Beispiel #1
0
 private void HouseSelected(int house)
 {
     if (ActiveEntity == null || TS1NeighSelector == null)
     {
         return;
     }
     vm.SendCommand(new VMNetDialogResponseCmd
     {
         ActorUID     = ActiveEntity.PersistID,
         ResponseCode = (byte)((house > 0) ? 1 : 0),
         ResponseText = house.ToString()
     });
     Parent.Remove(TS1NeighSelector);
     TS1NeighSelector = null;
 }
Beispiel #2
0
 public UINeighbourhoodSwitcher(UINeighborhoodSelectionPanel panel, ushort mode, bool moveIn)
 {
     Panel = panel;
     SetMode(mode, moveIn);
 }
Beispiel #3
0
        void vm_OnDialog(FSO.SimAntics.Model.VMDialogInfo info)
        {
            if (info != null && ((info.DialogID == LastDialogID && info.DialogID != 0 && info.Block)))
            {
                return;
            }
            //return if same dialog as before, or not ours
            if ((info == null || info.Block) && BlockingDialog != null)
            {
                //cancel current dialog because it's no longer valid
                UIScreen.RemoveDialog(BlockingDialog);
                LastDialogID   = 0;
                BlockingDialog = null;
            }
            if (info == null)
            {
                return;               //return if we're just clearing a dialog.
            }
            var options = new UIAlertOptions
            {
                Title     = info.Title,
                Message   = info.Message,
                Width     = 325 + (int)(info.Message.Length / 3.5f),
                Alignment = TextAlignment.Left,
                TextSize  = 12
            };

            var b0Event = (info.Block) ? new ButtonClickDelegate(DialogButton0) : null;
            var b1Event = (info.Block) ? new ButtonClickDelegate(DialogButton1) : null;
            var b2Event = (info.Block) ? new ButtonClickDelegate(DialogButton2) : null;

            VMDialogType type = (info.Operand == null) ? VMDialogType.Message : info.Operand.Type;

            switch (type)
            {
            default:
            case VMDialogType.Message:
                options.Buttons = new UIAlertButton[] { new UIAlertButton(UIAlertButtonType.OK, b0Event, info.Yes) };
                break;

            case VMDialogType.YesNo:
                options.Buttons = new UIAlertButton[]
                {
                    new UIAlertButton(UIAlertButtonType.Yes, b0Event, info.Yes),
                    new UIAlertButton(UIAlertButtonType.No, b1Event, info.No),
                };
                break;

            case VMDialogType.YesNoCancel:
                options.Buttons = new UIAlertButton[]
                {
                    new UIAlertButton(UIAlertButtonType.Yes, b0Event, info.Yes),
                    new UIAlertButton(UIAlertButtonType.No, b1Event, info.No),
                    new UIAlertButton(UIAlertButtonType.Cancel, b2Event, info.Cancel),
                };
                break;

            case VMDialogType.TextEntry:
                options.Buttons   = new UIAlertButton[] { new UIAlertButton(UIAlertButtonType.OK, b0Event, info.Yes) };
                options.TextEntry = true;
                break;

            case VMDialogType.NumericEntry:
                if (!vm.TS1)
                {
                    goto case VMDialogType.TextEntry;
                }
                else
                {
                    goto case VMDialogType.TS1Neighborhood;
                }

            case VMDialogType.TS1Vacation:
            case VMDialogType.TS1Neighborhood:
            case VMDialogType.TS1StudioTown:
            case VMDialogType.TS1Magictown:
                TS1NeighSelector = new UINeighborhoodSelectionPanel((ushort)VMDialogPrivateStrings.TypeToNeighID[type]);
                Parent.Add(TS1NeighSelector);
                ((TS1GameScreen)Parent).Bg.Visible         = true;
                ((TS1GameScreen)Parent).LotControl.Visible = false;
                TS1NeighSelector.OnHouseSelect            += HouseSelected;
                return;
            }

            var alert = new UIMobileAlert(options);

            UIScreen.GlobalShowDialog(alert, true);

            if (info.Block)
            {
                BlockingDialog = alert;
                LastDialogID   = info.DialogID;
            }

            var entity = info.Icon;

            if (entity is VMGameObject)
            {
                var objects = entity.MultitileGroup.Objects;
                ObjectComponent[] objComps = new ObjectComponent[objects.Count];
                for (int i = 0; i < objects.Count; i++)
                {
                    objComps[i] = (ObjectComponent)objects[i].WorldUI;
                }
                var thumb = World.GetObjectThumb(objComps, entity.MultitileGroup.GetBasePositions(), GameFacade.GraphicsDevice);
                alert.SetIcon(thumb, 256, 256);
            }
        }
Beispiel #4
0
        void vm_OnDialog(FSO.SimAntics.Model.VMDialogInfo info)
        {
            if (info != null && ((info.DialogID == LastDialogID && info.DialogID != 0 && info.Block)))
            {
                return;
            }
            //return if same dialog as before, or not ours
            if ((info == null || info.Block) && BlockingDialog != null)
            {
                //cancel current dialog because it's no longer valid
                UIScreen.RemoveDialog(BlockingDialog);
                LastDialogID   = 0;
                BlockingDialog = null;
            }
            if (info == null)
            {
                return;               //return if we're just clearing a dialog.
            }
            var options = new UIAlertOptions
            {
                Title     = info.Title,
                Message   = info.Message,
                Width     = 325 + (int)(info.Message.Length / 3.5f),
                Alignment = TextAlignment.Left,
                TextSize  = 12
            };

            var b0Event = (info.Block) ? new ButtonClickDelegate(DialogButton0) : null;
            var b1Event = (info.Block) ? new ButtonClickDelegate(DialogButton1) : null;
            var b2Event = (info.Block) ? new ButtonClickDelegate(DialogButton2) : null;

