PlayEndingEffect() public abstract method

public abstract PlayEndingEffect ( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item ) : int
from Mobile
failed bool
lostMaterial bool
toolBroken bool
quality int
makersMark bool
item CraftItem
return int
Beispiel #1
0
		public void CompleteCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft )
		{
			int badCraft = craftSystem.CanCraft( from, tool, m_Type );

			if ( badCraft > 0 )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, badCraft ) );
				else
					from.SendLocalizedMessage( badCraft );

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}
			else if ( !ConsumeAttributes( from, ref checkMessage, false ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if ( CheckSkills( from, typeRes, craftSystem, ref ignored, ref allRequiredSkills ) )
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}
				else if ( !ConsumeAttributes( from, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( craftSystem is DefBlacksmithy )
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer( Layer.OneHanded ) as AncientSmithyHammer;
					if ( hammer != null && hammer != tool )
					{
						hammer.UsesRemaining--;
						if ( hammer.UsesRemaining < 1 )
							hammer.Delete();
					}
				}

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				int num = 0;

				Item item;
				if ( customCraft != null )
				{
					item = customCraft.CompleteCraft( out num );
				}
				else if ( typeof( MapItem ).IsAssignableFrom( ItemType ) && from.Map != Map.Trammel && from.Map != Map.Felucca )
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage( 1070800 ); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance( ItemType ) as Item;
				}

				if ( item != null )
				{
					if( item is ICraftable )
						endquality = ((ICraftable)item).OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, this, resHue );
					else if ( item.Hue == 0 )
						item.Hue = resHue;

					if ( maxAmount > 0 )
					{
						if ( !item.Stackable && item is IUsesRemaining )
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
							item.Amount = maxAmount;
					}

					from.AddToBackpack( item );

					if( from.AccessLevel > AccessLevel.Player )
						CommandLogging.WriteLine( from, "Crafting {0} with craft system {1}", CommandLogging.Format( item ), craftSystem.GetType().Name );

					//from.PlaySound( 0x57 );
				}

				if ( num == 0 )
					num = craftSystem.PlayEndingEffect( from, false, true, toolBroken, endquality, makersMark, this );

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if ( item is IFactionItem )
				{
					def = FactionItemDefinition.Identify( item );

					if ( def != null )
					{
						faction = Faction.Find( from );

						if ( faction != null )
						{
							Town town = Town.FromRegion( from.Region );

							if ( town != null && town.Owner == faction )
							{
								Container pack = from.Backpack;

								if ( pack != null )
								{
									availableSilver = pack.GetAmount( typeof( Silver ) );

									if ( availableSilver >= def.SilverCost )
										queryFactionImbue = Faction.IsNearType( from, def.VendorType, 12 );
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if ( queryFactionImbue )
					from.SendGump( new FactionImbueGump( quality, item, from, craftSystem, tool, num, availableSilver, faction, def ) );
				else if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
			else if ( !allRequiredSkills )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, 1044153 ) );
				else
					from.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
			}
			else
			{
				ConsumeType consumeType = ( UseAllRes ? ConsumeType.Half : ConsumeType.All );
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect( from, true, true, toolBroken, endquality, false, this );

				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
		}
Beispiel #2
0
		public void CompleteCraft(
			int quality,
			bool makersMark,
			Mobile from,
			CraftSystem craftSystem,
			Type typeRes,
			BaseTool tool,
			CustomCraft customCraft)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

			if (badCraft > 0)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
				}
				else
				{
					from.SendLocalizedMessage(badCraft);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				}
				else if (checkMessage is int && (int)checkMessage > 0)
				{
					from.SendLocalizedMessage((int)checkMessage);
				}
				else if (checkMessage is string)
				{
					from.SendMessage((string)checkMessage);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}
			else if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				}
				else if (checkMessage is int && (int)checkMessage > 0)
				{
					from.SendLocalizedMessage((int)checkMessage);
				}
				else if (checkMessage is string)
				{
					from.SendMessage((string)checkMessage);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}
				else if (!ConsumeAttributes(from, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}

				tool.UsesRemaining--;

				if (craftSystem is DefBlacksmithy)
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
					if (hammer != null && hammer != tool)
					{
						#region Mondain's Legacy
						if (hammer is HammerOfHephaestus)
						{
							if (hammer.UsesRemaining > 0)
							{
								hammer.UsesRemaining--;
							}

							if (hammer.UsesRemaining < 1)
							{
								from.PlaceInBackpack(hammer);
							}
						}
						else
						{
							hammer.UsesRemaining--;

							if (hammer.UsesRemaining < 1)
							{
								hammer.Delete();
							}
						}
						#endregion
					}
				}

				#region Mondain's Legacy
				if (tool is HammerOfHephaestus)
				{
					if (tool.UsesRemaining < 1)
					{
						tool.UsesRemaining = 0;
					}
				}
				else
				{
					if (tool.UsesRemaining < 1)
					{
						toolBroken = true;
					}

					if (toolBroken)
					{
						tool.Delete();
					}
				}
				#endregion

				int num = 0;

