public override void UnLoadContent()
 {
     pSpriteBatchMan.Destroy();
     TextureMan.Destroy();
     GlyphMan.Destroy();
     FontMan.Destroy();
 }
Beispiel #2
0
        public static void Remove(Glyph pNode)
        {
            Debug.Assert(pNode != null);
            GlyphMan pMan = GlyphMan.privGetInstance();

            pMan.baseRemove(pNode);
        }
Beispiel #3
0
        public static void Destroy()
        {
            // Get the instance
            GlyphMan pMan = GlyphMan.GetInstance();

            pMan.baseDestory();
        }
        public override void LoadContent()
        {
            pSpriteBatchMan = new SpriteBatchMan(1, 1);
            //TimerMan.Create(3, 1);
            TextureMan.Create(2, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);

            TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");
            FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts);

            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1>  HIGH-SCORE  SCORE<2>", Glyph.Name.Consolas36pt, 200, 680);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "GAME OVER!!", Glyph.Name.Consolas36pt, 350, 400);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Press 3 to go back to the menu...", Glyph.Name.Consolas36pt, 200, 280);

            InputSubject pInputSubject;

            pInputSubject = InputMan.GetKeyThreeSubject();
            pInputSubject.Attach(new MoveToMenuObserver());

            Simulation.SetState(Simulation.State.Realtime);
            //CycleBackToMenuState pCylce = new CycleBackToMenuState();
            //TimerMan.Add(TimeEvent.Name.CycleBackToMenu, pCylce, 20f);
        }
        public override void LoadContent()
        {
            pSpriteBatchMan = new SpriteBatchMan(1, 1);
            TextureMan.Create(2, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);

            TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");
            FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts);

            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1>  HIGH-SCORE  SCORE<2>", Glyph.Name.Consolas36pt, 200, 680);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SPACE INVADERS", Glyph.Name.Consolas36pt, 320, 500);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Choose 1 or 2 to play...", Glyph.Name.Consolas36pt, 240, 450);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "1, Single Player", Glyph.Name.Consolas36pt, 300, 350);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "2, Two Player", Glyph.Name.Consolas36pt, 310, 250);

            InputSubject pInputSubject;

            pInputSubject = InputMan.GetKeyOneSubject();
            pInputSubject.Attach(new MoveToPlayingStateObserver());

            pInputSubject = InputMan.GetKeyTwoSubject();
            pInputSubject.Attach(new MoveToPlayingStateObserver());

            Simulation.SetState(Simulation.State.Realtime);
        }
Beispiel #6
0
        override public void Render()
        {
            Debug.Assert(this.pAzulSprite != null);
            Debug.Assert(this.pColor != null);
            Debug.Assert(this.pScreenRect != null);
            Debug.Assert(this.pMessage != null);
            Debug.Assert(this.pMessage.Length > 0);

            float xTmp = this.x;
            float yTmp = this.y;

            float xEnd = this.x;

            for (int i = 0; i < this.pMessage.Length; i++)
            {
                int key = Convert.ToByte(pMessage[i]);

                Glyph pGlyph = GlyphMan.Find(this.glyphName, key);
                Debug.Assert(pGlyph != null);

                xTmp = xEnd + pGlyph.GetAzulSubRect().width / 2;
                this.pScreenRect.Set(xTmp, yTmp, pGlyph.GetAzulSubRect().width, pGlyph.GetAzulSubRect().height);

                pAzulSprite.Swap(pGlyph.GetAzulTexture(), pGlyph.GetAzulSubRect(), this.pScreenRect, this.pColor);

                pAzulSprite.Update();
                pAzulSprite.Render();

                // move the starting to the next character
                xEnd = pGlyph.GetAzulSubRect().width / 2 + xTmp;
            }
        }
        public override void Initialize()
        {
            this.poSpriteBatchMan = new SpriteBatchMan(3, 1);
            SpriteBatchMan.SetActive(this.poSpriteBatchMan);

            this.poFontMan = new FontMan();
            FontMan.SetActive(this.poFontMan);

            this.poInputMan = new InputMan();
            InputMan.SetActive(this.poInputMan);

            SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true);

            HighScore hS = new HighScore();

            Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            Font pFont = FontMan.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "High Score", Glyph.Name.Consolas36pt, 100, 500);

            pFont.SetColor(1.0f, 1.0f, 1.0f);

            pFont = FontMan.Add(Font.Name.HighScores, SpriteBatch.Name.Texts, hS.GetScore().ToString(), Glyph.Name.Consolas20pt, 100, 400);
            pFont.SetColor(0.40f, 0.40f, 0.40f);

            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Back to Menu", Glyph.Name.Consolas20pt, 100, 100);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            InputSubject pInputSubject = InputMan.GetCursorSubject();

            pInputSubject.Attach(new HighlightHoverTextObserver(pFont));
            pInputSubject = InputMan.GetMouseLeftKeySubject();
            pInputSubject.Attach(new MenuChoiceObserver(pFont));
        }
Beispiel #8
0
        public void Set(Font.Name name, String pMessage, Glyph.Name glyphName, float xStart, float yStart)
        {
            Debug.Assert(pMessage != null);
            this.pMessage = pMessage;

            this.x = xStart;
            this.y = yStart;

            this.name = name;

            // TODO: for wash... this should be a nullGlyph
            this.glyphName = glyphName;

            // Force color to white
            Debug.Assert(this.pColor != null);
            this.pColor.Set(1.0f, 1.0f, 1.0f);

            float totalWidth = 0.0f;
            float maxHeight  = 0.0f;

            for (int i = 0; i < this.pMessage.Length; i++)
            {
                int key = Convert.ToByte(pMessage[i]);

                Glyph pGlyph = GlyphMan.Find(this.glyphName, key);
                Debug.Assert(pGlyph != null);

                totalWidth += pGlyph.GetAzulSubRect().width;
                if (pGlyph.GetAzulSubRect().height > maxHeight)
                {
                    maxHeight = pGlyph.GetAzulSubRect().height;
                }
            }
            this.pColRect.Set(new Azul.Rect(this.x + totalWidth / 2, this.y, totalWidth, maxHeight));
        }
Beispiel #9
0
        public static void Dump()
        {
            GlyphMan pMan = GlyphMan.privGetInstance();

            Debug.Assert(pMan != null);

            Debug.WriteLine("------ Glyph Manager ------");
            pMan.baseDump();
        }
Beispiel #10
0
        public static void DumpGlyphs()
        {
            GlyphMan pGMan = GlyphMan.PrivGetInstance();

            Debug.Assert(pGMan != null);

            Debug.WriteLine("------ Glyph Manager ------");
            pGMan.BaseDumpNodes();
        }
Beispiel #11
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        public static void Remove(Glyph pGNode)
        {
            Debug.Assert(pGNode != null);

            GlyphMan pGMan = GlyphMan.PrivGetInstance();

            Debug.Assert(pGMan != null);

            pGMan.BaseRemove(pGNode);
        }
Beispiel #12
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        override public void Unload()
        {
            SpriteBatchMan.Destroy();
            TextureMan.Destroy();
            GlyphMan.Destroy();
            FontMan.Destroy();
            InputMan.Destroy();
            GhostGameObjectMan.Destroy();

            this.Handle();
        }
Beispiel #13
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        public static Glyph Add(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height)
        {
            GlyphMan pMan = GlyphMan.privGetInstance();

            Glyph pNode = (Glyph)pMan.baseAdd();

            Debug.Assert(pNode != null);

            pNode.Set(name, key, textName, x, y, width, height);
            return(pNode);
        }
        public static void Destroy()
        {
            // Get the instance
            GlyphMan pMan = GlyphMan.PrivGetInstance();

#if (TRACK_DESTRUCTOR)
            Debug.WriteLine("--->GlyphMan.Destroy()");
#endif
            pMan.BaseDestroy();
            GlyphMan.pInstance = null;
        }
Beispiel #15
0
        public static void Create(int reserveNum = 3, int growth = 1)
        {
            Debug.Assert(reserveNum > 0);
            Debug.Assert(growth > 0);

            Debug.Assert(pInstance == null);

            if (pInstance == null)
            {
                pInstance = new GlyphMan(reserveNum, growth);
            }
        }
        public override void UnLoadContent()
        {
            //pSpriteBatchMan.Destroy();
            TextureMan.Destroy();
            GlyphMan.Destroy();
            //TimerMan.Destroy();

