Defines arrays of colors and positions used for interpolating color blending in a multicolor gradient.
Beispiel #1
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 public void ClonePerformanceTest()
 {
     var colorBlend = new ColorBlend(new[] { Color.Black, Color.White }, new[] { 0.0f, 1.0f });
     var gradientTheme = new GradientTheme("aa", 0, 20, new VectorStyle(), new VectorStyle(), colorBlend,
                                           colorBlend, colorBlend, 5) { NoDataValues = new List<double> { -9999 } };
     TestHelper.AssertIsFasterThan(30,() => gradientTheme.Clone());
 }
Beispiel #2
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 public void ToBrushTest()
 {
     ColorBlend colorBlend = new ColorBlend(new Color[] {Color.Blue, Color.GreenYellow, Color.Red}, new float[] {0f, 500f, 1000f} );
     Assert.IsNotNull(colorBlend);
     System.Drawing.Drawing2D.LinearGradientBrush lgb = colorBlend.ToBrush(new Rectangle(0, 0, 100, 100), 0.5f);
     Assert.IsNotNull(lgb);
     Assert.AreEqual(1.0f, lgb.InterpolationColors.Positions[2]);
 }
Beispiel #3
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        public void CloneGradientThemeWithNoDataValues()
        {
            var colorBlend = new ColorBlend(new[]{Color.Black, Color.White}, new[]{0.0f,1.0f});
            var gradientTheme = new GradientTheme("aa", 0, 20, new VectorStyle(), new VectorStyle(), colorBlend,
                                                  colorBlend, colorBlend)
                                                  {NoDataValues = new List<double>{-9999}};

            var gradientThemeClone = gradientTheme.Clone();

            Assert.AreEqual(gradientTheme.NoDataValues, ((GradientTheme)gradientThemeClone).NoDataValues);
        }
Beispiel #4
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        public static CategorialTheme CreateCategorialTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend, 
            int numberOfClasses, IList<IComparable> values, List<string> categories)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle
                                   {
                                       GeometryType = typeof (IPolygon)
                                   };
            }

            var categorialTheme = new CategorialTheme(attribute, defaultStyle);

            for (int i = 0; i < numberOfClasses; i++)
            {
                string label = (categories != null)
                                   ? categories[i]
                                   : values[i].ToString();

                Color color = (numberOfClasses > 1)
                                  ? blend.GetColor((float) i/(numberOfClasses - 1))
                                  : ((SolidBrush) defaultStyle.Fill).Color;
                
                var vectorStyle = (VectorStyle) defaultStyle.Clone();

                if (defaultStyle.GeometryType == typeof(IPoint))
                {
                    vectorStyle.Fill = new SolidBrush(color);
                    vectorStyle.Line.Width = 16;
                    vectorStyle.Shape = defaultStyle.Shape;
                }
                else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }
                else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
                {
                    vectorStyle.Line = new Pen(color, defaultStyle.Line.Width);
                }
                else
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }

                CategorialThemeItem categorialThemeItem = (values[i] != null)
                                                              ? new CategorialThemeItem(label, vectorStyle, vectorStyle.LegendSymbol, values[i])
                                                              : new CategorialThemeItem(label, vectorStyle, vectorStyle.LegendSymbol);

                
                categorialTheme.AddThemeItem(categorialThemeItem);
            }

            return categorialTheme;
        }
Beispiel #5
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 public void GenerateThemeItems()
 {
     var colorBlend = new ColorBlend(new[] { Color.Black, Color.White }, new[] { 0.0f, 1.0f });
     var gradientTheme = new GradientTheme("aa", 0, 3, new VectorStyle(), new VectorStyle(), colorBlend,
                                           colorBlend, colorBlend,3) { NoDataValues = new List<double> { -9999 } };
     //assert 3 items were generated..at 0,1.5 and 3
     Assert.AreEqual(3,gradientTheme.ThemeItems.Count);
     Assert.AreEqual("0",gradientTheme.ThemeItems[0].Range);
     //use toString to make sure the machines decimal separator is used
     Assert.AreEqual(1.5.ToString(), gradientTheme.ThemeItems[1].Range);
     Assert.AreEqual("3", gradientTheme.ThemeItems[2].Range);
 }
Beispiel #6
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        public void CloneGradientThemeWithNoDataValues()
        {
            var colorBlend = new ColorBlend(new[]{Color.Black, Color.White}, new[]{0.0f,1.0f});
            var gradientTheme = new GradientTheme("aa", 0, 20, new VectorStyle(), new VectorStyle(), colorBlend,
                                                  colorBlend, colorBlend,5)
                                                  {NoDataValues = new List<double>{-9999}};

            var gradientThemeClone = (GradientTheme)gradientTheme.Clone();

            Assert.AreEqual(gradientTheme.NoDataValues, (gradientThemeClone).NoDataValues);
            Assert.AreEqual(5,gradientThemeClone.NumberOfClasses);
            Assert.AreEqual(2,gradientThemeClone.FillColorBlend.Colors.Length);
        }
Beispiel #7
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        public static QuantityTheme CreateQuantityTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                        int numberOfClasses, IList <Interval> intervals, float minSize, float maxSize, bool skipColors, bool skipSizes)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle();
                defaultStyle.GeometryType = typeof(IPolygon);
            }

            var quantityTheme = new QuantityTheme(attribute, defaultStyle);

            var totalMinValue = (float)intervals[0].Min;
            var totalMaxValue = (float)intervals[intervals.Count - 1].Max;

            if (totalMinValue == totalMaxValue)
            {
                return(null);
            }

            for (int i = 0; i < numberOfClasses; i++)
            {
                Color color = numberOfClasses > 1
                                  ? blend.GetColor(1 - (float)i / (numberOfClasses - 1))
                                  : ((SolidBrush)defaultStyle.Fill).Color;

                float size = defaultStyle.Line.Width;

                if (!skipSizes)
                {
                    var minValue = (float)intervals[i].Min;
                    var maxValue = (float)intervals[i].Max;

                    float width = maxValue - minValue;
                    float mean  = minValue + 0.5f * width;

                    float fraction = (mean - totalMinValue) / (totalMaxValue - totalMinValue);

                    size = minSize + fraction * (maxSize - minSize);
                }

                var vectorStyle = new VectorStyle
                {
                    GeometryType = defaultStyle.GeometryType
                };

                if (defaultStyle.GeometryType == typeof(IPoint))
                {
                    if (skipColors)
                    {
                        color = ((SolidBrush)defaultStyle.Fill).Color;
                    }

                    vectorStyle.Fill  = new SolidBrush(color);
                    vectorStyle.Shape = defaultStyle.Shape;