				Item item;
				if (customCraft != null)
				{
					item = customCraft.CompleteCraft(out num);
				}
				else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance(ItemType) as Item;
				}

				if (item != null)
				{
					#region Mondain's Legacy
					if (item is Board)
					{
						Type resourceType = typeRes;

						if (resourceType == null)
						{
							resourceType = Resources.GetAt(0).ItemType;
						}

						CraftResource thisResource = CraftResources.GetFromType(resourceType);

						switch (thisResource)
						{
							case CraftResource.OakWood:
								item = new OakBoard();
								break;
							case CraftResource.AshWood:
								item = new AshBoard();
								break;
							case CraftResource.YewWood:
								item = new YewBoard();
								break;
							case CraftResource.Heartwood:
								item = new HeartwoodBoard();
								break;
							case CraftResource.Bloodwood:
								item = new BloodwoodBoard();
								break;
							case CraftResource.Frostwood:
								item = new FrostwoodBoard();
								break;
							default:
								item = new Board();
								break;
						}
					}
					#endregion

					if (item is ICraftable)
					{
						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
					}
					else if (item is Food)
					{
						((Food)item).PlayerConstructed = true;
					}
					else if (item.Hue == 0)
					{
						item.Hue = resHue;
					}

					if (maxAmount > 0)
					{
						if (!item.Stackable && item is IUsesRemaining)
						{
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						}
						else
						{
							item.Amount = maxAmount;
						}
					}

					#region Plant Pigments
					if (item is PlantPigment && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue);
					}

					if (item is NaturalDye && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue;
					}

					if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(m_PlantHue).PlantHue;
					}

					if (item is BaseContainer && (craftSystem is DefBasketweaving))
					{
						(item).Hue = PlantHueInfo.GetInfo(m_PlantHue).Hue;
					}

                    CraftContext context = craftSystem.GetContext(from);

                    if (context.QuestOption == CraftQuestOption.QuestItem)
                    {
                        PlayerMobile px = from as PlayerMobile;

                        if (!QuestHelper.CheckItem(px, item))
                            from.SendLocalizedMessage(1072355, null, 0x23); // That item does not match any of your quest criteria	
                    }
					#endregion

					from.AddToBackpack(item);

					if (from.IsStaff())
					{
						CommandLogging.WriteLine(
							from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);
					}

                    AutoCraftTimer.OnSuccessfulCraft(from);
					//from.PlaySound( 0x57 );
				}

				if (num == 0)
				{
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
				}

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
									{
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
									}
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if (queryFactionImbue)
				{
					from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
				}
				else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				}
				else if (num > 0)
				{
					from.SendLocalizedMessage(num);
				}
			}
			else if (!allRequiredSkills)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				}
				else
				{
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
				}

                AutoCraftTimer.EndTimer(from);
			}
			else
			{
				ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
				{
					toolBroken = true;
				}

				if (toolBroken)
				{
					tool.Delete();
				}

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				}
				else if (num > 0)
				{
					from.SendLocalizedMessage(num);
				}
			}
		}
Beispiel #3
0
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                }
                else
                {
                    from.SendLocalizedMessage(badCraft);
                }

                return;
            }

            int    checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }
                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }
                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }
            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }
                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }
                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }

            bool toolBroken = false;

            int ignored    = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue    = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }
                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (craftSystem is DefBlacksmithy)
                {
                    AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
                    if (hammer != null && hammer != tool)
                    {
                        hammer.UsesRemaining--;
                        if (hammer.UsesRemaining < 1)
                        {
                            hammer.Delete();
                        }
                    }
                }

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    if (item is ICraftable)
                    {
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    }
                    else if (item.Hue == 0)
                    {
                        item.Hue = resHue;
                    }

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                        {
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        }
                        else
                        {
                            item.Amount = maxAmount;
                        }
                    }

                    if (from is Player)
                    {
                        Player    p  = from as Player;
                        Craftsman cm = Perk.GetByType <Craftsman>(p);

                        if (cm != null && cm.Craftsmanship())
                        {
                            if (item is BaseArmor)
                            {
                                ((BaseArmor)item).MaxHitPoints += Utility.RandomMinMax(25, 30);
                                ((BaseArmor)item).HitPoints     = ((BaseWeapon)item).MaxHitPoints;
                            }

                            if (item is BaseWeapon)
                            {
                                ((BaseWeapon)item).MaxHitPoints += Utility.RandomMinMax(25, 30);
                                ((BaseWeapon)item).HitPoints     = ((BaseWeapon)item).MaxHitPoints;
                            }

                            if (item is BaseClothing)
                            {
                                ((BaseClothing)item).MaxHitPoints += Utility.RandomMinMax(25, 30);
                                ((BaseClothing)item).HitPoints     = ((BaseClothing)item).MaxHitPoints;
                            }
                        }
                    }

                    from.AddToBackpack(item);

                    if (from.AccessLevel > AccessLevel.Player)
                    {
                        Commands.CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", Commands.CommandLogging.Format(item), craftSystem.GetType().Name);
                    }

                    from.PlaySound(0x57);
                }

                if (num == 0)
                {
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
                }

