void OnCollisionEnter(Collision col)
        {
            if (col.gameObject.CompareTag("Enemy"))
            {
                EnemyController enemyController = col.gameObject.GetComponent <EnemyController>();
                if (enemyController)
                {
                    enemyController.InflictDamage(damage);
                }
                PlayExplosionEffect();
            }

            if (col.gameObject.CompareTag("Flagship"))
            {
                FlagshipController flagshipController = col.gameObject.GetComponent <FlagshipController>();
                if (flagshipController)
                {
                    flagshipController.InflictDamage(damage);
                }
                PlayExplosionEffect();
            }

            if (col.gameObject.CompareTag("Shield"))
            {
                ObjectPooler.Instance.ReturnToPool("Bullet", this.gameObject);

                SEController SECon = col.gameObject.GetComponent <SEController>();
                if (SECon)
                {
                    SECon.DestroyObstacle();
                }
            }

            if (col.gameObject.CompareTag("Obstacle"))
            {
                PlayExplosionEffect();

                SEController SECon = col.gameObject.GetComponent <SEController>();
                if (SECon)
                {
                    SECon.DestroyObstacle();
                }
            }

            if (col.gameObject.CompareTag("Bullet"))
            {
                PlayExplosionEffect();
            }

            if (col.gameObject.CompareTag("Limitation"))
            {
                PlayExplosionEffect();
            }
        }
Beispiel #2
0
        void OnCollisionEnter(Collision col)
        {
            if (col.gameObject.CompareTag("Player"))
            {
                PlayerController playerController = col.gameObject.GetComponent <PlayerController>();
                if (playerController)
                {
                    playerController.InflictDamage(damage);
                }
                PlayExplosionEffect();
            }

            if (col.gameObject.CompareTag("Shield"))
            {
                PlayExplosionEffect();

                SEController SECon = col.gameObject.GetComponent <SEController>();
                if (SECon)
                {
                    SECon.DestroyObstacle();
                }
            }

            if (col.gameObject.CompareTag("BLE"))
            {
                PlayExplosionEffect();

                BLEController BLECon = col.gameObject.GetComponent <BLEController>();
                if (BLECon)
                {
                    BLECon.OnHit();
                }
            }

            if (col.gameObject.CompareTag("Bullet"))
            {
                PlayExplosionEffect();
            }

            if (col.gameObject.CompareTag("Obstacle"))
            {
                PlayExplosionEffect();
                GameObject.Destroy(col.gameObject);
            }

            if (col.gameObject.CompareTag("Limitation"))
            {
                PlayExplosionEffect();
            }
        }