                    if (!skipSizes)
                    {
                        vectorStyle.ShapeSize  = Convert.ToInt32(size);
                        vectorStyle.Line.Width = size;
                    }
                }
                else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
                {
                    if (skipColors)
                    {
                        color = ((SolidBrush)defaultStyle.Fill).Color;
                    }
                    vectorStyle.Fill          = new SolidBrush(color);
                    vectorStyle.Line          = new Pen(color, size);
                    vectorStyle.Outline.Width = (defaultStyle.Outline.Width - defaultStyle.Line.Width) + size;
                }
                else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
                {
                    if (skipColors)
                    {
                        color = defaultStyle.Line.Color;
                    }
                    vectorStyle.Line          = new Pen(color, size);
                    vectorStyle.Outline.Width = (defaultStyle.Outline.Width - defaultStyle.Line.Width) + size;
                }
                else
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }

                quantityTheme.AddStyle(vectorStyle, intervals[i]);
            }

            return(quantityTheme);
        }
Beispiel #8
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        public static QuantityTheme CreateQuantityTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                        int numberOfClasses, IList <Interval> intervals)
        {
            float minSize = defaultStyle.Line.Width;
            float maxSize = defaultStyle.Line.Width;

            return(CreateQuantityTheme(attribute, defaultStyle, blend, numberOfClasses, intervals, minSize, maxSize, false, false));
        }
Beispiel #9
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 public static GradientTheme CreateGradientTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                 float minValue, float maxValue, int sizeMin, int sizeMax, bool skipColors, bool skipSizes)
 {
     return(CreateGradientTheme(attribute, defaultStyle, blend, minValue, maxValue, sizeMin, sizeMax, skipColors,
                                skipSizes, 8));
 }
Beispiel #10
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        public static GradientTheme CreateGradientTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend, 
            float minValue, float maxValue, int sizeMin, int sizeMax, bool skipColors, bool skipSizes, int numberOfClasses)
        {
            if(defaultStyle == null)
            {
                defaultStyle = new VectorStyle();
                defaultStyle.GeometryType = typeof(IPolygon);
            }

            Color minColor = (skipColors)? ((SolidBrush) defaultStyle.Fill).Color : blend.GetColor(0);
            Color maxColor = (skipColors) ? ((SolidBrush)defaultStyle.Fill).Color : blend.GetColor(1);

            var deltaWith = (defaultStyle.Outline.Width - defaultStyle.Line.Width);

            float minOutlineSize = deltaWith + sizeMin;
            float maxOutlineSize = deltaWith + sizeMax;

            // Use default styles if not working with VectorLayers (i.e. RegularGridCoverageLayers)
            var minStyle = (VectorStyle) defaultStyle.Clone();
            var maxStyle = (VectorStyle) defaultStyle.Clone();

            minStyle.GeometryType = defaultStyle.GeometryType;
            maxStyle.GeometryType = defaultStyle.GeometryType;

            if (defaultStyle.GeometryType == typeof(IPoint))
            {
                minStyle.Fill = new SolidBrush(minColor);
                maxStyle.Fill = new SolidBrush(maxColor);
                minStyle.Shape = defaultStyle.Shape;
                maxStyle.Shape = defaultStyle.Shape;
                if (!skipSizes)
                {
                    minStyle.Line.Width = sizeMin;
                    maxStyle.Line.Width = sizeMax;
                    minStyle.ShapeSize = sizeMin;
                    maxStyle.ShapeSize = sizeMax;
                }
            }
            else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
            {
                minStyle.Fill = new SolidBrush(minColor);
                maxStyle.Fill = new SolidBrush(maxColor);
                minStyle.Outline = new Pen(defaultStyle.Outline.Color, minOutlineSize);
                maxStyle.Outline = new Pen(defaultStyle.Outline.Color, maxOutlineSize);
            }
            else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
            {
                minStyle.Line = new Pen(minColor, sizeMin);
                maxStyle.Line = new Pen(maxColor, sizeMax);
                minStyle.Outline = new Pen(defaultStyle.Outline.Color, minOutlineSize);
                maxStyle.Outline = new Pen(defaultStyle.Outline.Color, maxOutlineSize);
            }
            else
            {
                minStyle.Fill = new SolidBrush(minColor);
                maxStyle.Fill = new SolidBrush(maxColor);
                minStyle.Outline = new Pen(minColor, minOutlineSize);
                maxStyle.Outline = new Pen(maxColor, maxOutlineSize);
            }

            var gradientTheme = new GradientTheme(attribute, minValue, maxValue, minStyle, maxStyle, blend, blend, null, numberOfClasses);
            return gradientTheme;
       }
Beispiel #11
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        protected virtual void GetPreview(Dataset dataset, Size size, Graphics g,
                                          BoundingBox displayBbox, ProjectionInfo mapProjection, Map map)
#endif
        {
            double[] geoTrans = new double[6];
            _gdalDataset.GetGeoTransform(geoTrans);

            // not rotated, use faster display method
            if ((!_useRotation ||
                 (geoTrans[1] == 1 && geoTrans[2] == 0 && geoTrans[4] == 0 && Math.Abs(geoTrans[5]) == 1))
                && !_haveSpot && _transform == null)
            {
                GetNonRotatedPreview(dataset, size, g, displayBbox, mapProjection);
                return;
            }
            // not rotated, but has spot...need default rotation
            else if ((geoTrans[0] == 0 && geoTrans[3] == 0) && _haveSpot)
                geoTrans = new[] { 999.5, 1, 0, 1000.5, 0, -1 };

            _geoTransform = new GeoTransform(geoTrans);
            double DsWidth = _imagesize.Width;
            double DsHeight = _imagesize.Height;
            double left, top, right, bottom;
            double GndX = 0, GndY = 0, ImgX = 0, ImgY = 0, PixX, PixY;
            double[] intVal = new double[Bands];
            double imageVal = 0, SpotVal = 0;
            double bitScalar = 1.0;
            Bitmap bitmap = null;
            Point bitmapTL = new Point(), bitmapBR = new Point();
            Geometries.Point imageTL = new Geometries.Point(), imageBR = new Geometries.Point();
            BoundingBox shownImageBbox, trueImageBbox;
            int bitmapLength, bitmapHeight;
            int displayImageLength, displayImageHeight;

            int iPixelSize = 3; //Format24bppRgb = byte[b,g,r] 

            if (dataset != null)
            {
                //check if image is in bounding box
                if ((displayBbox.Left > _envelope.Right) || (displayBbox.Right < _envelope.Left)
                    || (displayBbox.Top < _envelope.Bottom) || (displayBbox.Bottom > _envelope.Top))
                    return;

                // init histo
                _histogram = new List<int[]>();
                for (int i = 0; i < _lbands + 1; i++)
                    _histogram.Add(new int[256]);

                // bounds of section of image to be displayed
                left = Math.Max(displayBbox.Left, _envelope.Left);
                top = Math.Min(displayBbox.Top, _envelope.Top);
                right = Math.Min(displayBbox.Right, _envelope.Right);
                bottom = Math.Max(displayBbox.Bottom, _envelope.Bottom);

                trueImageBbox = new BoundingBox(left, bottom, right, top);

