Beispiel #1
0
        private void GenerateZModeCommand(Material mat)
        {
            BPCommand pe_zmode = new BPCommand()
            {
                Register = BPRegister.PE_ZMODE
            };

            pe_zmode.SetFlag(mat.ZMode.Enable, 0);
            pe_zmode.SetBits((byte)mat.ZMode.Function, 1, 3);
            pe_zmode.SetFlag(mat.ZMode.UpdateEnable, 4);

            BPCommands.Add(pe_zmode);
        }
Beispiel #2
0
        private void GenerateKonstColorCommands(Material mat)
        {
            for (int i = 0; i < 4; i++)
            {
                if (mat.KonstColors[i] == null)
                {
                    continue;
                }
                Util.Color color = mat.KonstColors[i].Value;

                BPCommand tev_kolorl = new BPCommand()
                {
                    Register = BPRegister.TEV_REGISTERL_0 + i * 2
                };
                BPCommand tev_kolorh = new BPCommand()
                {
                    Register = BPRegister.TEV_REGISTERH_0 + i * 2
                };

                // Set flags to indicate that this is konst color.
                tev_kolorl.SetFlag(true, 23);
                tev_kolorh.SetFlag(true, 23);

                tev_kolorl.SetBits((byte)(color.R * 255), 0, 11);
                tev_kolorl.SetBits((byte)(color.A * 255), 12, 11);
                tev_kolorh.SetBits((byte)(color.B * 255), 0, 11);
                tev_kolorh.SetBits((byte)(color.G * 255), 12, 11);

                BPCommands.Add(tev_kolorl);
                BPCommands.Add(tev_kolorh);
            }
        }
Beispiel #3
0
        private void GenerateTexGenBPCommands(Material mat, List <BinaryTextureImage> textures)
        {
            for (int i = 0; i < 8; i++)
            {
                if (mat.TexCoord1Gens[i] == null)
                {
                    continue;
                }

                BPCommand suSizeMask = new BPCommand()
                {
                    Register = BPRegister.BP_MASK
                };
                suSizeMask.SetBits(0x03FFFF, 0, 24);

                BPCommand sSize = new BPCommand()
                {
                    Register = BPRegister.SU_SSIZE0 + (i * 2)
                };
                sSize.SetFlag(false, 16);
                BPCommand tSize = new BPCommand()
                {
                    Register = BPRegister.SU_TSIZE0 + (i * 2)
                };
                tSize.SetFlag(false, 16);

                BinaryTextureImage curTex = textures[mat.TextureIndices[i]];
                sSize.SetBits(curTex.Width - 1, 0, 16);
                tSize.SetBits(curTex.Height - 1, 0, 16);

                BPCommands.Add(suSizeMask);
                BPCommands.Add(sSize);
                BPCommands.Add(tSize);
            }
        }
Beispiel #4
0
        private void GenerateTevColorAndAlphaCommands(Material mat)
        {
            for (int i = 0; i < 16; i++)
            {
                if (mat.TevStages[i] == null)
                {
                    continue;
                }
                TevStage stage = mat.TevStages[i].Value;
                if (mat.SwapModes[i] == null)
                {
                    continue;
                }
                TevSwapMode swapMode = mat.SwapModes[i].Value;

                BPCommand tev_color_env = new BPCommand()
                {
                    Register = BPRegister.TEV_COLOR_ENV_0 + i * 2
                };
                BPCommand tev_alpha_env = new BPCommand()
                {
                    Register = BPRegister.TEV_ALPHA_ENV_0 + i * 2
                };
                BPCommand ind_cmd = new BPCommand()
                {
                    Register = BPRegister.IND_CMD0 + i
                };

                tev_color_env.SetBits((int)stage.ColorInD, 0, 4);
                tev_color_env.SetBits((int)stage.ColorInC, 4, 4);
                tev_color_env.SetBits((int)stage.ColorInB, 8, 4);
                tev_color_env.SetBits((int)stage.ColorInA, 12, 4);