            FontMan.Destroy();
            GameObjectMan.Destroy();
            //ColPairMan.Destroy();
            //ShipMan.Destroy();
        }
Beispiel #17
0
        public static Glyph Find(Glyph.Name name, int key)
        {
            GlyphMan pMan = GlyphMan.privGetInstance();

            // Compare functions only compares two Nodes
            pMan.pRefNode.name = name;
            pMan.pRefNode.key  = key;

            Glyph pData = (Glyph)pMan.baseFind(pMan.pRefNode);

            return(pData);
        }
Beispiel #18
0
        public static Glyph Find(Glyph.Name name, int key)
        {
            GlyphMan pGMan = GlyphMan.PrivGetInstance();

            Debug.Assert(pGMan != null);

            pGMan.pRefNode.name = name;
            pGMan.pRefNode.key  = key;

            Glyph pGlyphData = (Glyph)pGMan.BaseFind(pGMan.pRefNode);

            return(pGlyphData);
        }
Beispiel #19
0
        //----------------------------------------------------------------------
        // Static Manager methods can be implemented with base methods
        // Can implement/specialize more or less methods your choice
        //----------------------------------------------------------------------
        public static void Create(int reserveNum = 3, int reserveGrow = 1)
        {
            // make sure values are ressonable
            Debug.Assert(reserveNum > 0);
            Debug.Assert(reserveGrow > 0);

            // initialize the singleton here
            Debug.Assert(pInstance == null);

            // Do the initialization
            if (pInstance == null)
            {
                pInstance = new GlyphMan(reserveNum, reserveGrow);
            }
        }
        public override void UnLoadContent()
        {
            TimerMan.Destroy();
            TextureMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            pSpriteBatchMan.Destroy();
            ProxySpriteMan.Destroy();
            GlyphMan.Destroy();

            //GameObjectMan.Destroy();
            ColPairMan.Destroy();
            FontMan.Destroy();
            ShipMan.Destroy();
        }
        public override void Initialize()
        {
            this.name = SceneContext.Scene.Over;

            this.poSpriteBatchMan = new SpriteBatchMan(3, 1);
            SpriteBatchMan.SetActive(this.poSpriteBatchMan);

            SpriteBatch pSB_Texts = this.poSpriteBatchMan.Add(SpriteBatch.Name.Texts, 100);

            Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            Font pFont = FontMan.Add(Font.Name.GameOver, SpriteBatch.Name.Texts, "GAME OVER", Glyph.Name.Consolas36pt, 310, 350);

            pFont.SetColor(1.0f, 0.0f, 0.0f);
        }
Beispiel #22
0
        public static void Destroy()
        {
            GlyphMan pGMan = GlyphMan.PrivGetInstance();

#if (TRACK_DESTRUCTOR_MAN)
            Debug.WriteLine("GlyphMan.Destroy()");
#endif
            pGMan.BaseDestroy();

#if (TRACK_DESTRUCTOR_MAN)
            Debug.WriteLine("{0} ({1})", pGMan.pRefNode, pGMan.pRefNode.GetHashCode());
            Debug.WriteLine("{0} ({1})", GlyphMan.pInstance, GlyphMan.pInstance.GetHashCode());
#endif

            pGMan.pRefNode     = null;
            GlyphMan.pInstance = null;
        }
Beispiel #23
0
        override public void Unload()
        {
            SpriteBatchMan.Destroy();
            TextureMan.Destroy();
            GlyphMan.Destroy();
            FontMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            ProxySpriteMan.Destroy();
            GameObjectMan.Destroy();
            TimerMan.Destroy();
            ColPairMan.Destroy();
            Simulation.Destroy();
            InputMan.Destroy();

            this.Handle();
        }
        override public void Unload()
        {
            //SpriteBatchMan.Remove(pSB_Texts);
            //SpriteBatchMan.Remove(pSB_Texts);

            SpriteBatchMan.Destroy();
            TextureMan.Destroy();
            GlyphMan.Destroy();
            FontMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            ProxySpriteMan.Destroy();
            GameObjectMan.Destroy();
            InputMan.Destroy();

            this.Handle();
        }
Beispiel #25
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        public override void Initialize()
        {
            this.poSpriteBatchMan = new SpriteBatchMan(3, 1);
            SpriteBatchMan.SetActive(this.poSpriteBatchMan);

            this.poInputMan = new InputMan();
            InputMan.SetActive(this.poInputMan);

            SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true);

            Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            Font pFont = FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "GAME OVER", Glyph.Name.Consolas36pt, 100, 500);

            pFont.SetColor(1.0f, 1.0f, 1.0f);
        }
Beispiel #26
0
        //-----------------------------------------------------------------------------
        // Game::UnLoadContent()
        //       unload content (resources loaded above)
        //       unload all content that was loaded before the Engine Loop started
        //-----------------------------------------------------------------------------
        public override void UnLoadContent()
        {
            TextureMan.Destroy();
            ImageMan.Destroy();
            GameSpriteMan.Destroy();
            BoxSpriteMan.Destroy();
            ProxySpriteMan.Destroy();
            SpriteBatchMan.Destroy();
            GONodeMan.Destroy();
            TimerMan.Destroy();
            ColPairMan.Destroy();
            FontMan.Destroy();

            Simulation.Destroy();
            AnimMan.Destroy();
            InputManager.Destroy();
            GlyphMan.Destroy();
            //ShipMan.Destroy();
            //GraveyardMan.Destroy();
        }
Beispiel #27
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Initialize managers
            //---------------------------------------------------------------------------------------------------------
            // Initialize and Add All Texture
            TextureMan.Initialize();
            TextureMan.AddAll();

            // Initialize and Add All image
            ImageMan.Initialize();
            ImageMan.AddAll();

            // Initialize and Add All Sprites
            GameSpriteMan.Initialize();
            GameSpriteMan.AddAll();

            // Initialize and Add All Sounds
            SoundMan.Initialize();
            SoundMan.AddAll();

            // Initialize Input and Output
            GlyphMan.Initialize();
            GlyphMan.AddXml(GlyphName.Consolas36pt, "Consolas36pt.xml", TextureName.Consolas);
            FontMan.Initialize();
            InputMan.Initialize();

            // Initialize TimerEvents
            TimerMan.Initialize();

            // Initialize GameObj and Collision
            PlayBatchMan.Initialize();

            // ***** Scene *****
            SceneContext.Initialize();
        }
Beispiel #28
0
        // strategy()
        override public void LoadContent()
        {
            Reset();

            SpriteBatchMan.Create(3, 1);
            TextureMan.Create(2, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);

            Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            pTexture = TextureMan.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga");
            FontMan.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt);

            SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts);

            // Font
            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "Game Over", Glyph.Name.Consolas36pt, 250, 550);
            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "HI-SCORE", Glyph.Name.Consolas20pt, 200, 450);
            FontMan.Add(Font.Name.ScoreHigh, SpriteBatch.Name.Texts, SceneStateGameover.scoreHigh, Glyph.Name.Consolas20pt, 400, 450);

            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "PLAYER <1>", Glyph.Name.Consolas20pt, 200, 400);
            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, SceneStateGameover.score1, Glyph.Name.Consolas20pt, 400, 400);


            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "PLAYER <2>", Glyph.Name.Consolas20pt, 200, 350);
            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, SceneStateGameover.score2, Glyph.Name.Consolas20pt, 400, 350);

            // Input
            InputSubject pInputSubject;

            pInputSubject = InputMan.GetSlashSubject();
            pInputSubject.Attach(new SelectGameObserver());
        }
Beispiel #29
0
 public static void AddXml(Glyph.Name glyphName, String assetName, Texture.Name textName)
 {
     GlyphMan.AddXml(glyphName, assetName, textName);
 }
Beispiel #30
0
        public override void Initialize()
        {
            ImageMan.Add(Image.Name.BlueAlien, Texture.Name.Aliens, new Azul.Rect(341, 337, 65, 64));
            ImageMan.Add(Image.Name.GreenAlien, Texture.Name.Aliens, new Azul.Rect(27, 337, 79, 64));
            ImageMan.Add(Image.Name.RedAlien, Texture.Name.Aliens, new Azul.Rect(647, 200, 72, 65));

            ImageMan.Add(Image.Name.UFO, Texture.Name.Aliens, new Azul.Rect(120, 489, 98, 49));
            ImageMan.Add(Image.Name.Ship, Texture.Name.Birds, new Azul.Rect(10, 93, 30, 18));