                // put display bounds into current projection
                if (_transform != null)
                {
#if !DotSpatialProjections
                    _transform.MathTransform.Invert();
                    shownImageBbox = GeometryTransform.TransformBox(trueImageBbox, _transform.MathTransform);
                    _transform.MathTransform.Invert();
#else
                    shownImageBbox = GeometryTransform.TransformBox(trueImageBbox, _transform.Source, _transform.Target);
#endif
                }
                else
                    shownImageBbox = trueImageBbox;

                // find min/max x and y pixels needed from image
                imageBR.X =
                    (int)
                    (Math.Max(_geoTransform.GroundToImage(shownImageBbox.TopLeft).X,
                              Math.Max(_geoTransform.GroundToImage(shownImageBbox.TopRight).X,
                                       Math.Max(_geoTransform.GroundToImage(shownImageBbox.BottomLeft).X,
                                                _geoTransform.GroundToImage(shownImageBbox.BottomRight).X))) + 1);
                imageBR.Y =
                    (int)
                    (Math.Max(_geoTransform.GroundToImage(shownImageBbox.TopLeft).Y,
                              Math.Max(_geoTransform.GroundToImage(shownImageBbox.TopRight).Y,
                                       Math.Max(_geoTransform.GroundToImage(shownImageBbox.BottomLeft).Y,
                                                _geoTransform.GroundToImage(shownImageBbox.BottomRight).Y))) + 1);
                imageTL.X =
                    (int)
                    Math.Min(_geoTransform.GroundToImage(shownImageBbox.TopLeft).X,
                             Math.Min(_geoTransform.GroundToImage(shownImageBbox.TopRight).X,
                                      Math.Min(_geoTransform.GroundToImage(shownImageBbox.BottomLeft).X,
                                               _geoTransform.GroundToImage(shownImageBbox.BottomRight).X)));
                imageTL.Y =
                    (int)
                    Math.Min(_geoTransform.GroundToImage(shownImageBbox.TopLeft).Y,
                             Math.Min(_geoTransform.GroundToImage(shownImageBbox.TopRight).Y,
                                      Math.Min(_geoTransform.GroundToImage(shownImageBbox.BottomLeft).Y,
                                               _geoTransform.GroundToImage(shownImageBbox.BottomRight).Y)));

                // stay within image
                if (imageBR.X > _imagesize.Width)
                    imageBR.X = _imagesize.Width;
                if (imageBR.Y > _imagesize.Height)
                    imageBR.Y = _imagesize.Height;
                if (imageTL.Y < 0)
                    imageTL.Y = 0;
                if (imageTL.X < 0)
                    imageTL.X = 0;

                displayImageLength = (int)(imageBR.X - imageTL.X);
                displayImageHeight = (int)(imageBR.Y - imageTL.Y);

                // find ground coordinates of image pixels
                Geometries.Point groundBR = _geoTransform.ImageToGround(imageBR);
                Geometries.Point groundTL = _geoTransform.ImageToGround(imageTL);

                // convert ground coordinates to map coordinates to figure out where to place the bitmap
                bitmapBR = new Point((int)map.WorldToImage(trueImageBbox.BottomRight).X + 1,
                                     (int)map.WorldToImage(trueImageBbox.BottomRight).Y + 1);
                bitmapTL = new Point((int)map.WorldToImage(trueImageBbox.TopLeft).X,
                                     (int)map.WorldToImage(trueImageBbox.TopLeft).Y);

                bitmapLength = bitmapBR.X - bitmapTL.X;
                bitmapHeight = bitmapBR.Y - bitmapTL.Y;

                // check to see if image is on its side
                if (bitmapLength > bitmapHeight && displayImageLength < displayImageHeight)
                {
                    displayImageLength = bitmapHeight;
                    displayImageHeight = bitmapLength;
                }
                else
                {
                    displayImageLength = bitmapLength;
                    displayImageHeight = bitmapHeight;
                }

                // scale
                if (_bitDepth == 12)
                    bitScalar = 16.0;
                else if (_bitDepth == 16)
                    bitScalar = 256.0;
                else if (_bitDepth == 32)
                    bitScalar = 16777216.0;

                // 0 pixels in length or height, nothing to display
                if (bitmapLength < 1 || bitmapHeight < 1)
                    return;

                //initialize bitmap
                bitmap = new Bitmap(bitmapLength, bitmapHeight, PixelFormat.Format24bppRgb);
                BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmapLength, bitmapHeight),
                                                        ImageLockMode.ReadWrite, bitmap.PixelFormat);

                try
                {
                    unsafe
                    {
                        // turn everything to _noDataInitColor, so we can make fill transparent
                        byte cr = _noDataInitColor.R;
                        byte cg = _noDataInitColor.G;
                        byte cb = _noDataInitColor.B;

                        for (int y = 0; y < bitmapHeight; y++)
                        {
                            byte* brow = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
                            for (int x = 0; x < bitmapLength; x++)
                            {
                                Int32 offsetX = x * 3;
                                brow[offsetX++] = cb;
                                brow[offsetX++] = cg;
                                brow[offsetX] = cr;
                            }
                        }

                        // create 3 dimensional buffer [band][x pixel][y pixel]
                        double[][] tempBuffer = new double[Bands][];
                        double[][][] buffer = new double[Bands][][];
                        for (int i = 0; i < Bands; i++)
                        {
                            buffer[i] = new double[displayImageLength][];
                            for (int j = 0; j < displayImageLength; j++)
                                buffer[i][j] = new double[displayImageHeight];
                        }

                        Band[] band = new Band[Bands];
                        int[] ch = new int[Bands];

                        //
                        Double[] noDataValues = new Double[Bands];
                        Double[] scales = new Double[Bands];
                        ColorTable colorTable = null;


                        // get data from image
                        for (int i = 0; i < Bands; i++)
                        {
                            tempBuffer[i] = new double[displayImageLength * displayImageHeight];
                            band[i] = dataset.GetRasterBand(i + 1);

                            //get nodata value if present
                            Int32 hasVal = 0;
                            band[i].GetNoDataValue(out noDataValues[i], out hasVal);
                            if (hasVal == 0) noDataValues[i] = Double.NaN;
                            band[i].GetScale(out scales[i], out hasVal);
                            if (hasVal == 0) scales[i] = 1.0;

                            band[i].ReadRaster(
                                (int)imageTL.X,
                                (int)imageTL.Y,
                                (int)(imageBR.X - imageTL.X),
                                (int)(imageBR.Y - imageTL.Y),
                                tempBuffer[i], displayImageLength, displayImageHeight, 0, 0);

