public void Init() { state = new ConverterState(); workMeter = new WorkMeter(); _biter = new Biter(); _byter = new Byter(); _workDone = false; _isWorking = false; }
public void FromByter(ref Byter byterX) { byterX.Read(ref ipBlock.X); byterX.Read(ref ipBlock.Y); byterX.Read(ref ipBlockNear.X); byterX.Read(ref ipBlockNear.Y); byterX.Read(ref ipBlockFar.X); byterX.Read(ref ipBlockFar.Y); byterX.Read(ref iNum); byterX.Read(ref iType); byterX.Read(ref iTokenNumOfOwner); byterX.Read(ref iSeq); byterX.Read(ref iFrame); byterX.Read(ref nMode); byterX.Read(ref nStatus); byterX.Read(ref nModeImmune); byterX.Read(ref nStatusImmune); }
public void ToByterStartOrAppend(ref Byter byterX) { //TODO: make sure this is updated with ALL vars byterX.Write(ipBlock.X); byterX.Write(ipBlock.Y); byterX.Write(ipBlockNear.X); byterX.Write(ipBlockNear.Y); byterX.Write(ipBlockFar.X); byterX.Write(ipBlockFar.Y); byterX.Write(iNum); byterX.Write(iType); byterX.Write(iTokenNumOfOwner); byterX.Write(iSeq); byterX.Write(iFrame); byterX.Write(nMode); byterX.Write(nStatus); byterX.Write(nModeImmune); byterX.Write(nStatusImmune); }
} //end Init(byte* byarrDataSrc, uint dwSrcStart, uint dwCount, uint dwActualSourceBufferSize) public bool WriteTo(Byter byterNow) { } //end WriteTo
public void FromByter(Byter byterX) { FromByter(ref byterX); }