Beispiel #1
0
        void Init()
        {
            if (delay <= 0)
            {
                //if(mode!=Mode.Timer)throw new Exception("delay must be more then 0");
                while (true)
                {
                    int t = KeyboardUpdate();
                    if (t != -1)
                    {
                        game.Event(t);
                    }
                }
            }

            DateTime time = DateTime.Now;

            while (true)
            {
                int t = KeyboardUpdate();

                if (mode == Mode.Delay)
                {
                    game.Event(t);
                    System.Threading.Thread.Sleep(delay);
                }
                else if (mode == Mode.Multithreaded)
                {
                    if (t != -1 && threadMarker)
                    {
                        game.Event_set(t);
                    }
                }
                else if (mode == Mode.Timer)
                {
                    if (t == -1)
                    {
                        double delta = -time.Subtract(DateTime.Now).TotalMilliseconds;
                        if (delta > delay)
                        {
                            time = DateTime.Now;
                            game.Event(t);
                        }
                    }
                    else
                    {
                        time = DateTime.Now;
                        game.Event(t);
                    }
                }
                else if (mode == Mode.Multithreaded_sim)
                {
                    if (t == -1)
                    {
                        double delta = -time.Subtract(DateTime.Now).TotalMilliseconds;
                        if (delta > delay)
                        {
                            time = DateTime.Now;
                            game.Event(t);
                        }
                    }
                    else
                    {
                        game.Event_set(t);
                    }
                }
            }
        }