public InfoText(Device device)
        {
            this.device = device;
            outputMerger = device.OutputMerger;

            font = new Font(device, 20, 0, FontWeight.Normal, 0, false, FontCharacterSet.Default,
              FontPrecision.Default, FontQuality.ClearTypeNatural, FontPitchAndFamily.DontCare, "tahoma");

            renderTexture = new Texture2D(device, new Texture2DDescription()
            {
                ArraySize = 1,
                BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                Format = Format.R8G8B8A8_UNorm,
                Height = rect.Height,
                Width = rect.Width,
                MipLevels = 1,
                OptionFlags = ResourceOptionFlags.None,
                SampleDescription = new SampleDescription(1, 0),
                Usage = ResourceUsage.Default
            });
            renderTextureView = new RenderTargetView(device, renderTexture);
            renderViews = new[] { renderTextureView };

            OverlayBufferRes = new ShaderResourceView(device, renderTexture, new ShaderResourceViewDescription()
            {
                Format = Format.R8G8B8A8_UNorm,
                Dimension = ShaderResourceViewDimension.Texture2D,
                Texture2D = new ShaderResourceViewDescription.Texture2DResource()
                {
                    MipLevels = 1,
                    MostDetailedMip = 0
                }
            });
        }
Beispiel #2
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        protected override void Initialize(DemoConfiguration demoConfiguration)
        {
            base.Initialize(demoConfiguration);

            // Initialize the Font
            FontDescription fontDescription = new FontDescription()
                                                  {
                                                      Height = 72,
                                                      Italic = false,
                                                      CharacterSet = FontCharacterSet.Ansi,
                                                      FaceName = "Arial",
                                                      MipLevels = 0,
                                                      OutputPrecision = FontPrecision.TrueType,
                                                      PitchAndFamily = FontPitchAndFamily.Default,
                                                      Quality = FontQuality.ClearType,
                                                      Weight = FontWeight.Bold
                                                  };


            font = new Font(Device, fontDescription);

            // Measure the text to display
            fontDimension = font.MeasureText(null, DisplayText, new Rectangle(0, 0, 800, 600), FontDrawFlags.Center | FontDrawFlags.VerticalCenter);

            xDir = 1;
            yDir = 1;
        }
Beispiel #3
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 private void DrawText(Font font, Vector2 pos, string text, Color4 color)
 {
     font.DrawText(null, text, new SharpDX.Rectangle((int) pos.X, (int) pos.Y, 0, 0), FontDrawFlags.NoClip, color);
 }
Beispiel #4
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        /// <summary>
        ///     Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling
        ///     (anti-aliasing)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="syncInterval"></param>
        /// <param name="flags"></param>
        /// <returns>The HRESULT of the original method</returns>
        private int PresentHook(IntPtr swapChainPtr, int syncInterval, PresentFlags flags)
        {
            Frame();
            var swapChain = (SwapChain) swapChainPtr;
            {
                try
                {
                    #region Screenshot Request

                    if (Request != null)
                    {
                        try
                        {
                            DebugMessage("PresentHook: Request Start");
                            var startTime = DateTime.Now;
                            using (var texture = Resource.FromSwapChain<Texture2D>(swapChain, 0))
                            {
                                #region Determine region to capture

                                var regionToCapture = new Rectangle(0, 0, texture.Description.Width,
                                    texture.Description.Height);

                                if (Request.RegionToCapture.Width > 0)
                                {
                                    regionToCapture = Request.RegionToCapture;
                                }

                                #endregion

                                var theTexture = texture;

                                // If texture is multisampled, then we can use ResolveSubresource to copy it into a non-multisampled texture
                                Texture2D textureResolved = null;
                                if (texture.Description.SampleDescription.Count > 1)
                                {
                                    DebugMessage("PresentHook: resolving multi-sampled texture");
                                    // texture is multi-sampled, lets resolve it down to single sample
                                    textureResolved = new Texture2D(texture.Device, new Texture2DDescription
                                    {
                                        CpuAccessFlags = CpuAccessFlags.None,
                                        Format = texture.Description.Format,
                                        Height = texture.Description.Height,
                                        Usage = ResourceUsage.Default,
                                        Width = texture.Description.Width,
                                        ArraySize = 1,
                                        SampleDescription = new SampleDescription(1, 0), // Ensure single sample
                                        BindFlags = BindFlags.None,
                                        MipLevels = 1,
                                        OptionFlags = texture.Description.OptionFlags
                                    });
                                    // Resolve into textureResolved
                                    texture.Device.ResolveSubresource(texture, 0, textureResolved, 0,
                                        texture.Description.Format);

                                    // Make "theTexture" be the resolved texture
                                    theTexture = textureResolved;
                                }

                                // Create destination texture
                                var textureDest = new Texture2D(texture.Device, new Texture2DDescription
                                {
                                    CpuAccessFlags = CpuAccessFlags.None, // CpuAccessFlags.Write | CpuAccessFlags.Read,
                                    Format = Format.R8G8B8A8_UNorm, // Supports BMP/PNG
                                    Height = regionToCapture.Height,
                                    Usage = ResourceUsage.Default, // ResourceUsage.Staging,
                                    Width = regionToCapture.Width,
                                    ArraySize = 1, //texture.Description.ArraySize,
                                    SampleDescription = new SampleDescription(1, 0),
                                    // texture.Description.SampleDescription,
                                    BindFlags = BindFlags.None,
                                    MipLevels = 1, //texture.Description.MipLevels,
                                    OptionFlags = texture.Description.OptionFlags
                                });