            ImageMan.Add(Image.Name.Brick, Texture.Name.Birds, new Azul.Rect(20, 210, 10, 5));
            ImageMan.Add(Image.Name.BrickLeft_Top0, Texture.Name.Birds, new Azul.Rect(15, 180, 10, 5));
            ImageMan.Add(Image.Name.BrickLeft_Top1, Texture.Name.Birds, new Azul.Rect(15, 185, 10, 5));
            ImageMan.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Birds, new Azul.Rect(35, 215, 10, 5));
            ImageMan.Add(Image.Name.BrickRight_Top0, Texture.Name.Birds, new Azul.Rect(75, 180, 10, 5));
            ImageMan.Add(Image.Name.BrickRight_Top1, Texture.Name.Birds, new Azul.Rect(75, 185, 10, 5));
            ImageMan.Add(Image.Name.BrickRight_Bottom, Texture.Name.Birds, new Azul.Rect(55, 215, 10, 5));

            this.poSpriteBatchMan = new SpriteBatchMan(3, 1);
            SpriteBatchMan.SetActive(this.poSpriteBatchMan);

            this.poGameObjectMan = new GameObjectMan(10, 2);
            GameObjectMan.SetActive(this.poGameObjectMan);

            this.poFontMan = new FontMan();
            FontMan.SetActive(this.poFontMan);

            this.poInputMan = new InputMan();
            InputMan.SetActive(this.poInputMan);

            SpriteBatch pSB_Texts   = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true);
            SpriteBatch pSB_Shields = SpriteBatchMan.Add(SpriteBatch.Name.Shields, 100, true);
            SpriteBatch pSB_Aliens  = SpriteBatchMan.Add(SpriteBatch.Name.Aliens, 100, true);
            SpriteBatch pSB_Boxes   = SpriteBatchMan.Add(SpriteBatch.Name.Boxes, 100, false);

            GameSpriteMan.Add(GameSprite.Name.BlueAlien, Image.Name.BlueAlien, 100, 150, 30, 30);
            GameSpriteMan.Add(GameSprite.Name.RedAlien, Image.Name.RedAlien, 200, 150, 30, 30);
            GameSpriteMan.Add(GameSprite.Name.GreenAlien, Image.Name.GreenAlien, 300, 150, 30, 30);
            GameSpriteMan.Add(GameSprite.Name.UFO, Image.Name.UFO, 120, 489, 70, 25);
            GameSpriteMan.Add(GameSprite.Name.Ship, Image.Name.Ship, 500, 100, 60, 20);

            GameSpriteMan.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 10, 5);
            GameSpriteMan.Add(GameSprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 10, 5);

            AlienFactory aF       = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes);
            Texture      pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            Font pFont = FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "Aliens", Glyph.Name.Consolas36pt, 100, 500);

            pFont.SetColor(1.0f, 1.0f, 1.0f);

            RedAlien redAlien = (RedAlien)aF.Create(GameObject.Name.RedAlien, AlienCategory.Type.Red, 300.0f, 200.0f);

            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, redAlien.GetPoints().ToString(), Glyph.Name.Consolas20pt, 375.0f, 200.0f);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            GreenAlien greenAlien = (GreenAlien)aF.Create(GameObject.Name.GreenAlien, AlienCategory.Type.Green, 300.0f, 275.0f);

            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, greenAlien.GetPoints().ToString(), Glyph.Name.Consolas20pt, 375.0f, 275.0f);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            BlueAlien blueAlien = (BlueAlien)aF.Create(GameObject.Name.BlueAlien, AlienCategory.Type.Blue, 300.0f, 350.0f);

            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, blueAlien.GetPoints().ToString(), Glyph.Name.Consolas20pt, 375.0f, 350.0f);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            UFO ufo = new UFO(GameObject.Name.UFO, GameSprite.Name.UFO, 300.0f, 425.0f);

            ufo.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(ufo);
            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "?", Glyph.Name.Consolas20pt, 375.0f, 425.0f);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Back to Menu", Glyph.Name.Consolas20pt, 100, 100);
            pFont.SetColor(0.60f, 0.60f, 0.60f);

            InputSubject pInputSubject = InputMan.GetCursorSubject();

            pInputSubject.Attach(new HighlightHoverTextObserver(pFont));
            pInputSubject = InputMan.GetMouseLeftKeySubject();
            pInputSubject.Attach(new MenuChoiceObserver(pFont));
        }