            VMDialogType type = (info.Operand == null) ? VMDialogType.Message : info.Operand.Type;

            switch (type)
            {
            default:
            case VMDialogType.Message:
                options.Buttons = new UIAlertButton[] { new UIAlertButton(UIAlertButtonType.OK, b0Event, info.Yes) };
                break;

            case VMDialogType.YesNo:
                options.Buttons = new UIAlertButton[]
                {
                    new UIAlertButton(UIAlertButtonType.Yes, b0Event, info.Yes),
                    new UIAlertButton(UIAlertButtonType.No, b1Event, info.No),
                };
                break;

            case VMDialogType.YesNoCancel:
                options.Buttons = new UIAlertButton[]
                {
                    new UIAlertButton(UIAlertButtonType.Yes, b0Event, info.Yes),
                    new UIAlertButton(UIAlertButtonType.No, b1Event, info.No),
                    new UIAlertButton(UIAlertButtonType.Cancel, b2Event, info.Cancel),
                };
                break;

            case VMDialogType.TextEntry:
                options.Buttons   = new UIAlertButton[] { new UIAlertButton(UIAlertButtonType.OK, b0Event, info.Yes) };
                options.TextEntry = true;
                break;

            case VMDialogType.NumericEntry:
                if (!vm.TS1)
                {
                    goto case VMDialogType.TextEntry;
                }
                else
                {
                    goto case VMDialogType.TS1Neighborhood;
                }

            case VMDialogType.TS1Vacation:
            case VMDialogType.TS1Neighborhood:
            case VMDialogType.TS1StudioTown:
            case VMDialogType.TS1Magictown:
                TS1NeighSelector = new UINeighborhoodSelectionPanel((ushort)VMDialogPrivateStrings.TypeToNeighID[type]);
                Parent.Add(TS1NeighSelector);
                ((TS1GameScreen)Parent).Bg.Visible         = true;
                ((TS1GameScreen)Parent).LotControl.Visible = false;
                TS1NeighSelector.OnHouseSelect            += HouseSelected;
                return;

            case VMDialogType.TS1PhoneBook:
                var phone = new UICallNeighborAlert(((VMAvatar)info.Caller).GetPersonData(FSO.SimAntics.Model.VMPersonDataVariable.NeighborId), vm);
                BlockingDialog = phone;
                UIScreen.GlobalShowDialog(phone, true);
                phone.OnResult += (result) =>
                {
                    vm.SendCommand(new VMNetDialogResponseCmd
                    {
                        ActorUID     = info.Caller.PersistID,
                        ResponseCode = (byte)((result > 0) ? 1 : 0),
                        ResponseText = result.ToString()
                    });
                    BlockingDialog = null;
                };
                return;

            case VMDialogType.TS1PetChoice:
            case VMDialogType.TS1Clothes:
                var ts1categories = new string[] { "b", "f", "s", "l", "w", "h" };
                var pet           = type == VMDialogType.TS1PetChoice;
                var stackObj      = info.Caller.Thread.Stack.Last().StackObject;

                var skin = new UISelectSkinAlert(pet?null:(info.Caller as VMAvatar), pet?((stackObj as VMAvatar).IsCat?"cat":"dog"):ts1categories[info.Caller.Thread.TempRegisters[0]], vm);
                BlockingDialog = skin;
                UIScreen.GlobalShowDialog(skin, true);
                skin.OnResult += (result) =>
                {
                    vm.SendCommand(new VMNetDialogResponseCmd
                    {
                        ActorUID     = info.Caller.PersistID,
                        ResponseCode = (byte)((result > -1)?1:0),
                        ResponseText = result.ToString()
                    });
                    BlockingDialog = null;
                };
                return;
            }

            var alert = new UIMobileAlert(options);

            UIScreen.GlobalShowDialog(alert, true);

            if (info.Block)
            {
                BlockingDialog = alert;
                LastDialogID   = info.DialogID;
            }

            var entity = info.Icon;

            if (entity is VMGameObject)
            {
                var objects = entity.MultitileGroup.Objects;
                ObjectComponent[] objComps = new ObjectComponent[objects.Count];
                for (int i = 0; i < objects.Count; i++)
                {
                    objComps[i] = (ObjectComponent)objects[i].WorldUI;
                }
                var thumb = World.GetObjectThumb(objComps, entity.MultitileGroup.GetBasePositions(), GameFacade.GraphicsDevice);
                alert.SetIcon(thumb, 256, 256);
            }
        }
 public UINeighbourhoodSwitcher(UINeighborhoodSelectionPanel panel, ushort mode)
 {
     Panel = panel;
     SetMode(mode);
 }