Beispiel #1
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Initialize managers
            //---------------------------------------------------------------------------------------------------------
            // Initialize and Add All Texture
            TextureMan.Initialize();
            TextureMan.AddAll();

            // Initialize and Add All image
            ImageMan.Initialize();
            ImageMan.AddAll();

            // Initialize and Add All Sprites
            GameSpriteMan.Initialize();
            GameSpriteMan.AddAll();

            // Initialize and Add All Sounds
            SoundMan.Initialize();
            SoundMan.AddAll();

            // Initialize Input and Output
            GlyphMan.Initialize();
            GlyphMan.AddXml(GlyphName.Consolas36pt, "Consolas36pt.xml", TextureName.Consolas);
            FontMan.Initialize();
            InputMan.Initialize();

            // Initialize TimerEvents
            TimerMan.Initialize();

            // Initialize GameObj and Collision
            PlayBatchMan.Initialize();

            // ***** Scene *****
            SceneContext.Initialize();
        }