Example #1
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void OptionsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            //const string message = "Are you sure you want to quit this game?";

            //MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            //confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            //ScreenManager.AddScreen(new OptionsMenuScreen(), ControllingPlayer);
            ScreenManager.AddScreen(new GameOptionsMenuScreen(ScreenManager), e.PlayerIndex);
        }
Example #2
0
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(ScreenManager,message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Example #3
0
 void ConfirmRestartMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     //   LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
Example #4
0
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     mode = -1;
     //LoadingScreen.Load(ScreenManager, true, ,
         //               );
     //LoadingScreen.Load(ScreenManager ,false, e.PlayerIndex,new PlayMenuScreen());
     ScreenManager.AddScreen(new MainMenuScreen(ScreenManager), null);
     ExitScreen();
 }
Example #5
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new TitleBackground(ScreenManager), new TitleScreen(ScreenManager));
 }
Example #6
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Example #7
0
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(ScreenManager), e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the music volume menu entry is selected.
 /// </summary>
 void MusicVolumeMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (musicVolume >= 100)
     {
         musicVolume = 0;
     }
     musicVolume=musicVolume+10;
     Storage.music = musicVolume;
     Storage.sound = soundVolume;
     if (vibration)
         Storage.vibration = 1;
     else
         Storage.vibration = 0;
     Storage.SaveSettings();
     MediaPlayer.Volume = musicVolume * (0.01f);
     SetMenuEntryText();
 }
 /// <summary>
 /// Event handler for when the Frobnicate menu entry is selected.
 /// </summary>
 void VibrationMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     vibration = !vibration;
     Storage.music = musicVolume;
     MediaPlayer.Volume = musicVolume * (0.01f);
     Storage.sound = soundVolume;
     if (vibration)
         Storage.vibration = 1;
     else
         Storage.vibration = 0;
     Storage.SaveSettings();
     SetMenuEntryText();
 }
Example #10
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            MediaPlayer.Stop();
            currentSong++;

            if (currentSong > songs.TheFunkyBandit)
                currentSong = songs.RaveParty;

            if(currentSong.ToString()=="RaveParty")
                mSound.Play(Sound.Music.Background);

            if (currentSong.ToString() == "TechnoRampage")
                mSound.Play(Sound.Music.Background1);

            if (currentSong.ToString() == "TribalTrain")
                mSound.Play(Sound.Music.Background2);

            if (currentSong.ToString() == "TheFunkyBandit")
                mSound.Play(Sound.Music.Background3);

            SetMenuEntryText();
        }
Example #11
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     mSound.Play(Sound.SoundFX.Selection);
     OnCancel(e.PlayerIndex);
 }
Example #12
0
 /// <summary>
 /// Event handler for when the Quit Game menu entry is selected.
 /// </summary>
 void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new TitleBackground(ScreenManager), new TitleScreen(ScreenManager));
 }
 /// <summary>
 /// Event handler for when the sound volume menu entry is selected.
 /// </summary>
 void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (soundVolume >= 100)
     {
         soundVolume = 0;
     }
     soundVolume = soundVolume + 10;
     Storage.music = musicVolume;
     Storage.sound = soundVolume;
     if (vibration)
         Storage.vibration = 1;
     else
         Storage.vibration = 0;
     Storage.SaveSettings();
     SetMenuEntryText();
 }
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentDifficulty++;

            if (currentDifficulty > difficulty.hard)
                currentDifficulty = 0;

            SetMenuEntryText();
        }