                tev_color_env.SetBits((int)stage.ColorBias, 16, 2);
                tev_color_env.SetBits((int)stage.ColorOp, 18, 1);
                tev_color_env.SetFlag(stage.ColorClamp, 19);
                tev_color_env.SetBits((int)stage.ColorScale, 20, 2);
                tev_color_env.SetBits((int)stage.ColorRegId, 22, 2);

                tev_alpha_env.SetBits((int)stage.AlphaInA, 13, 3);
                tev_alpha_env.SetBits((int)stage.AlphaInB, 10, 3);
                tev_alpha_env.SetBits((int)stage.AlphaInC, 7, 3);
                tev_alpha_env.SetBits((int)stage.AlphaInD, 4, 3);

                tev_alpha_env.SetBits((int)stage.AlphaBias, 16, 2);
                tev_alpha_env.SetBits((int)stage.AlphaOp, 18, 1);
                tev_alpha_env.SetFlag(stage.AlphaClamp, 19);
                tev_alpha_env.SetBits((int)stage.AlphaScale, 20, 2);
                tev_alpha_env.SetBits((int)stage.AlphaRegId, 22, 2);

                tev_alpha_env.SetBits(swapMode.RasSel, 0, 2);
                tev_alpha_env.SetBits(swapMode.TexSel, 2, 2);

                BPCommands.Add(tev_color_env);
                BPCommands.Add(tev_alpha_env);
                BPCommands.Add(ind_cmd);
            }
        }
Beispiel #5
0
        private void GenerateBlendModeCommands(Material mat)
        {
            BPCommand pe_cmode0_mask = new BPCommand()
            {
                Register = BPRegister.BP_MASK
            };
            BPCommand pe_cmode0 = new BPCommand()
            {
                Register = BPRegister.PE_CMODE0
            };

            pe_cmode0_mask.SetBits(0x001FE7, 0, 24);

            switch (mat.BMode.Type)
            {
            case Enums.BlendMode.Blend:
                pe_cmode0.SetFlag(true, 0);
                break;

            case Enums.BlendMode.Subtract:
                pe_cmode0.SetFlag(true, 0);
                pe_cmode0.SetFlag(true, 11);
                break;

            case Enums.BlendMode.Logic:
                pe_cmode0.SetFlag(true, 1);
                break;
            }

            pe_cmode0.SetBits((int)mat.BMode.Operation, 12, 4);
            pe_cmode0.SetBits((int)mat.BMode.DestinationFact, 5, 3);
            pe_cmode0.SetBits((int)mat.BMode.SourceFact, 8, 3);

            pe_cmode0.SetFlag(mat.Dither, 2);

            BPCommands.Add(pe_cmode0_mask);
            BPCommands.Add(pe_cmode0);
        }
Beispiel #6
0
        private void GenerateZCompLocCommands(Material mat)
        {
            BPCommand pe_control_mask = new BPCommand()
            {
                Register = BPRegister.BP_MASK
            };

            pe_control_mask.SetBits(0x000040, 0, 24);

            BPCommand pe_control = new BPCommand()
            {
                Register = BPRegister.PE_CONTROL
            };

            pe_control.SetFlag(mat.ZCompLoc, 6);

            BPCommands.Add(pe_control_mask);
            BPCommands.Add(pe_control);
        }
Beispiel #7
0
        private void GenerateTextureCommands(Material mat, List <BinaryTextureImage> textures)
        {
            BPRegister[] texInfoRegs = new BPRegister[] { BPRegister.TX_SETIMAGE0_I0, BPRegister.TX_SETIMAGE0_I1, BPRegister.TX_SETIMAGE0_I2,
                                                          BPRegister.TX_SETIMAGE0_I3, BPRegister.TX_SETIMAGE0_I4, BPRegister.TX_SETIMAGE0_I5,
                                                          BPRegister.TX_SETIMAGE0_I6, BPRegister.TX_SETIMAGE0_I7 };

