Beispiel #1
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 /// <summary>
 /// Prepends the specified matrix with this matrix.
 /// </summary>
 /// <param name="matrix"></param>
 public void prependMatrix(Matrix2D matrix) { }
Beispiel #2
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 /// <summary>
 /// Returns a matrix based on this object's transform.
 /// </summary>
 /// <param name="matrix">Optional. A Matrix2D object to populate with the calculated values. If null, a new Matrix object is returned.</param>
 /// <returns>A matrix representing this display object's transform.</returns>
 public Matrix2D getMatrix(Matrix2D matrix) { return null; }
Beispiel #3
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 /// <summary>
 /// Appends the specified matrix with this matrix.
 /// </summary>
 /// <param name="matrix"></param>
 /// <returns>This matrix. Useful for chaining method calls.</returns>
 public Matrix2D appendMatrix(Matrix2D matrix) { return null; }
Beispiel #4
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 /// <summary>
 /// Generates a concatenated Matrix2D object representing the combined transform of the display object and all of its parent Containers up to the highest level ancestor (usually the stage).
 /// This can be used to transform positions between coordinate spaces, such as with localToGlobal and globalToLocal.
 /// </summary>
 /// <param name="mtx">Optional. A Matrix2D object to populate with the calculated values. If null, a new Matrix object is returned.</param>
 /// <returns>a concatenated Matrix2D object representing the combined transform of the display object and all of its parent Containers up to the highest level ancestor (usually the stage).</returns>
 public Matrix2D getConcatenatedMatrix(Matrix2D mtx) { return null; }