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }

                EventDispatcher.InvokeItemCraft(new ItemCraftEventArgs((Player)from, true, this, craftSystem));
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                }
                else
                {
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
                }
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int         resHue      = 0;
                int         maxAmount   = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }

                EventDispatcher.InvokeItemCraft(new ItemCraftEventArgs((Player)from, false, this, craftSystem));
            }
        }
Beispiel #4
0
		public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft, bool showGumps)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                else
                    from.SendLocalizedMessage(badCraft);

                return;
            }

		    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
		    {
		        if (tool.CraftSystem == DefBlacksmithy.CraftSystem)
		        {
		            if (from.FindItemOnLayer(Layer.OneHanded) != tool)
		            {
		                from.SendGump(new CraftGump(from, craftSystem, tool, string.Format("You must have your smith hammer equipped!")));
		                return;
		            }
		        }
		        else
		        {
		            if (!tool.IsChildOf(from.Backpack))
		            {
		                from.SendGump(new CraftGump(from, craftSystem, tool, string.Format("You must have your tool in your backpack!")));
		                return;
		            }
		        }
		    }
		    else
		    {
		        from.SendLocalizedMessage(badCraft);
		        return;
		    }


		    object checkMessage = null;
			int checkResHue = 0, checkMaxAmount = 0;
			
			// Not enough resource to craft it
			if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
			{
                if (!tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

				return;
			}
			if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (!tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
				{
					if (!tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}
			    if (!ConsumeAttributes(from, ref message, true))
			    {
			        if (!tool.Deleted && tool.UsesRemaining > 0)
			            from.SendGump(new CraftGump(from, craftSystem, tool, message));
			        else if (message is int && (int)message > 0)
			            from.SendLocalizedMessage((int)message);
			        else if (message is string)
			            from.SendMessage((string)message);

			        return;
			    }

			    if (tool is WeaversSpool)
                    tool.UsesRemaining--;

				if (craftSystem is DefBlacksmithy)
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
					if (hammer != null && hammer != tool)
					{
						hammer.UsesRemaining--;
						if (hammer.UsesRemaining < 1)
							hammer.Delete();
					}
				}

                if (tool.UsesRemaining < 1)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

				int num = 0;

				Item item;
				if (customCraft != null)
					item = customCraft.CompleteCraft(out num);
				else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
				}
				else
					item = Activator.CreateInstance(ItemType) as Item;

				if (item != null && !item.Deleted)
				{
                    if (craftSystem is DefCarpentry)
                    {
                        if (RetainsColorFrom(m_System, item.GetType()))
                        {
                            if (typeRes == typeof (OakLog))
                                item.Name = string.Format("Oak {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof (AshLog))
                                item.Name = string.Format("Ash {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof (YewLog))
                                item.Name = string.Format("Yew {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof (HeartwoodLog))
                                item.Name = string.Format("Heartwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof (BloodwoodLog))
                                item.Name = string.Format("Bloodwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof (FrostwoodLog))
                                item.Name = string.Format("Frostwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof(MahoganyLog))
                                item.Name = string.Format("Mahoganywood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof(CedarLog))
                                item.Name = string.Format("Cedarwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof(WillowLog))
                                item.Name = string.Format("Willowwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                            else if (typeRes == typeof(MystWoodLog))
                                item.Name = string.Format("Mystwood {0}", !string.IsNullOrEmpty(item.Name) ? item.Name.ToLower() : CliLoc.LocToString(item.LabelNumber).ToLower());
                        }
                    }

					if (item is ICraftable)
					{
                        if (item.Hue == 0)
                            item.Hue = resHue;

						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
					}
					else if (item.Hue == 0)
					{
						item.Hue = resHue;

					    //Flag all high quality non ICraftable with a makers mark in the string
						if (craftSystem.MarkOption && makersMark && quality == 2 && from.Skills[craftSystem.MainSkill].Base >= 100.0)
						{
							endquality = quality;

						    item.Name = string.Format("{0} crafted by {1}", !string.IsNullOrEmpty(item.Name) ? item.Name : CliLoc.LocToString(item.LabelNumber), from.Name);
						}
					}

					if (maxAmount > 0)
						if (!item.Stackable && item is IUsesRemaining)
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
							item.Amount = maxAmount;