            BPRegister[] texIndexRegs = new BPRegister[] { BPRegister.TX_SETIMAGE3_I0, BPRegister.TX_SETIMAGE3_I1, BPRegister.TX_SETIMAGE3_I2,
                                                           BPRegister.TX_SETIMAGE3_I3, BPRegister.TX_SETIMAGE3_I4, BPRegister.TX_SETIMAGE3_I5,
                                                           BPRegister.TX_SETIMAGE3_I6, BPRegister.TX_SETIMAGE3_I7 };

            BPRegister[] texMode0Regs = new BPRegister[] { BPRegister.TX_SET_MODE0_I0, BPRegister.TX_SET_MODE0_I1, BPRegister.TX_SET_MODE0_I2,
                                                           BPRegister.TX_SET_MODE0_I3, BPRegister.TX_SET_MODE0_I4, BPRegister.TX_SET_MODE0_I5,
                                                           BPRegister.TX_SET_MODE0_I6, BPRegister.TX_SET_MODE0_I7 };

            BPRegister[] texMode1Regs = new BPRegister[] { BPRegister.TX_SET_MODE1_I0, BPRegister.TX_SET_MODE1_I1, BPRegister.TX_SET_MODE1_I2,
                                                           BPRegister.TX_SET_MODE1_I3, BPRegister.TX_SET_MODE1_I4, BPRegister.TX_SET_MODE1_I5,
                                                           BPRegister.TX_SET_MODE1_I6, BPRegister.TX_SET_MODE1_I7 };

            for (int i = 0; i < 8; i++)
            {
                if (mat.TextureIndices[i] == -1)
                {
                    continue;
                }

                BinaryTextureImage curTex = textures[mat.TextureIndices[i]];

                // Records width, height, and format
                BPCommand texInfo = new BPCommand()
                {
                    Register = texInfoRegs[i]
                };
                texInfo.SetBits(curTex.Width - 1, 0, 10);
                texInfo.SetBits(curTex.Height - 1, 10, 10);
                texInfo.SetBits((int)curTex.Format, 20, 4);

                // Records the index of the texture
                BPCommand texIndex = new BPCommand()
                {
                    Register = texIndexRegs[i]
                };
                texIndex.SetBits(mat.TextureIndices[i], 0, 24);

                BPCommand mode0 = new BPCommand()
                {
                    Register = texMode0Regs[i]
                };
                mode0.SetBits((int)curTex.WrapS, 0, 2);
                mode0.SetBits((int)curTex.WrapT, 2, 2);
                mode0.SetBits((int)curTex.MagFilter, 4, 1);

                switch (curTex.MinFilter)
                {
                case BinaryTextureImage.FilterMode.Nearest:
                    mode0.SetBits(0, 5, 3);
                    break;

                case BinaryTextureImage.FilterMode.Linear:
                    mode0.SetBits(4, 5, 3);
                    break;

                case BinaryTextureImage.FilterMode.NearestMipmapNearest:
                    mode0.SetBits(1, 5, 3);
                    break;

                case BinaryTextureImage.FilterMode.NearestMipmapLinear:
                    mode0.SetBits(2, 5, 3);
                    break;

                case BinaryTextureImage.FilterMode.LinearMipmapNearest:
                    mode0.SetBits(5, 5, 3);
                    break;

                case BinaryTextureImage.FilterMode.LinearMipmapLinear:
                    mode0.SetBits(6, 5, 3);
                    break;
                }

                // Unimplemented:
                mode0.SetFlag(true, 8);   // Edge LOD (diag_lod)
                mode0.SetBits(0, 9, 8);   // LoDBias (lod_bias)
                mode0.SetBits(0, 19, 2);  // Max aniso (max_aniso)
                mode0.SetFlag(false, 21); // Bias Clamp (lod_clamp)
                // MinLOD
                // MaxLOD

                BPCommand mode1 = new BPCommand()
                {
                    Register = texMode1Regs[i]
                };

                BPCommands.Add(texIndex);
                BPCommands.Add(texInfo);
                BPCommands.Add(mode0);
                BPCommands.Add(mode1);
            }
        }