                            // parse temp buffer into the image x y value buffer
                            long pos = 0;
                            for (int y = 0; y < displayImageHeight; y++)
                            {
                                for (int x = 0; x < displayImageLength; x++, pos++)
                                    buffer[i][x][y] = tempBuffer[i][pos];
                            }

                            if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_BlueBand) ch[i] = 0;
                            else if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_GreenBand) ch[i] = 1;
                            else if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_RedBand) ch[i] = 2;
                            else if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_Undefined)
                            {
                                if (Bands > 1)
                                    ch[i] = 3; // infrared
                                else
                                {
                                    ch[i] = 4;
                                    if (_colorBlend == null)
                                    {
                                        Double dblMin, dblMax;
                                        band[i].GetMinimum(out dblMin, out hasVal);
                                        if (hasVal == 0) dblMin = Double.NaN;
                                        band[i].GetMaximum(out dblMax, out hasVal);
                                        if (hasVal == 0) dblMax = double.NaN;
                                        if (Double.IsNaN(dblMin) || Double.IsNaN(dblMax))
                                        {
                                            double dblMean, dblStdDev;
                                            band[i].GetStatistics(0, 1, out dblMin, out dblMax, out dblMean, out dblStdDev);
                                            //double dblRange = dblMax - dblMin;
                                            //dblMin -= 0.1*dblRange;
                                            //dblMax += 0.1*dblRange;
                                        }
                                        Single[] minmax = new float[] { Convert.ToSingle(dblMin), 0.5f * Convert.ToSingle(dblMin + dblMax), Convert.ToSingle(dblMax) };
                                        Color[] colors = new Color[] { Color.Blue, Color.Yellow, Color.Red };
                                        _colorBlend = new ColorBlend(colors, minmax);
                                    }
                                    intVal = new Double[3];
                                }
                            }
                            else if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_GrayIndex) ch[i] = 0;
                            else if (band[i].GetRasterColorInterpretation() == ColorInterp.GCI_PaletteIndex)
                            {
                                colorTable = band[i].GetRasterColorTable();
                                ch[i] = 5;
                                intVal = new Double[3];
                            }
                            else ch[i] = -1;
                        }

                        // store these values to keep from having to make slow method calls
                        int bitmapTLX = bitmapTL.X;
                        int bitmapTLY = bitmapTL.Y;
                        double imageTop = imageTL.Y;
                        double imageLeft = imageTL.X;
                        double dblMapPixelWidth = map.PixelWidth;
                        double dblMapPixelHeight = map.PixelHeight;
                        double dblMapMinX = map.Envelope.Min.X;
                        double dblMapMaxY = map.Envelope.Max.Y;
                        double geoTop, geoLeft, geoHorzPixRes, geoVertPixRes, geoXRot, geoYRot;

                        // get inverse values
                        geoTop = _geoTransform.Inverse[3];
                        geoLeft = _geoTransform.Inverse[0];
                        geoHorzPixRes = _geoTransform.Inverse[1];
                        geoVertPixRes = _geoTransform.Inverse[5];
                        geoXRot = _geoTransform.Inverse[2];
                        geoYRot = _geoTransform.Inverse[4];

                        double dblXScale = (imageBR.X - imageTL.X) / (displayImageLength - 1);
                        double dblYScale = (imageBR.Y - imageTL.Y) / (displayImageHeight - 1);
                        double[] dblPoint;

                        // get inverse transform  
                        // NOTE: calling transform.MathTransform.Inverse() once and storing it
                        // is much faster than having to call every time it is needed
#if !DotSpatialProjections
                        IMathTransform inverseTransform = null;
                        if (_transform != null)
                            inverseTransform = _transform.MathTransform.Inverse();
#endif

                        for (PixY = 0; PixY < bitmapBR.Y - bitmapTL.Y; PixY++)
                        {
                            byte* row = (byte*)bitmapData.Scan0 + ((int)Math.Round(PixY) * bitmapData.Stride);

                            for (PixX = 0; PixX < bitmapBR.X - bitmapTL.X; PixX++)
                            {
                                // same as Map.ImageToGround(), but much faster using stored values...rather than called each time
                                GndX = dblMapMinX + (PixX + bitmapTLX) * dblMapPixelWidth;
                                GndY = dblMapMaxY - (PixY + bitmapTLY) * dblMapPixelHeight;

                                // transform ground point if needed
                                if (_transform != null)
                                {
#if !DotSpatialProjections
                                    dblPoint = inverseTransform.Transform(new[] { GndX, GndY });
#else
                                    dblPoint = new double[] { GndX, GndY };
                                    Reproject.ReprojectPoints(dblPoint, null, _transform.Source, _transform.Target, 0, 1);
#endif
                                    GndX = dblPoint[0];
                                    GndY = dblPoint[1];
                                }

                                // same as GeoTransform.GroundToImage(), but much faster using stored values...
                                ImgX = (geoLeft + geoHorzPixRes * GndX + geoXRot * GndY);
                                ImgY = (geoTop + geoYRot * GndX + geoVertPixRes * GndY);

                                if (ImgX < imageTL.X || ImgX > imageBR.X || ImgY < imageTL.Y || ImgY > imageBR.Y)
                                    continue;

                                // color correction
                                for (int i = 0; i < Bands; i++)
                                {
                                    intVal[i] =
                                        buffer[i][(int)((ImgX - imageLeft) / dblXScale)][
                                            (int)((ImgY - imageTop) / dblYScale)];

                                    imageVal = SpotVal = intVal[i] = intVal[i] / bitScalar;
                                    if (ch[i] == 4)
                                    {
                                        if (imageVal != noDataValues[i])
                                        {
                                            Color color = _colorBlend.GetColor(Convert.ToSingle(imageVal));
                                            intVal[0] = color.B;
                                            intVal[1] = color.G;
                                            intVal[2] = color.R;
                                            //intVal[3] = ce.c4;
                                        }
                                        else
                                        {
                                            intVal[0] = cb;
                                            intVal[1] = cg;
                                            intVal[2] = cr;
                                        }
                                    }

                                    else if (ch[i] == 5 && colorTable != null)
                                    {
                                        if (imageVal != noDataValues[i])
                                        {
                                            ColorEntry ce = colorTable.GetColorEntry(Convert.ToInt32(imageVal));
                                            intVal[0] = ce.c3;
                                            intVal[1] = ce.c2;
                                            intVal[2] = ce.c1;
                                            //intVal[3] = ce.c4;
                                        }
                                        else
                                        {
                                            intVal[0] = cb;
                                            intVal[1] = cg;
                                            intVal[2] = cr;
                                        }
                                    }

                                    else
                                    {

                                        if (_colorCorrect)
                                        {
                                            intVal[i] = ApplyColorCorrection(imageVal, SpotVal, ch[i], GndX, GndY);

                                            // if pixel is within ground boundary, add its value to the histogram
                                            if (ch[i] != -1 && intVal[i] > 0 && (_histoBounds.Bottom >= (int)GndY) &&
                                                _histoBounds.Top <= (int)GndY &&
                                                _histoBounds.Left <= (int)GndX && _histoBounds.Right >= (int)GndX)
                                            {
                                                _histogram[ch[i]][(int)intVal[i]]++;
                                            }
                                        }

                                        if (intVal[i] > 255)
                                            intVal[i] = 255;
                                    }
                                }

                                // luminosity
                                if (_lbands >= 3)
                                    _histogram[_lbands][(int)(intVal[2] * 0.2126 + intVal[1] * 0.7152 + intVal[0] * 0.0722)]
                                        ++;

                                WritePixel(PixX, intVal, iPixelSize, ch, row);
                            }
                        }
                    }
                }

                finally
                {
                    bitmap.UnlockBits(bitmapData);
                }
            }
            bitmap.MakeTransparent(_noDataInitColor);
            if (_transparentColor != Color.Empty)
                bitmap.MakeTransparent(_transparentColor);
            g.DrawImage(bitmap, new Point(bitmapTL.X, bitmapTL.Y));
        }
Beispiel #12
0
        /// <summary>
        /// Creates a <see cref="GradientTheme"/>
        /// </summary>
        /// <param name="attribute">Name of the feature attribute</param>
        /// <param name="defaultStyle">Default <see cref="VectorStyle"/> to base this theme on</param>
        /// <param name="blend"><see cref="ColorBlend"/>
        ///   defining the min and max colors
        ///   Note: Silently assumes 2 Colors defined
        /// </param>
        /// <param name="minValue">Minimum value of the feature attribute values</param>
        /// <param name="maxValue">Maximum value of the feature attribute values</param>
        /// <param name="sizeMin">Minimum line/point size in pixels</param>
        /// <param name="sizeMax">Maximum line/point size in pixels</param>
        /// <param name="skipColors">Use the min and max colors (false) or the defaultStyle fill color (true)</param>
        /// <param name="skipSizes">Let the size of a point depend on the value (false) or use the defaultStyle size (true)</param>
        /// <param name="numberOfClasses">The number of classes (ThemeItems) to generate (default = 8)</param>
        /// <returns>A new <see cref="GradientTheme"/></returns>
        public static GradientTheme CreateGradientTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                        double minValue, double maxValue, int sizeMin, int sizeMax, bool skipColors, bool skipSizes, int numberOfClasses = 8)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle {
                    GeometryType = typeof(IPolygon)
                };
            }

            Color minColor = (skipColors) ? ((SolidBrush)defaultStyle.Fill).Color : blend.GetColor(0);
            Color maxColor = (skipColors) ? ((SolidBrush)defaultStyle.Fill).Color : blend.GetColor(1);

            var deltaWidth = (defaultStyle.Outline.Width - defaultStyle.Line.Width);

            float minOutlineSize = deltaWidth + sizeMin;
            float maxOutlineSize = deltaWidth + sizeMax;

            // Use default styles if not working with VectorLayers (i.e. RegularGridCoverageLayers)
            var minStyle = (VectorStyle)defaultStyle.Clone();
            var maxStyle = (VectorStyle)defaultStyle.Clone();

            minStyle.GeometryType = defaultStyle.GeometryType;
            maxStyle.GeometryType = defaultStyle.GeometryType;

            if (defaultStyle.GeometryType == typeof(IPoint))
            {
                UpdateMinMaxForPoints(defaultStyle, sizeMin, sizeMax, minStyle, maxStyle, minColor, maxColor, skipSizes);
            }
            else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
            {
                UpdateMinMaxForPolygons(defaultStyle, minStyle, maxStyle, minColor, maxColor, minOutlineSize, maxOutlineSize);
            }
            else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
            {
                UpdateMinMaxForLineStrings(defaultStyle, sizeMin, sizeMax, minStyle, maxStyle, minColor, maxColor, minOutlineSize, maxOutlineSize, skipSizes);
            }
            else
            {
                //use for unknown geometry..
                minStyle.Fill    = new SolidBrush(minColor);
                maxStyle.Fill    = new SolidBrush(maxColor);
                minStyle.Outline = CreatePen(minColor, minOutlineSize, defaultStyle.Outline);
                maxStyle.Outline = CreatePen(maxColor, maxOutlineSize, defaultStyle.Outline);
            }

            return(new GradientTheme(attribute, minValue, maxValue, minStyle, maxStyle, blend, blend, null, numberOfClasses));
        }
Beispiel #13
0
        public static QuantityTheme CreateQuantityTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                        int numberOfClasses, IList <IComparable> values, float minSize, float maxSize, bool skipColors, bool skipSizes, QuantityThemeIntervalType intervalType)
        {
            var intervals = ThemeFactoryHelper.GetIntervalsForNumberOfClasses(values.Select(i => Convert.ToSingle(i)).ToList(),
                                                                              intervalType, numberOfClasses);

            return(CreateQuantityTheme(attribute, defaultStyle, blend, numberOfClasses, intervals, minSize, maxSize, skipColors, skipSizes));
        }
Beispiel #14
0
 /// <summary>
 /// Build a list of CSS/XML-like <see cref="ColorBlend"/> objects from a <see cref="GradientTheme"/> <see cref="ColorBlend"/>
 /// </summary>
 /// <param name="colorBlend">The original <see cref="ColorBlend"/> with colors and positions</param>
 /// <returns>An array of object containing a color and position; to be used to store as XML</returns>
 private static colorBlend[] CreateBlendsFromTheme(ColorBlend colorBlend)
 {
     var fillColorBlends = new List<colorBlend>();
     for (int i = 0; i < colorBlend.Positions.Length; i++)
     {
         var fillBlend = new colorBlend();
         fillBlend.color = ColorTranslator.ToHtml(colorBlend.Colors[i]);
         fillBlend.position = colorBlend.Positions[i];
         fillColorBlends.Add(fillBlend);
     }
     return fillColorBlends.ToArray();
 }
Beispiel #15
0
 public GradientTheme(string attributeName, double minValue, double maxValue, IStyle minStyle, IStyle maxStyle,
                      ColorBlend fillColorBlend, ColorBlend lineColorBlend, ColorBlend textColorBlend) : this(attributeName, minValue, maxValue, minStyle, maxStyle,
                                                                                                              fillColorBlend, lineColorBlend, textColorBlend, 8)
 {
 }
Beispiel #16
0
        public static GradientTheme CreateGradientTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                        float minValue, float maxValue, int sizeMin, int sizeMax, bool skipColors, bool skipSizes, int numberOfClasses)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle();
                defaultStyle.GeometryType = typeof(IPolygon);
            }

