Solve() public method

public Solve ( ) : void
return void
        public void Truss()
        {
            model = new GH_Model(ModelType.Full3D);

                    GH_CrossSection crossSection = new GH_RectangularCrossSection(100,100);
                    GH_Material material = new GH_ElasticMaterial(100,100,100,100);

                    Point3d p1 = new Point3d(-10,0,0);
                    Point3d p2 = new Point3d(0,0,0);
                    Point3d p3 = new Point3d(10,0,0);
                    Point3d p4 = new Point3d(-10,0,10);
                    Point3d p5 = new Point3d(0,0,10);
                    Point3d p6 = new Point3d(10,0,10);

                    model.Elements.Add(new GH_Beam(p1,p2, crossSection, material));
                    model.Elements.Add(new GH_Beam(p2,p3, crossSection, material));
                    model.Elements.Add(new GH_Beam(p4,p5, crossSection, material));
                    model.Elements.Add(new GH_Beam(p5,p6, crossSection, material));
                    model.Elements.Add(new GH_Beam(p1,p4, crossSection, material));
                    model.Elements.Add(new GH_Beam(p2,p5, crossSection, material));
                    model.Elements.Add(new GH_Beam(p3,p6, crossSection, material));
                    model.Elements.Add(new GH_Beam(p4,p2, crossSection, material));
                    model.Elements.Add(new GH_Beam(p2,p6, crossSection, material));
                    model.Supports.Add(new GH_NodeSupport(p1, true, true, true, true, true,true));
                    model.Supports.Add(new GH_NodeSupport(p3, true, true, true, true, true,true));
                    model.Loads.Add(new GH_NodalLoad(p5, new Vector3d(0,0,-1000), new Vector3d(0,0,0)));

                    model.AssembleSharpModel();

                    Assert.AreEqual(9, model.Model.ElementCount);

                    model.Solve();

                    Assert.NotNull(model.Results);

                    Vector3d displacement = model.GetNodeDisplacement(1); //Displacement at point2 (index 1)

            Assert.NotNull(displacement);
            Assert.AreEqual(0.0, displacement.X, 0.001);
            Assert.AreEqual(0.0, displacement.Y, 0.001);
            Assert.AreNotEqual(0.0, displacement.Z); //TODO Calculate real value
        }