//load in all but the last level
        private IEnumerator NextLevel(float delay)
        {
            yield return(new WaitForSeconds(delay));

            DroneFactory.StopAllCoroutines();
            foreach (Transform child in DroneFactory.transform)
            {
                Destroy(child.gameObject);
            }

            yield return(new WaitForSeconds(delay));

            foreach (var playerManager in _controlSLA.PlayerManagers.Values)
            {
                _score.Scores[playerManager].ResetCurrent();
                NetworkManagerSLAServer.UpdateScore(_score.Scores.Values.ToList());
            }

            if (_controlSLA.GameMode != GameMode.Practice)
            {
                _controlSLA.CurrentLevel++;
            }

            _controlSLA.InitializeLevel();
        }