static void DrawPointAttachmentWithLabel(PointAttachment point, Bone bone, Transform transform)
        {
            Vector3 labelOffset = new Vector3(0f, -0.2f, 0f);

            SpineHandles.DrawPointAttachment(bone, point, transform);
            Handles.Label(labelOffset + point.GetWorldPosition(bone, transform), point.Name, SpineHandles.PointNameStyle);
        }