray ray, float maxDistance, int layerMask)
        {
            SuperspectiveRaycast result = new SuperspectiveRaycast();

            result.distance = maxDistance;

            Ray    currentRay        = ray;
            float  distanceRemaining = maxDistance;
            int    raycastsMade      = 0;
            Portal lastPortalHit     = null;

            while (distanceRemaining > 0 && raycastsMade < MAX_RAYCASTS)
            {
                int lastPortalHitLayer = -1;
                // Temporarily ignore the out portal of the last portal hit
                if (lastPortalHit != null && lastPortalHit.otherPortal != null)
                {
                    lastPortalHitLayer = lastPortalHit.otherPortal.gameObject.layer;
                    lastPortalHit.otherPortal.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
                }
                RaycastHit[] hits = Physics.RaycastAll(
                    currentRay.origin,
                    currentRay.direction,
                    distanceRemaining,
                    layerMask,
                    QueryTriggerInteraction.Collide
                    );
                raycastsMade++;
                if (lastPortalHitLayer > 0 && lastPortalHit.otherPortal != null)
                {
                    lastPortalHit.otherPortal.gameObject.layer = lastPortalHitLayer;
                }

                SuperspectiveRaycastPart part = new SuperspectiveRaycastPart(currentRay, distanceRemaining, hits);
                distanceRemaining -= part.distance;
                if (part.hitPortal && distanceRemaining > 0)
                {
                    currentRay    = part.NextRay();
                    lastPortalHit = part.portalHit;
                }

                result.AddPart(part);
            }

            if (raycastsMade == MAX_RAYCASTS)
            {
                Debug.LogWarning($"Max steps for raycast {MAX_RAYCASTS} exceeded, raycast shorted early");
            }

            return(result);
        }
Beispiel #2
0
        public void AddPart(SuperspectiveRaycastPart part)
        {
            if (part.portalHit != null)
            {
                allPortalsHit.Add(part.portalHit);
            }

            if (part.objectsHit != null && part.objectsHit.Length > 0)
            {
                allObjectHits.AddRange(part.objectsHit);
            }

            raycastParts.Add(part);
        }