public void TestGenerateWoolWithSettlementsThrowsWhenBankHasInsufficientResources()
        {
            var target = new Player();
            target.incrementSettlements();
            target.incrementSettlements();
            target.incrementSettlements();
            target.incrementSettlements();
            target.incrementSettlements();
            Assert.AreEqual(0, target.getSettlementsRemaining());

            target.generateWool();
            target.generateWool();
            target.generateWool();

            Assert.AreEqual(15, target.getHand().getWool());

            target.generateWool();
        }
        public void TestGenerateResourcesWithOnlySettlements()
        {
            var target = new Player();
            target.incrementSettlements();
            target.incrementSettlements();
            Assert.AreEqual(3, target.getSettlementsRemaining());

            target.generateBrick();
            target.generateGrain();
            target.generateLumber();
            target.generateOre();
            target.generateWool();

            Assert.AreEqual(2, target.getHand().getBrick());
            Assert.AreEqual(2, target.getHand().getGrain());
            Assert.AreEqual(2, target.getHand().getLumber());
            Assert.AreEqual(2, target.getHand().getOre());
            Assert.AreEqual(2, target.getHand().getWool());
        }