                    #region Add to pack or ground if overweight
                    //Taran: Check to see if player is overweight. If they are and the item drops to the
                    //ground then a check is made to see if it can be stacked. If it can't and  more than 
                    //20 items of the same type exist in the same tile then the last item gets removed. This 
                    //check is made so thousands of items can't exist in 1 tile and crash people in the same area.
                    if (from.AddToBackpack(item))
                    {
                        if (item is SpellScroll)
                            from.SendAsciiMessage("You put the {0} scroll in your pack.", item.Name ?? CliLoc.LocToString(item.LabelNumber));
                        else
                            from.SendAsciiMessage("You put the {0} in your pack.", item.Name ?? CliLoc.LocToString(item.LabelNumber));
                    }
                    else if (!item.Deleted)
                    {
                        IPooledEnumerable eable = from.Map.GetItemsInRange(from.Location, 0);
                        int amount = 0;
                        Item toRemove = null;

                        foreach (Item i in eable)
                        {
                            if (i != item && i.ItemID == item.ItemID)
                            {
                                if (i.StackWith(from, item, false))
                                {
                                    toRemove = item;
                                    break;
                                }
                                
                                amount++;
                            }
                        }

                        from.SendAsciiMessage("You are overweight and put the {0} on the ground.", item.Name ?? CliLoc.LocToString(item.LabelNumber));

                        if (toRemove != null)
                            toRemove.Delete();

                        else if (amount >= 5 && amount < 20)
                            from.LocalOverheadMessage(MessageType.Regular, 906, true, string.Format("{0} identical items on the ground detected, no more than 20 is allowed!", amount));

                        else if (amount >= 20)
                        {
                            from.LocalOverheadMessage(MessageType.Regular, 906, true, "Too many identical items on the ground, removing!");
                            item.Delete();
                        }

                        eable.Free();
                    }
                    #endregion

                    if (from.AccessLevel > AccessLevel.Player)
						CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

				}

				if (num == 0)
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if (queryFactionImbue)
					from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
				else if (!tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				else if (num > 0)
					from.SendLocalizedMessage(num);
			}
			else if (!allRequiredSkills)
				if (!tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				else
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
			else
			{
				ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
				{
					if (!tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				//tool.UsesRemaining--;

                if (tool is WeaversSpool)
                    tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (!tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
				else if (num > 0)
					from.SendLocalizedMessage(num);
			}
		}
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                }
                else
                {
                    from.SendLocalizedMessage(badCraft);
                }

                return;
            }

            int    checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }
                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }
                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }
            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }
                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }
                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }

            bool toolBroken = false;

            int ignored    = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue    = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }
                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (craftSystem is DefBlacksmithy)
                {
                    AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
                    if (hammer != null && hammer != tool)
                    {
                        hammer.UsesRemaining--;
                        if (hammer.UsesRemaining < 1)
                        {
                            hammer.Delete();
                        }
                    }
                }

                if (tool.UsesRemaining < 1)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800);                       // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    if (item is ICraftable)
                    {
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    }
                    else if (item.Hue == 0)
                    {
                        item.Hue = resHue;
                    }

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                        {
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        }
                        else
                        {
                            item.Amount = maxAmount;
                        }
                    }

                    from.AddToBackpack(item);

                    if (from.AccessLevel > AccessLevel.Player)
                    {
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);
                    }

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                {
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
                }

                bool queryFactionImbue    = false;
                int  availableSilver      = 0;
                FactionItemDefinition def = null;
                Faction faction           = null;

                if (item is IFactionItem)
                {
                    def = FactionItemDefinition.Identify(item);

                    if (def != null)
                    {
                        faction = Faction.Find(from);

                        if (faction != null)
                        {
                            Town town = Town.FromRegion(from.Region);

                            if (town != null && town.Owner == faction)
                            {
                                Container pack = from.Backpack;

                                if (pack != null)
                                {
                                    availableSilver = pack.GetAmount(typeof(Silver));

                                    if (availableSilver >= def.SilverCost)
                                    {
                                        queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
                                    }
                                }
                            }
                        }
                    }
                }

                // TODO: Scroll imbuing

                if (queryFactionImbue)
                {
                    from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
                }
                else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                }
                else
                {
                    from.SendLocalizedMessage(1044153);                       // You don't have the required skills to attempt this item.
                }
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int         resHue      = 0;
                int         maxAmount   = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }
                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }
                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }
            }
        }
Beispiel #6
0
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                }
                else
                {
                    from.SendLocalizedMessage(badCraft);
                }

                return;
            }

            int    checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }

                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }

                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }

            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                }

                else if (checkMessage is int && (int)checkMessage > 0)
                {
                    from.SendLocalizedMessage((int)checkMessage);
                }

                else if (checkMessage is string)
                {
                    from.SendMessage((string)checkMessage);
                }

                return;
            }

            bool toolBroken = false;

            int ignored    = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue    = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }

                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }

                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }

                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }

                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (craftSystem is DefBlacksmithy)
                {
                    AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;

                    if (hammer != null && hammer != tool)
                    {
                        hammer.UsesRemaining--;

                        if (hammer.UsesRemaining < 1)
                        {
                            hammer.Delete();
                        }
                    }
                }

                if (tool.UsesRemaining < 1)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                int num = 0;

                Item item;

                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }

                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }

                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    if (item is ICraftable)
                    {
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);

