Beispiel #1
0
		public override sealed void Initialize ()
		{
			_normal = _normal ?? new Float4OutputChannel( 0, "Normal" );
		
			_sampler = _sampler ?? new Sampler2DInputChannel( 0, "Sampler" );
			_uv = _uv ?? new Float4InputChannel( 1, "UV", Vector4.zero );
		}
Beispiel #2
0
        public override sealed void Initialize()
        {
            _normal = _normal ?? new Float4OutputChannel(0, "Normal");

            _sampler = _sampler ?? new Sampler2DInputChannel(0, "Sampler");
            _uv      = _uv ?? new Float4InputChannel(1, "UV", Vector4.zero);
        }
Beispiel #3
0
        public override sealed void Initialize()
        {
            _rgba = _rgba ?? new Float4OutputChannel(0, "RGBA");
            _a    = _a ?? new Float4OutputChannel(1, "A");

            _sampler = _sampler ?? new Sampler2DInputChannel(0, "Sampler");
            _uv      = _uv ?? new Float4InputChannel(1, "UV", Vector4.zero);
        }
Beispiel #4
0
		public override sealed void Initialize ()
		{
			_rgba = _rgba ?? new Float4OutputChannel( 0, "RGBA" );
			_a = _a ?? new Float4OutputChannel( 1, "A" );
		
			_sampler = _sampler ?? new Sampler2DInputChannel( 0, "Sampler" );
			_uv = _uv ?? new Float4InputChannel( 1, "UV", Vector4.zero );
		}