Beispiel #1
0
        public void CloseBox()
        {
            if (m_currentBox)
            {
                m_currentBox.gameObject.SetActive(false);
            }

            m_currentBox = null;
        }
Beispiel #2
0
        public void ShowBox <T> (Dictionary <string, object> varList = null) where T : UIBox
        {
            string name = typeof(T).ToString();

            var        panelTran = m_box.transform.Find(name);
            GameObject uiObject;

            if (panelTran == null)
            {
                string     perfbName = "UI/Box/" + typeof(T).ToString();
                GameObject perfb     = AssetsManager.LoadPrefab <GameObject> (perfbName);
                uiObject      = GameObject.Instantiate(perfb);
                uiObject.name = name;
                T t = uiObject.AddComponent <T> ();
                uiObject.transform.SetParent(m_box.transform);
                t.PanelInit();
            }
            else
            {
                uiObject = panelTran.gameObject;
            }
            if (uiObject)
            {
                T box = uiObject.GetComponent <T> ();
                box.PanelOpen();
                if (varList != null)
                {
                    box.m_userData = varList;
                }

                if (m_currentBox)
                {
                    m_currentBox.gameObject.SetActive(false);
                }

                uiObject.SetActive(true);
                m_currentBox = box;
            }
        }