                                // Copy the subresource region, we are dealing with a flat 2D texture with no MipMapping, so 0 is the subresource index
                                theTexture.Device.CopySubresourceRegion(theTexture, 0, new ResourceRegion
                                {
                                    Top = regionToCapture.Top,
                                    Bottom = regionToCapture.Bottom,
                                    Left = regionToCapture.Left,
                                    Right = regionToCapture.Right,
                                    Front = 0,
                                    Back = 1 // Must be 1 or only black will be copied
                                }, textureDest, 0, 0, 0, 0);

                                // Note: it would be possible to capture multiple frames and process them in a background thread

                                // Copy to memory and send back to host process on a background thread so that we do not cause any delay in the rendering pipeline
                                var request = Request.Clone();
                                    // this.Request gets set to null, so copy the Request for use in the thread
                                ThreadPool.QueueUserWorkItem(delegate
                                {
                                    //FileStream fs = new FileStream(@"c:\temp\temp.bmp", FileMode.Create);
                                    //Texture2D.ToStream(testSubResourceCopy, ImageFileFormat.Bmp, fs);

                                    var startCopyToSystemMemory = DateTime.Now;
                                    using (var ms = new MemoryStream())
                                    {
                                        Resource.ToStream(textureDest, ImageFileFormat.Bmp, ms);
                                        ms.Position = 0;
                                        this.DebugMessage("PresentHook: Copy to System Memory time: " +
                                                          (DateTime.Now - startCopyToSystemMemory));

                                        var startSendResponse = DateTime.Now;
                                        ProcessCapture(ms, request);
                                        this.DebugMessage("PresentHook: Send response time: " +
                                                          (DateTime.Now - startSendResponse));
                                    }

                                    // Free the textureDest as we no longer need it.
                                    textureDest.Dispose();
                                    textureDest = null;
                                    this.DebugMessage("PresentHook: Full Capture time: " + (DateTime.Now - startTime));
                                });

                                // Make sure we free up the resolved texture if it was created
                                if (textureResolved != null)
                                {
                                    textureResolved.Dispose();
                                    textureResolved = null;
                                }
                            }

                            DebugMessage("PresentHook: Copy BackBuffer time: " + (DateTime.Now - startTime));
                            DebugMessage("PresentHook: Request End");
                        }
                        finally
                        {
                            // Prevent the request from being processed a second time
                            Request = null;
                        }
                    }

                    #endregion

                    #region Example: Draw overlay (after screenshot so we don't capture overlay as well)

                    if (Config.ShowOverlay)
                    {
                        using (var texture = Resource.FromSwapChain<Texture2D>(swapChain, 0))
                        {
                            if (FPS.GetFPS() >= 1)
                            {
                                var fd = new FontDescription
                                {
                                    Height = 16,
                                    FaceName = "Arial",
                                    Italic = false,
                                    Width = 0,
                                    MipLevels = 1,
                                    CharacterSet = FontCharacterSet.Default,
                                    OutputPrecision = FontPrecision.Default,
                                    Quality = FontQuality.Antialiased,
                                    PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                                    Weight = FontWeight.Bold
                                };

                                // TODO: do not create font every frame!
                                using (var font = new Font(texture.Device, fd))
                                {
                                    DrawText(font, new Vector2(5, 5), string.Format("{0:N0} fps", FPS.GetFPS()),
                                        new Color4(Color.Red.ToColor3()));

                                    if (TextDisplay != null && TextDisplay.Display)
                                    {
                                        DrawText(font, new Vector2(5, 25), TextDisplay.Text,
                                            new Color4(Color.Red.ToColor3(), (Math.Abs(1.0f - TextDisplay.Remaining))));
                                    }
                                }
                            }
                        }
                    }

                    #endregion
                }
                catch (Exception e)
                {
                    // If there is an error we do not want to crash the hooked application, so swallow the exception
                    DebugMessage("PresentHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
                }

                // As always we need to call the original method, note that EasyHook has already repatched the original method
                // so calling it here will not cause an endless recursion to this function
                swapChain.Present(syncInterval, flags);
                return Result.Ok.Code;
            }
        }
Beispiel #5
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 private void DrawText(SharpDX.Direct3D10.Font font, Vector2 pos, string text, Color4 color)
 {
     font.DrawText(null, text, new Rectangle((int)pos.X, (int)pos.Y, 0, 0), SharpDX.Direct3D10.FontDrawFlags.NoClip, color);
 }
Beispiel #6
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 public InfoText(Device device)
 {
     font = new Font(device, 20, 0, FontWeight.Normal, 0, false, FontCharacterSet.Default,
       FontPrecision.Default, FontQuality.ClearTypeNatural, FontPitchAndFamily.DontCare, "tahoma");
 }