Beispiel #1
0
        public static async Task <bool> MoveToPosWithNavMeshAsync(SharpDX.Vector3 vecDest, int NearDistance = 50)
        {
            if (Nav.D3.Navmesh.Current == null)
            {
                Nav.D3.Navmesh.Create(Enigma.D3.Engine.Current, new Nav.ExploreEngine.Nearest());
            }

            var localAcd = ActorCommonDataHelper.GetLocalAcd();
            var distance = vecDest.Distance(); // (Math.Pow(localAcd.x0D0_WorldPosX - vecDest.X, 2) + Math.Pow(localAcd.x0D4_WorldPosY - vecDest.Y, 2));

            var minDistanceReached = distance;
            var dtDistanceReached  = DateTime.Now;

            DateTime dtTimeout = DateTime.Now;

            while (distance > NearDistance)
            {
                if (DateTime.Now > dtTimeout.AddSeconds(30) || DateTime.Now > dtDistanceReached.AddSeconds(10))
                {
                    return(false);
                }

                SharpDX.Vector2 curVector  = localAcd.ToSharpDXVector2(); // new SharpDX.Vector2(localAcd.x0D0_WorldPosX, localAcd.x0D4_WorldPosY);
                SharpDX.Vector2 destVector = new SharpDX.Vector2(vecDest.X, vecDest.Y);

                // Update current player position.
                Nav.D3.Navmesh.Current.Navigator.CurrentPos = localAcd.ToNavVec3(); // new Nav.Vec3(localAcd.x0D0_WorldPosX, localAcd.x0D4_WorldPosY, localAcd.x0D8_WorldPosZ);

                // Update destination. You can keep setting the same value there is internal check if destination has actually changed.
                // This destination overrides any internal destinations (including exploration). When You just want to explore You do
                // not need to set any destination. It will be set automatically.
                Nav.D3.Navmesh.Current.Navigator.Destination = new Nav.Vec3(vecDest.X, vecDest.Y, vecDest.Z);

                // Get current destination.
                Nav.Vec3 goToPosition = Nav.D3.Navmesh.Current.Navigator.GoToPosition;
                while (goToPosition.IsEmpty)
                {
                    await Task.Delay(10);
                }

                SharpDX.Vector3 goToPositionVector = new SharpDX.Vector3(goToPosition.X, goToPosition.Y, goToPosition.Z);
                await MoveToPosAsync(goToPositionVector);
            }

            return(true);
        }