Beispiel #1
0
        public static void AddXml(Glyph.Name glyphName, String assetName, Texture.Name textName)
        {
            System.Xml.XmlTextReader reader = new XmlTextReader(assetName);

            int key    = -1;
            int x      = -1;
            int y      = -1;
            int width  = -1;
            int height = -1;

            // I'm sure there is a better way to do this... but this works for now
            while (reader.Read())
            {
                switch (reader.NodeType)
                {
                case XmlNodeType.Element:     // The node is an element.
                    if (reader.GetAttribute("key") != null)
                    {
                        key = Convert.ToInt32(reader.GetAttribute("key"));
                    }
                    else if (reader.Name == "x")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                x = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    else if (reader.Name == "y")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                y = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    else if (reader.Name == "width")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                width = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    else if (reader.Name == "height")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                height = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    break;

                case XmlNodeType.EndElement:     //Display the end of the element
                    if (reader.Name == "character")
                    {
                        // have all the data... so now create a glyph
                        //Debug.WriteLine("key:{0} x:{1} y:{2} w:{3} h:{4}", key, x, y, width, height);
                        GlyphMan.Add(glyphName, key, textName, x, y, width, height);
                    }
                    break;
                }
            }

            // Debug.Write("\n");
        }
Beispiel #2
0
        public static void AddXml(Glyph.Name glyphName, String assetName, Texture.Name texName)
        {
            System.Xml.XmlTextReader reader = new XmlTextReader(assetName);

            int key    = -1;
            int x      = -1;
            int y      = -1;
            int width  = -1;
            int height = -1;

            while (reader.Read())
            {
                switch (reader.NodeType)
                {
                case XmlNodeType.Element:
                    if (reader.GetAttribute("key") != null)
                    {
                        key = Convert.ToInt32(reader.GetAttribute("key"));
                    }

                    else if (reader.Name == "x")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                x = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }

                    else if (reader.Name == "y")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                y = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }

                    else if (reader.Name == "width")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                width = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    else if (reader.Name == "height")
                    {
                        while (reader.Read())
                        {
                            if (reader.NodeType == XmlNodeType.Text)
                            {
                                height = Convert.ToInt32(reader.Value);
                                break;
                            }
                        }
                    }
                    break;

                case XmlNodeType.EndElement:
                    if (reader.Name == "character")
                    {
                        //Debug.WriteLine("key: {0}, x: {1}, y: {2}, width: {3}, height: {4}", key, x, y, width, height);
                        GlyphMan.Add(glyphName, key, texName, x, y, width, height);
                    }
                    break;
                }
            }
        }