/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void OptionsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //const string message = "Are you sure you want to quit this game?"; //MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); //confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; //ScreenManager.AddScreen(new OptionsMenuScreen(), ControllingPlayer); ScreenManager.AddScreen(new GameOptionsMenuScreen(ScreenManager), e.PlayerIndex); }
void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(ScreenManager,message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void ConfirmRestartMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { // LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayMenuEntrySelected(object sender, PlayerIndexEventArgs e) { mode = -1; //LoadingScreen.Load(ScreenManager, true, , // ); //LoadingScreen.Load(ScreenManager ,false, e.PlayerIndex,new PlayMenuScreen()); ScreenManager.AddScreen(new MainMenuScreen(ScreenManager), null); ExitScreen(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new TitleBackground(ScreenManager), new TitleScreen(ScreenManager)); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(ScreenManager), e.PlayerIndex); }
/// <summary> /// Event handler for when the music volume menu entry is selected. /// </summary> void MusicVolumeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (musicVolume >= 100) { musicVolume = 0; } musicVolume=musicVolume+10; Storage.music = musicVolume; Storage.sound = soundVolume; if (vibration) Storage.vibration = 1; else Storage.vibration = 0; Storage.SaveSettings(); MediaPlayer.Volume = musicVolume * (0.01f); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void VibrationMenuEntrySelected(object sender, PlayerIndexEventArgs e) { vibration = !vibration; Storage.music = musicVolume; MediaPlayer.Volume = musicVolume * (0.01f); Storage.sound = soundVolume; if (vibration) Storage.vibration = 1; else Storage.vibration = 0; Storage.SaveSettings(); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); currentSong++; if (currentSong > songs.TheFunkyBandit) currentSong = songs.RaveParty; if(currentSong.ToString()=="RaveParty") mSound.Play(Sound.Music.Background); if (currentSong.ToString() == "TechnoRampage") mSound.Play(Sound.Music.Background1); if (currentSong.ToString() == "TribalTrain") mSound.Play(Sound.Music.Background2); if (currentSong.ToString() == "TheFunkyBandit") mSound.Play(Sound.Music.Background3); SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { mSound.Play(Sound.SoundFX.Selection); OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new TitleBackground(ScreenManager), new TitleScreen(ScreenManager)); }
/// <summary> /// Event handler for when the sound volume menu entry is selected. /// </summary> void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (soundVolume >= 100) { soundVolume = 0; } soundVolume = soundVolume + 10; Storage.music = musicVolume; Storage.sound = soundVolume; if (vibration) Storage.vibration = 1; else Storage.vibration = 0; Storage.SaveSettings(); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentDifficulty++; if (currentDifficulty > difficulty.hard) currentDifficulty = 0; SetMenuEntryText(); }