                        //TEST: CHECK THIS
                        if (craftSystem is DefCarpentry)
                        {
                            item.Hue = resHue;
                        }
                    }

                    else if (item.Hue == 0 && resHue != 0)
                    {
                        item.Hue = resHue;
                    }

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                        {
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        }

                        else
                        {
                            item.Amount = maxAmount;
                        }
                    }

                    item.CraftedBy   = from;
                    item.CrafterName = from.RawName;
                    item.ItemGroup   = ItemGroupType.Crafted;

                    if (m_Count > 1)
                    {
                        if (item.Stackable)
                        {
                            item.Amount = m_Count;
                            from.AddToBackpack(item);
                        }

                        else
                        {
                            for (int a = 0; a < m_Count; a++)
                            {
                                Item duplicate = Dupe.DupeItem(item);

                                if (duplicate != null)
                                {
                                    from.AddToBackpack(duplicate);
                                }
                            }
                        }
                    }

                    else
                    {
                        from.AddToBackpack(item);
                    }

                    if (from.AccessLevel > AccessLevel.Player)
                    {
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);
                    }
                }

                if (num == 0)
                {
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
                }

                bool queryFactionImbue = false;

                int availableSilver = 0;

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }

                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }
            }

            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                }

                else
                {
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
                }
            }

            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);

                int resHue    = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    {
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    }

                    else if (message is int && (int)message > 0)
                    {
                        from.SendLocalizedMessage((int)message);
                    }

                    else if (message is string)
                    {
                        from.SendMessage((string)message);
                    }

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1)
                {
                    toolBroken = true;
                }

                if (toolBroken)
                {
                    tool.Delete();
                }

                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                {
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }

                else if (num > 0)
                {
                    from.SendLocalizedMessage(num);
                }
            }
        }
		public void CompleteCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft )
		{
			int badCraft = craftSystem.CanCraft( from, tool, m_Type );

			if ( badCraft > 0 )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, badCraft ) );
				else
					from.SendLocalizedMessage( badCraft );

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}
			else if ( !ConsumeAttributes( from, ref checkMessage, false ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if ( CheckSkills( from, typeRes, craftSystem, ref ignored, ref allRequiredSkills ) )
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}
				else if ( !ConsumeAttributes( from, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( craftSystem is DefBlacksmithy )
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer( Layer.OneHanded ) as AncientSmithyHammer;
					if ( hammer != null && hammer != tool )
					{
						hammer.UsesRemaining--;
						if ( hammer.UsesRemaining < 1 )
							hammer.Delete();
					}
				}

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				int num = 0;

				Item item;
				if ( customCraft != null )
				{
					item = customCraft.CompleteCraft( out num );
				}
				else if ( typeof( MapItem ).IsAssignableFrom( ItemType ) && from.Map != Map.Trammel && from.Map != Map.Felucca )
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage( 1070800 ); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance( ItemType ) as Item;
				}

				if ( item != null )
				{

					if ( item is BaseWeapon )
						((BaseWeapon)item).Identified = true;
					if ( item is BaseArmor )
						((BaseArmor)item).Identified = true;
					if ( item is BaseClothing )
						((BaseClothing)item).Identified = true;
					if ( item is BaseJewel )
						((BaseJewel)item).Identified = true;
				
					//For new boards system
					if ( item is Board )
					{
						Type resourceType = typeRes;
						if ( resourceType == null )
							resourceType = Ressources.GetAt( 0 ).ItemType;

						CraftResource thisResource = CraftResources.GetFromType( resourceType );
						
						switch ( thisResource )
						{
							case CraftResource.Pine: 	item = new PineBoard(); break;
							case CraftResource.Cedar: 	item = new CedarBoard(); break;
							case CraftResource.Cherry: 	item = new CherryBoard(); break;
							case CraftResource.Mahogany: 	item = new MahoganyBoard(); break;
							case CraftResource.Oak: 	item = new OakBoard(); break;
							case CraftResource.Ash: 	item = new AshBoard(); break;
							case CraftResource.Yew: 	item = new YewBoard(); break;
							case CraftResource.Heartwood: 	item = new HeartwoodBoard(); break;
							case CraftResource.Bloodwood: 	item = new BloodwoodBoard(); break;
							case CraftResource.Frostwood: 	item = new FrostwoodBoard(); break;
							default: item = new Board(); break;
						}
						
					}
					//end for new boards system
					
					//For new marble system
					if ( item is Marble )
					{
						Type resourceType = typeRes;
						if ( resourceType == null )
							resourceType = Ressources.GetAt( 0 ).ItemType;

