IEnumerator NextStateRoutine(BaseBattleState nextState)
        {
            yield return(new WaitForSeconds(Configurations.FirstPlayer));

            OnNextState(nextState);
        }
Beispiel #2
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 protected virtual void OnNextState(BaseBattleState nextState)
 {
     Fsm.PopState();
     Fsm.PushState(nextState);
 }