            Color minColor = (skipColors)? ((SolidBrush)defaultStyle.Fill).Color : blend.GetColor(0);
            Color maxColor = (skipColors) ? ((SolidBrush)defaultStyle.Fill).Color : blend.GetColor(1);

            var deltaWith = (defaultStyle.Outline.Width - defaultStyle.Line.Width);

            float minOutlineSize = deltaWith + sizeMin;
            float maxOutlineSize = deltaWith + sizeMax;

            // Use default styles if not working with VectorLayers (i.e. RegularGridCoverageLayers)
            var minStyle = (VectorStyle)defaultStyle.Clone();
            var maxStyle = (VectorStyle)defaultStyle.Clone();

            minStyle.GeometryType = defaultStyle.GeometryType;
            maxStyle.GeometryType = defaultStyle.GeometryType;

            if (defaultStyle.GeometryType == typeof(IPoint))
            {
                minStyle.Fill  = new SolidBrush(minColor);
                maxStyle.Fill  = new SolidBrush(maxColor);
                minStyle.Shape = defaultStyle.Shape;
                maxStyle.Shape = defaultStyle.Shape;
                if (!skipSizes)
                {
                    minStyle.Line.Width = sizeMin;
                    maxStyle.Line.Width = sizeMax;
                    minStyle.ShapeSize  = sizeMin;
                    maxStyle.ShapeSize  = sizeMax;
                }
            }
            else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
            {
                minStyle.Fill    = new SolidBrush(minColor);
                maxStyle.Fill    = new SolidBrush(maxColor);
                minStyle.Outline = new Pen(defaultStyle.Outline.Color, minOutlineSize);
                maxStyle.Outline = new Pen(defaultStyle.Outline.Color, maxOutlineSize);
            }
            else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
            {
                minStyle.Line    = new Pen(minColor, sizeMin);
                maxStyle.Line    = new Pen(maxColor, sizeMax);
                minStyle.Outline = new Pen(defaultStyle.Outline.Color, minOutlineSize);
                maxStyle.Outline = new Pen(defaultStyle.Outline.Color, maxOutlineSize);
            }
            else
            {
                minStyle.Fill    = new SolidBrush(minColor);
                maxStyle.Fill    = new SolidBrush(maxColor);
                minStyle.Outline = new Pen(minColor, minOutlineSize);
                maxStyle.Outline = new Pen(maxColor, maxOutlineSize);
            }

            var gradientTheme = new GradientTheme(attribute, minValue, maxValue, minStyle, maxStyle, blend, blend, null, numberOfClasses);

            return(gradientTheme);
        }
        private ColorBlend GetColorBlend(Band band)
        {
            if (_colorBlend != null)
                return _colorBlend;

            int hasVal;

            //Get minimum raster value
            double dblMin;
            band.GetMinimum(out dblMin, out hasVal);
            if (hasVal == 0) dblMin = Double.NaN;

            //Get maximum raster value
            double dblMax;
            band.GetMaximum(out dblMax, out hasVal);
            if (hasVal == 0) dblMax = double.NaN;

            if (double.IsNaN(dblMin) || double.IsNaN(dblMax))
                return null;

            double dblMean, dblStdDev;
            band.GetStatistics(0, 1, out dblMin, out dblMax, out dblMean,
                                   out dblStdDev);
            // ToDo: Colorblend positions
            var minmax = new[]
                {
                    Convert.ToSingle(dblMin),
                    0.5f*Convert.ToSingle(dblMin + dblMax),
                    Convert.ToSingle(dblMax)
                };

            _colorBlend = new ColorBlend(new[] { Color.Blue, Color.Yellow, Color.Red }, minmax);
            
            return _colorBlend;

        }
Beispiel #18
0
        public static CategorialTheme CreateCategorialTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend,
                                                            int numberOfClasses, IList <IComparable> values, List <string> categories)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle
                {
                    GeometryType = typeof(IPolygon)
                };
            }

            var categorialTheme = new CategorialTheme(attribute, defaultStyle);

            for (int i = 0; i < numberOfClasses; i++)
            {
                string label = (categories != null)
                                   ? categories[i]
                                   : values[i].ToString();

                Color color = (numberOfClasses > 1)
                                  ? blend.GetColor((float)i / (numberOfClasses - 1))
                                  : ((SolidBrush)defaultStyle.Fill).Color;

                var vectorStyle = (VectorStyle)defaultStyle.Clone();

                if (defaultStyle.GeometryType == typeof(IPoint))
                {
                    vectorStyle.Fill       = new SolidBrush(color);
                    vectorStyle.Line.Width = 16;
                    vectorStyle.Shape      = defaultStyle.Shape;
                }
                else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }
                else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
                {
                    vectorStyle.Line = new Pen(color, defaultStyle.Line.Width);
                }
                else
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }

                CategorialThemeItem categorialThemeItem = (values[i] != null)
                                                              ? new CategorialThemeItem(label, vectorStyle, vectorStyle.LegendSymbol, values[i])
                                                              : new CategorialThemeItem(label, vectorStyle, vectorStyle.LegendSymbol);


                categorialTheme.AddThemeItem(categorialThemeItem);
            }

            return(categorialTheme);
        }
Beispiel #19
0
        public static QuantityTheme CreateQuantityTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend, 
            int numberOfClasses, IList<Interval> intervals)
        {
            float minSize = defaultStyle.Line.Width;
            float maxSize = defaultStyle.Line.Width;

            return CreateQuantityTheme(attribute, defaultStyle, blend, numberOfClasses, intervals, minSize, maxSize, false, false);
        }
Beispiel #20
0
        public void GradientThemeScaleToWithColorBlends()
        {
            var blend = new ColorBlend(new[]{Color.Black, Color.White}, new[]{0f, 1f});
            var theme = ThemeFactory.CreateGradientTheme("", null, blend, 0.0, 5.0, 3, 3, false, true, 3);

            AssertColor(Color.Black, theme.GetFillColor(-1.0));
            AssertColor(Color.Black, theme.GetFillColor(0.0));
            AssertColor(Color.FromArgb(255, 64, 64, 64), theme.GetFillColor(1.25));
            AssertColor(Color.FromArgb(255, 128, 128, 128), theme.GetFillColor(2.5));
            AssertColor(Color.FromArgb(255, 191, 191, 191), theme.GetFillColor(3.75));
            AssertColor(Color.White, theme.GetFillColor(5.0));
            AssertColor(Color.White, theme.GetFillColor(6.0));

            theme.ScaleTo(-2.0, 1.0);

