private void shuffleUsedBack() { usedCards.shuffle(); foreach (var card in usedCards.drawAll()) { skillCards[card.type].addToDeck(card); } }
// Start is called before the first frame update void Start() { SkillCardDeck deck = SkillCardDeck.createInitiatedDeck(Type.YELLOW); deck.shuffle(); deck.sort(); ; }
public void initNewDestiny() { destiny.addToDeck(skillCards[Type.BLUE].draw(2)); destiny.addToDeck(skillCards[Type.GREEN].draw(2)); destiny.addToDeck(skillCards[Type.PURPLE].draw(2)); destiny.addToDeck(skillCards[Type.RED].draw(2)); destiny.addToDeck(skillCards[Type.YELLOW].draw(2)); destiny.shuffle(); }