Beispiel #1
0
 public void Clear()
 {
     Nodes       = default;
     mResPooling = default;
     mSceneNodesCache.Clear();
 }
Beispiel #2
0
 public UINodeControl(UINodes nodes)
 {
     Nodes            = nodes;
     mResPooling      = ShipDockApp.Instance.AssetsPooling;
     mSceneNodesCache = new KeyValueList <string, SceneNodeSubgroup>();
 }