static int ReleaseTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ShibaInu.PointerEventPasser obj = (ShibaInu.PointerEventPasser)ToLua.CheckObject <ShibaInu.PointerEventPasser>(L, 1); obj.ReleaseTarget(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnPointerUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ShibaInu.PointerEventPasser obj = (ShibaInu.PointerEventPasser)ToLua.CheckObject <ShibaInu.PointerEventPasser>(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2); obj.OnPointerUp(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }