Beispiel #1
0
            protected override void OnTick()
            {
                m_Count++;

                if (!m_Mobile.Alive)
                {
                    this.Stop();
                    if (m_bRepair)
                    {
                        m_Wall.CurrentRepairWorker = null;
                    }
                    else
                    {
                        m_Wall.CurrentDamageWorker = null;
                    }
                }
                // make sure the player has the right tool to damage the wall
                else if (m_bRepair == false && m_Wall.CanDamageWall(m_Mobile, m_Wall) == false)
                {                       // CanDamageWall already sent the player a message
                    this.Stop();
                    if (m_bRepair)
                    {
                        m_Wall.CurrentRepairWorker = null;
                    }
                    else
                    {
                        m_Wall.CurrentDamageWorker = null;
                    }
                }
                else
                {
                    if (m_Mobile.Hidden)
                    {
                        m_Mobile.Hidden = false;
                    }

                    bool bHasMoved = false;
                    if (m_Mobile.Location != m_MobLoc)
                    {
                        bHasMoved = true;
                    }

                    if (bHasMoved || m_Mobile.Map == Map.Internal)
                    {
                        if (m_bRepair)
                        {
                            m_Mobile.SendMessage("You move and stop repairing the wall.");
                        }
                        else
                        {
                            m_Mobile.SendMessage("You move and stop damaging the wall.");
                        }
                        this.Stop();
                        if (m_bRepair)
                        {
                            m_Wall.CurrentRepairWorker = null;
                        }
                        else
                        {
                            m_Wall.CurrentDamageWorker = null;
                        }
                    }
                    else
                    {
                        if (m_Count > SECONDS_UNTIL_DONE || (Server.Misc.TestCenter.Enabled && m_Count > 10))                         //1 minute to repair the wall
                        {
                            this.Stop();
                            if (m_bRepair)
                            {
                                m_Wall.CurrentRepairWorker = null;
                            }
                            else
                            {
                                m_Wall.CurrentDamageWorker = null;
                            }
                            m_Wall.EndWork(m_Mobile, m_bRepair, m_bFull);
                        }
                        else if (m_Count % 5 == 0)
                        {
                            if (m_bRepair)
                            {
                                m_Mobile.Emote("*repairs the wall*");
                            }
                            else
                            {                                   // damage the Damagers waepon
                                m_Wall.DamageWeapon(m_Mobile.Weapon as BaseWeapon);
                                m_Mobile.Emote("*damages the wall*");
                                m_Mobile.CriminalAction(m_Mobile.Criminal == false);
                                m_Wall.NotifyOfDamager(m_Mobile);
                            }
                            m_Mobile.Animate(11, 5, 1, true, false, 0);
                        }
                    }
                }
            }
Beispiel #2
0
            protected override void OnTick()
            {
                m_Count++;

                if (!m_Mobile.Alive)
                {
                    this.Stop();
                    if (m_bRepair)
                    {
                        m_Wall.CurrentRepairWorker = null;
                    }
                    else
                    {
                        m_Wall.CurrentDamageWorker = null;
                    }
                }
                else
                {
                    if (m_Mobile.Hidden)
                    {
                        m_Mobile.Hidden = false;
                    }

                    bool bHasMoved = false;
                    if (m_Mobile.Location != m_MobLoc)
                    {
                        bHasMoved = true;
                    }

                    if (bHasMoved || m_Mobile.Map == Map.Internal)
                    {
                        if (m_bRepair)
                        {
                            m_Mobile.SendMessage("You move and stop repairing the wall.");
                        }
                        else
                        {
                            m_Mobile.SendMessage("You move and stop damaging the wall.");
                        }
                        this.Stop();
                        if (m_bRepair)
                        {
                            m_Wall.CurrentRepairWorker = null;
                        }
                        else
                        {
                            m_Wall.CurrentDamageWorker = null;
                        }
                    }
                    else
                    {
                        if (m_Count > SECONDS_UNTIL_DONE || (Server.Misc.TestCenter.Enabled && m_Count > 10))                         //1 minute to repair the wall
                        {
                            this.Stop();
                            if (m_bRepair)
                            {
                                m_Wall.CurrentRepairWorker = null;
                            }
                            else
                            {
                                m_Wall.CurrentDamageWorker = null;
                            }
                            m_Wall.EndRepair(m_Mobile, m_bRepair, m_bFull);
                        }
                        else if (m_Count % 5 == 0)
                        {
                            if (m_bRepair)
                            {
                                m_Mobile.Emote("*repairs the wall*");
                            }
                            else
                            {
                                m_Mobile.Emote("*damages the wall*");
                                m_Wall.NotifyOfDamager(m_Mobile);
                            }
                            m_Mobile.Animate(11, 5, 1, true, false, 0);
                        }
                    }
                }
            }