						CraftResource thisResource = CraftResources.GetFromType( resourceType );
						
						switch ( thisResource )
						{
							case CraftResource.DullCopper: 		item = new DullCopperMarble(); break;
							case CraftResource.ShadowIron: 		item = new ShadowIronMarble(); break;
							case CraftResource.Copper: 		item = new CopperMarble(); break;
							case CraftResource.Bronze: 		item = new BronzeMarble(); break;
							case CraftResource.Gold: 		item = new GoldMarble(); break;
							case CraftResource.Agapite: 		item = new AgapiteMarble(); break;
							case CraftResource.Verite: 		item = new VeriteMarble(); break;
							case CraftResource.Valorite: 		item = new ValoriteMarble(); break;
							case CraftResource.Silver: 		item = new SilverMarble(); break;
							case CraftResource.Platinum: 		item = new PlatinumMarble(); break;
							case CraftResource.Mythril: 		item = new MythrilMarble(); break;
							case CraftResource.Obsidian: 		item = new ObsidianMarble(); break;
							case CraftResource.Jade: 		item = new JadeMarble(); break;
							case CraftResource.Moonstone: 		item = new MoonstoneMarble(); break;
							case CraftResource.Sunstone: 		item = new SunstoneMarble(); break;
							case CraftResource.Bloodstone: 		item = new BloodstoneMarble(); break;
							default: item = new Marble(); break;
						}
						
					}
					//end for new marble system

					if( item is ICraftable )
						endquality = ((ICraftable)item).OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, this, resHue );
					else if ( item.Hue == 0 )
						item.Hue = resHue;

					if ( maxAmount > 0 )
					{
						if ( !item.Stackable && item is IUsesRemaining )
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
						item.Amount = maxAmount;
					}

					from.AddToBackpack( item );

					//from.PlaySound( 0x57 );
				}

				if ( num == 0 )
					num = craftSystem.PlayEndingEffect( from, false, true, toolBroken, endquality, makersMark, this );

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if ( item is IFactionItem )
				{
					def = FactionItemDefinition.Identify( item );

					if ( def != null )
					{
						faction = Faction.Find( from );

						if ( faction != null )
						{
							Town town = Town.FromRegion( from.Region );

							if ( town != null && town.Owner == faction )
							{
								Container pack = from.Backpack;

								if ( pack != null )
								{
									availableSilver = pack.GetAmount( typeof( Silver ) );

									if ( availableSilver >= def.SilverCost )
										queryFactionImbue = Faction.IsNearType( from, def.VendorType, 12 );
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if ( queryFactionImbue )
					from.SendGump( new FactionImbueGump( quality, item, from, craftSystem, tool, num, availableSilver, faction, def ) );
				else if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
			else if ( !allRequiredSkills )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, 1044153 ) );
				else
					from.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
			}
			else
			{
				ConsumeType consumeType = ( UseAllRes ? ConsumeType.Half : ConsumeType.All );
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect( from, true, true, toolBroken, endquality, false, this );

				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
		}
Beispiel #8
0
		public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

			if (badCraft > 0)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
				else
					from.SendLocalizedMessage(badCraft);

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}
			else if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}

			bool toolBroken = false;
			int ignored = 1;
			int endquality = 1;
			bool allRequiredSkills = true;

			// pla, 01/04/07
			// -----------------------------------------------------------------
			// Additional checks required here to prevent skill gain exploit with special dye tubs.               
			if (craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye)))
			{
				// note here that if lighten or darken was chosen, there will always be at least one special tub,
				// as it's set as a resource requirement.
				if (m_NameString == "> Darken the mix" || m_NameString == "> Lighten the mix")
				{
					// darken/lighten requires a special tub
					// Get list of all special tubs
					Item[] sdtubs = ((Container)from.Backpack).FindItemsByType(typeof(SpecialDyeTub), true);
					SpecialDyeTub sdtub;

					if (sdtubs.Length == 0)
					{
						//should be impossible as in reqs
						return;
					}
					else if (sdtubs.Length == 1)
					{
						// in this case we have just one tub.  This means we will leave skill gain and execution to the 
						// standard craft code below.  However, we need to first check if the tub can be lightened/darkened,
						// and if not then return to prevent skill gain with no resource use.
						sdtub = (SpecialDyeTub)sdtubs[0];
						if (sdtub != null)
						{
							if (m_NameString == "> Darken the mix")
							{
								if (!sdtub.CanDarken)
								{
									from.SendMessage("You attempt to darken the mix, but it will go no darker.");
									from.SendGump(new CraftGump(from, craftSystem, tool, 0));
									return;
								}
							}
							else
							{
								if (!sdtub.CanLighten)
								{
									from.SendMessage("You attempt to lighten the mix, but it will go no lighter.");
									from.SendGump(new CraftGump(from, craftSystem, tool, 0));
									return;
								}
							}
						}

