private static void GameShutdown() { StateManager.Shutdown(); Timers.Timer2Stop(); StopServer.Shutdown = true; }
public static void Stop() { Log.Out("[SERVERTOOLS] Running shutdown."); Timers.Timer2Stop(); UnityEngine.Application.Quit(); }
private static void GameShutdown() { StateManager.Shutdown(); Timers.Timer2Stop(); StopServer.Shutdown = true; }
public static void Stop() { Log.Out("[SERVERTOOLS] Running shutdown."); Timers.Timer2Stop(); UnityEngine.Application.Quit(); }