            AssertColor(Color.Black, theme.GetFillColor(-3.0));
            AssertColor(Color.Black, theme.GetFillColor(-2.0));
            AssertColor(Color.FromArgb(255, 64, 64, 64), theme.GetFillColor(-1.25));
            AssertColor(Color.FromArgb(255, 128, 128, 128), theme.GetFillColor(-0.5));
            AssertColor(Color.FromArgb(255, 191, 191, 191), theme.GetFillColor(0.25));
            AssertColor(Color.White, theme.GetFillColor(1.0));
            AssertColor(Color.White, theme.GetFillColor(2.0));
        }
Beispiel #21
0
        public static QuantityTheme CreateQuantityTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend, 
            int numberOfClasses, IList<Interval> intervals, float minSize, float maxSize, bool skipColors, bool skipSizes)
        {
            if (defaultStyle == null)
            {
                defaultStyle = new VectorStyle();
                defaultStyle.GeometryType = typeof(IPolygon);
            }

            var quantityTheme = new QuantityTheme(attribute, defaultStyle);
            
            var totalMinValue = (float) intervals[0].Min;
            var totalMaxValue = (float) intervals[intervals.Count - 1].Max;
            
            if (totalMinValue == totalMaxValue)
            {
                return null;
            }

            for (int i = 0; i < numberOfClasses; i++)
            {
                Color color = numberOfClasses > 1
                                  ? blend.GetColor(1 - (float) i/(numberOfClasses - 1))
                                  : ((SolidBrush) defaultStyle.Fill).Color;

                float size = defaultStyle.Line.Width;

                if (!skipSizes)
                {
                    var minValue = (float) intervals[i].Min;
                    var maxValue = (float) intervals[i].Max;
                    
                    float width = maxValue - minValue;
                    float mean = minValue + 0.5f * width;

                    float fraction = (mean - totalMinValue) / (totalMaxValue - totalMinValue);

                    size = minSize + fraction * (maxSize - minSize);
                }

                var vectorStyle = new VectorStyle
                                      {
                                          GeometryType = defaultStyle.GeometryType
                                      };

                if (defaultStyle.GeometryType == typeof(IPoint))
                {
                    if (skipColors)
                    {
                        color = ((SolidBrush)defaultStyle.Fill).Color;
                    }

                    vectorStyle.Fill = new SolidBrush(color);
                    vectorStyle.Shape = defaultStyle.Shape;

                    if (!skipSizes)
                    {
                        vectorStyle.ShapeSize = Convert.ToInt32(size);
                        vectorStyle.Line.Width = size;
                    }

                }
                else if ((defaultStyle.GeometryType == typeof(IPolygon)) || (defaultStyle.GeometryType == typeof(IMultiPolygon)))
                {
                    if (skipColors)
                    {
                        color = ((SolidBrush)defaultStyle.Fill).Color;
                    }
                    vectorStyle.Fill = new SolidBrush(color);
                    vectorStyle.Line = new Pen(color, size);
                    vectorStyle.Outline.Width = (defaultStyle.Outline.Width - defaultStyle.Line.Width) + size;
                }
                else if ((defaultStyle.GeometryType == typeof(ILineString)) || (defaultStyle.GeometryType == typeof(IMultiLineString)))
                {
                    if (skipColors)
                    {
                        color = defaultStyle.Line.Color;
                    }
                    vectorStyle.Line = new Pen(color, size);
                    vectorStyle.Outline.Width = (defaultStyle.Outline.Width - defaultStyle.Line.Width) + size;
                }
                else
                {
                    vectorStyle.Fill = new SolidBrush(color);
                }
              
                quantityTheme.AddStyle(vectorStyle, intervals[i]);
            }

            return quantityTheme;
        }
        private void GetNonRotatedPreview(Dataset dataset, Size size, Graphics g,
                                          Envelope bbox, ProjectionInfo mapProjection)
#endif
        {
            double[] geoTrans = new double[6];
            dataset.GetGeoTransform(geoTrans);

            // default transform
            if (!_useRotation && !HaveSpot || (geoTrans[0] == 0 && geoTrans[3] == 0))
                geoTrans = new[] { 999.5, 1, 0, 1000.5, 0, -1 };
            Bitmap bitmap = null;
            var geoTransform = new GeoTransform(geoTrans);
            int DsWidth = 0;
            int DsHeight = 0;
            BitmapData bitmapData = null;
            double[] intVal = new double[Bands];
            int p_indx;
            double bitScalar = 1.0;

            double dblImginMapW = 0, dblImginMapH = 0, dblLocX = 0, dblLocY = 0;

            int iPixelSize = 3; //Format24bppRgb = byte[b,g,r] 

            if (dataset != null)
            {
                //check if image is in bounding box
                if ((bbox.MinX > _envelope.MaxX) || (bbox.MaxX < _envelope.MinX)
                    || (bbox.MaxY < _envelope.MinY) || (bbox.MinY > _envelope.MaxY))
                    return;

                DsWidth = _imageSize.Width;
                DsHeight = _imageSize.Height;

                Histogram = new List<int[]>();
                for (int i = 0; i < Bands + 1; i++)
                    Histogram.Add(new int[256]);

                double left = Math.Max(bbox.MinX, _envelope.MinX);
                double top = Math.Min(bbox.MaxY, _envelope.MaxY);
                double right = Math.Min(bbox.MaxX, _envelope.MaxX);
                double bottom = Math.Max(bbox.MinY, _envelope.MinY);

                double x1 = Math.Abs(geoTransform.PixelX(left));
                double y1 = Math.Abs(geoTransform.PixelY(top));
                double imgPixWidth = geoTransform.PixelXwidth(right - left);
                double imgPixHeight = geoTransform.PixelYwidth(bottom - top);

                //get screen pixels image should fill 
                double dblBBoxW = bbox.Width;
                double dblBBoxtoImgPixX = imgPixWidth / dblBBoxW;
                dblImginMapW = size.Width * dblBBoxtoImgPixX * geoTransform.HorizontalPixelResolution;


                double dblBBoxH = bbox.Height;
                double dblBBoxtoImgPixY = imgPixHeight / dblBBoxH;
                dblImginMapH = size.Height * dblBBoxtoImgPixY * -geoTransform.VerticalPixelResolution;

                if ((dblImginMapH == 0) || (dblImginMapW == 0))
                    return;

                // ratios of bounding box to image ground space
                double dblBBoxtoImgX = size.Width / dblBBoxW;
                double dblBBoxtoImgY = size.Height / dblBBoxH;

                // set where to display bitmap in Map
                if (bbox.MinX != left)
                {
                    if (bbox.MaxX != right)
                        dblLocX = (_envelope.MinX - bbox.MinX) * dblBBoxtoImgX;
                    else
                        dblLocX = size.Width - dblImginMapW;
                }
                if (bbox.MaxY != top)
                {
                    if (bbox.MinY != bottom)
                        dblLocY = (bbox.MaxY - _envelope.MaxY) * dblBBoxtoImgY;
                    else
                        dblLocY = size.Height - dblImginMapH;
                }

                bitScalar = GetBitScalar();

                try
                {
                    bitmap = new Bitmap((int)Math.Round(dblImginMapW), (int)Math.Round(dblImginMapH),
                                        PixelFormat.Format24bppRgb);
                    bitmapData =
                        bitmap.LockBits(
                            new Rectangle(0, 0, (int)Math.Round(dblImginMapW), (int)Math.Round(dblImginMapH)),
                            ImageLockMode.ReadWrite, bitmap.PixelFormat);

                    byte cr = _noDataInitColor.R;
                    byte cg = _noDataInitColor.G;
                    byte cb = _noDataInitColor.B;