					}
					else if (sdtubs.Length > 1)
					{
						// in this case we have more than one possible tub to select so we hand execution over to the target.
						//target also deals with all skill gain and failure/tool use etc.
						int resHue = 0;
						int maxAmount = 0;
						object message = null;
						from.SendMessage("Select the dye tub you wish to use for the process.");
						from.Target = new SpecialDyeTubTarget(this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, m_NameString, (m_NameString == "> Darken the mix" ? 1 : 2), tool);
						//and now return to prevent the rest of the code executing
						return;
					}
				}
				else
				{
					// Create/append dye.  This can either add to a same coloured special tub, or a fresh non-special tub.
					// So first we find all the valid tubs...
					Item[] dtubs = ((Container)from.Backpack).FindItemsByType(typeof(DyeTub), true);

					int iFound = 0;
					if (dtubs.Length > 0)
					{
						for (int i = 0; i < dtubs.Length; i++)
						{
							if (dtubs[i] is SpecialDyeTub)
							{
								// Is the same color?
								if (((SpecialDyeTub)dtubs[i]).StoredColorName == m_NameString && ((SpecialDyeTub)dtubs[i]).Uses < 100 && !((SpecialDyeTub)dtubs[i]).Prepped)
								{
									iFound++;
								}
							}
							else
							{
								iFound++;
							}
						}
					}

					if (iFound == 0)
					{
						from.SendMessage("You need a fresh dye tub or one that is not yet full and of the same color as the dye you are preparing.");
						from.SendGump(new CraftGump(from, craftSystem, tool, 0));
						return;
					}
					else if (iFound == 1)
					{
						// once again if no target is required then we just let it fall through
					}
					else if (iFound > 1)
					{
						//ok in this case we found more than one valid tub so hand execution over to the target and end
						int resHue = 0;
						int maxAmount = 0;
						object message = null;
						from.SendMessage("Select the dye tub you wish to use for the process.");
						from.Target = new SpecialDyeTubTarget(this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, m_NameString, 0, tool);
						return;
					}
				}
			} // ----------------------------------------------------------------- /

			//This check is where skill is (possibly) gained!  
			//PLA: 04/06/09 - Prevent skillgain from special tubs entirely
			if (!(craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye))))
			{
				CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills);
			}

			if (quality >= 0)
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				ConsumeType ct = ConsumeType.All;

				// erl: if this is special dye, forget about consumption for now
				// ..
				if (craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye)))
					ct = ConsumeType.None;
				// ..

				// Not enough resource to craft it				ha
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ct, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				if (!ConsumeAttributes(from, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// Adam: this is it. Make the item
				Item item = Activator.CreateInstance(ItemType) as Item;


				bool bTinkerTrap = false;

				if (item != null)
				{
					// Adam: mark it as PlayerCrafted
					item.PlayerCrafted = true;

					if (item is BaseWeapon)
					{
						BaseWeapon weapon = (BaseWeapon)item;
						weapon.Quality = (WeaponQuality)quality;
						endquality = quality;

						if (makersMark)
							weapon.Crafter = from;

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// weapon.PlayerConstructed = true;

						/*if ( Core.AOS )
						{
							Type resourceType = typeRes;

							if ( resourceType == null )
								resourceType = Ressources.GetAt( 0 ).ItemType;

							weapon.Resource = CraftResources.GetFromType( resourceType );

							CraftContext context = craftSystem.GetContext( from );

							if ( context != null && context.DoNotColor )
								weapon.Hue = 0;

							if ( tool is BaseRunicTool )
								((BaseRunicTool)tool).ApplyAttributesTo( weapon );

							if ( quality == 2 )
							{
								if ( weapon.Attributes.WeaponDamage > 35 )
									weapon.Attributes.WeaponDamage -= 20;
								else
									weapon.Attributes.WeaponDamage = 15;
							}
						}
						else
						*/
						if (tool is BaseRunicTool)
						{
							Type resourceType = typeRes;

							if (resourceType == null)
								resourceType = Ressources.GetAt(0).ItemType;

							CraftResource thisResource = CraftResources.GetFromType(resourceType);

							if (thisResource == ((BaseRunicTool)tool).Resource)
							{
								weapon.Resource = thisResource;

								CraftContext context = craftSystem.GetContext(from);

								if (context != null && context.DoNotColor)
									weapon.Hue = 0;

								switch (thisResource)
								{
									case CraftResource.DullCopper:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Durable;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Accurate;
											break;
										}
									case CraftResource.ShadowIron:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Durable;
											weapon.DamageLevel = WeaponDamageLevel.Ruin;
											break;
										}
									case CraftResource.Copper:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Fortified;
											weapon.DamageLevel = WeaponDamageLevel.Ruin;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
											break;
										}
									case CraftResource.Bronze:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Fortified;
											weapon.DamageLevel = WeaponDamageLevel.Might;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
											break;
										}
									case CraftResource.Gold:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Force;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Eminently;
											break;
										}
									case CraftResource.Agapite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Power;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Eminently;
											break;
										}
									case CraftResource.Verite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Power;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Exceedingly;
											break;
										}
									case CraftResource.Valorite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Vanq;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Supremely;
											break;
										}
								}
							}
						}
					}
					else if (item is BaseArmor)
					{
						BaseArmor armor = (BaseArmor)item;
						armor.Quality = (ArmorQuality)quality;
						endquality = quality;

						if (makersMark)
							armor.Crafter = from;