                    //
                    Double[] noDataValues = new Double[Bands];
                    Double[] scales = new Double[Bands];

                    ColorTable colorTable = null;
                    unsafe
                    {
                        double[][] buffer = new double[Bands][];
                        Band[] band = new Band[Bands];
                        int[] ch = new int[Bands];
                        // get data from image
                        for (int i = 0; i < Bands; i++)
                        {
                            buffer[i] = new double[(int)Math.Round(dblImginMapW) * (int)Math.Round(dblImginMapH)];
                            band[i] = dataset.GetRasterBand(i + 1);

                            //get nodata value if present
                            Int32 hasVal = 0;
                            band[i].GetNoDataValue(out noDataValues[i], out hasVal);
                            if (hasVal == 0) noDataValues[i] = Double.NaN;
                            band[i].GetScale(out scales[i], out hasVal);
                            if (hasVal == 0) scales[i] = 1.0;

                            band[i].ReadRaster((int)Math.Round(x1), (int)Math.Round(y1), (int)Math.Round(imgPixWidth),
                                               (int)Math.Round(imgPixHeight),
                                               buffer[i], (int)Math.Round(dblImginMapW), (int)Math.Round(dblImginMapH),
                                               0, 0);

                            switch (band[i].GetRasterColorInterpretation())
                            {
                                case ColorInterp.GCI_BlueBand:
                                    ch[i] = 0;
                                    break;
                                case ColorInterp.GCI_GreenBand:
                                    ch[i] = 1;
                                    break;
                                case ColorInterp.GCI_RedBand:
                                    ch[i] = 2;
                                    break;
                                case ColorInterp.GCI_Undefined:
                                    if (Bands > 1)
                                        ch[i] = 3; // infrared
                                    else
                                    {
                                        ch[i] = 4;
                                        if (_colorBlend == null)
                                        {
                                            Double dblMin, dblMax;
                                            band[i].GetMinimum(out dblMin, out hasVal);
                                            if (hasVal == 0) dblMin = Double.NaN;
                                            band[i].GetMaximum(out dblMax, out hasVal);
                                            if (hasVal == 0) dblMax = double.NaN;
                                            if (Double.IsNaN(dblMin) || Double.IsNaN(dblMax))
                                            {
                                                double dblMean, dblStdDev;
                                                band[i].GetStatistics(0, 1, out dblMin, out dblMax, out dblMean, out dblStdDev);
                                                //double dblRange = dblMax - dblMin;
                                                //dblMin -= 0.1*dblRange;
                                                //dblMax += 0.1*dblRange;
                                            }
                                            Single[] minmax = new float[] { Convert.ToSingle(dblMin), 0.5f * Convert.ToSingle(dblMin + dblMax), Convert.ToSingle(dblMax) };
                                            Color[] colors = new Color[] { Color.Blue, Color.Yellow, Color.Red };
                                            _colorBlend = new ColorBlend(colors, minmax);
                                        }
                                        intVal = new Double[3];
                                    }
                                    break;
                                case ColorInterp.GCI_GrayIndex:
                                    ch[i] = 0;
                                    break;
                                case ColorInterp.GCI_PaletteIndex:
                                    colorTable = band[i].GetRasterColorTable();
                                    ch[i] = 5;
                                    intVal = new Double[3];
                                    break;
                                default:
                                    ch[i] = -1;
                                    break;
                            }
                        }

                        if (BitDepth == 32)
                            ch = new[] { 0, 1, 2 };

                        p_indx = 0;
                        for (int y = 0; y < Math.Round(dblImginMapH); y++)
                        {
                            byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
                            for (int x = 0; x < Math.Round(dblImginMapW); x++, p_indx++)
                            {
                                for (int i = 0; i < Bands; i++)
                                {
                                    intVal[i] = buffer[i][p_indx]/bitScalar;
                                    Double imageVal = intVal[i] = intVal[i]/bitScalar;
                                    if (ch[i] == 4)
                                    {
                                        if (imageVal != noDataValues[i])
                                        {
                                            Color color = _colorBlend.GetColor(Convert.ToSingle(imageVal));
                                            intVal[0] = color.B;
                                            intVal[1] = color.G;
                                            intVal[2] = color.R;
                                            //intVal[3] = ce.c4;
                                        }
                                        else
                                        {
                                            intVal[0] = cb;
                                            intVal[1] = cg;
                                            intVal[2] = cr;
                                        }
                                    }

                                    else if (ch[i] == 5 && colorTable != null)
                                    {
                                        if (imageVal != noDataValues[i])
                                        {
                                            ColorEntry ce = colorTable.GetColorEntry(Convert.ToInt32(imageVal));
                                            intVal[0] = ce.c3;
                                            intVal[1] = ce.c2;
                                            intVal[2] = ce.c1;
                                            //intVal[3] = ce.c4;
                                        }
                                        else
                                        {
                                            intVal[0] = cb;
                                            intVal[1] = cg;
                                            intVal[2] = cr;
                                        }
                                    }
                                    else
                                    {
                                        if (ColorCorrect)
                                        {
                                            intVal[i] = ApplyColorCorrection(intVal[i], 0, ch[i], 0, 0);

                                            if (Bands >= 3)
                                                Histogram[Bands][
                                                    (int) (intVal[2]*0.2126 + intVal[1]*0.7152 + intVal[0]*0.0722)]++;
                                        }
                                    }

                                    if (intVal[i] > 255)
                                        intVal[i] = 255;
                                }

                                WritePixel(x, intVal, iPixelSize, ch, row);
                            }
                        }
                    }
                }
                catch
                {
                    return;
                }
                finally
                {
                    if (bitmapData != null)
                        bitmap.UnlockBits(bitmapData);
                }
            }
            if (TransparentColor != Color.Empty)
                bitmap.MakeTransparent(TransparentColor);
            g.DrawImage(bitmap, new Point((int)Math.Round(dblLocX), (int)Math.Round(dblLocY)));
        }
Beispiel #23
0
 public static GradientTheme CreateGradientTheme(string attribute, VectorStyle defaultStyle, ColorBlend blend, 
     float minValue, float maxValue, int sizeMin, int sizeMax, bool skipColors, bool skipSizes)
 {
     return CreateGradientTheme(attribute, defaultStyle, blend, minValue, maxValue, sizeMin, sizeMax, skipColors,
                                skipSizes, 8);
 }