						Type resourceType = typeRes;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						armor.Resource = CraftResources.GetFromType(resourceType);

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// armor.PlayerConstructed = true;

						CraftContext context = craftSystem.GetContext(from);

						if (context != null && context.DoNotColor)
							armor.Hue = 0;

						if (quality == 2)
							armor.DistributeBonuses((tool is BaseRunicTool ? 6 : 14));

						if (Core.AOS && tool is BaseRunicTool)
							((BaseRunicTool)tool).ApplyAttributesTo(armor);
					}
					else if (item is FullBookcase || item is FullBookcase2 || item is FullBookcase3)
					{
						// Does it now become a ruined bookcase? 5% chance.

						if (Utility.RandomDouble() > 0.95)
						{
							from.SendMessage("You craft the bookcase, but it is ruined.");

							item.Delete();
							item = new RuinedBookcase();
							item.Movable = true;
						}
						else
							from.SendMessage("You finish the bookcase and fill it with books.");

						// Consume single charge from scribe pen...

						Item[] spens = ((Container)from.Backpack).FindItemsByType(typeof(ScribesPen), true);

						if (--((ScribesPen)spens[0]).UsesRemaining == 0)
						{
							from.SendMessage("You have worn out your tool!");
							spens[0].Delete();
						}

					}
					else if (item is DragonBardingDeed)
					{
						DragonBardingDeed deed = (DragonBardingDeed)item;

						deed.Exceptional = (quality >= 2);
						endquality = quality;

						if (makersMark)
							deed.Crafter = from;

						Type resourceType = typeRes;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						deed.Resource = CraftResources.GetFromType(resourceType);

						CraftContext context = craftSystem.GetContext(from);

						if (context != null && context.DoNotColor)
							deed.Hue = 0;
					}
					else if (item is BaseInstrument)
					{
						BaseInstrument instrument = (BaseInstrument)item;

						instrument.Quality = (InstrumentQuality)quality;
						endquality = quality;

						if (makersMark)
							instrument.Crafter = from;
					}
					else if (item is BaseJewel)
					{
						BaseJewel jewel = (BaseJewel)item;

						Type resourceType = typeRes;
						endquality = quality;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						jewel.Resource = CraftResources.GetFromType(resourceType);

						if (1 < Ressources.Count)
						{
							resourceType = Ressources.GetAt(1).ItemType;

							if (resourceType == typeof(StarSapphire))
								jewel.GemType = GemType.StarSapphire;
							else if (resourceType == typeof(Emerald))
								jewel.GemType = GemType.Emerald;
							else if (resourceType == typeof(Sapphire))
								jewel.GemType = GemType.Sapphire;
							else if (resourceType == typeof(Ruby))
								jewel.GemType = GemType.Ruby;
							else if (resourceType == typeof(Citrine))
								jewel.GemType = GemType.Citrine;
							else if (resourceType == typeof(Amethyst))
								jewel.GemType = GemType.Amethyst;
							else if (resourceType == typeof(Tourmaline))
								jewel.GemType = GemType.Tourmaline;
							else if (resourceType == typeof(Amber))
								jewel.GemType = GemType.Amber;
							else if (resourceType == typeof(Diamond))
								jewel.GemType = GemType.Diamond;
						}

						if (makersMark)
							jewel.Crafter = from;

						jewel.Quality = (JewelQuality)quality;
					}
					else if (item is BaseClothing)
					{
						BaseClothing clothing = (BaseClothing)item;
						clothing.Quality = (ClothingQuality)quality;
						endquality = quality;

						if (makersMark)
							clothing.Crafter = from;

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// clothing.PlayerConstructed = true;

						if (item is BaseShoes)
						{
							BaseShoes shoes = (BaseShoes)item;

							if (shoes.Resource != CraftResource.None)
							{
								Type resourceType = typeRes;

								if (resourceType == null)
									resourceType = Ressources.GetAt(0).ItemType;

								shoes.Resource = CraftResources.GetFromType(resourceType);

								CraftContext context = craftSystem.GetContext(from);

								if (context != null && context.DoNotColor)
									shoes.Hue = 0;
							}
							else
							{
								shoes.Hue = resHue;
							}
						}
						else if ((item is BaseGloves) && (resHue == 0))
						{
							clothing.Hue = 1001;
							// Rhi: The default color for cloth gloves should be white, 
							// not the leather gloves color, which is what it will be if the hue is 0.
						}
						else
						{
							clothing.Hue = resHue;
						}

						// erl: give clothing initial hitpoint values
						// ..

						int iMax = clothing.InitMaxHits;
						int iMin = clothing.InitMinHits;

						if (clothing.Quality == ClothingQuality.Exceptional)
						{

							// Add 50% to both

							iMax = (iMax * 3) / 2; // Fixed order of precedence bug
							iMin = (iMin * 3) / 2;

							// make exceptional clothes newbied

							clothing.LootType = LootType.Newbied;
						}
						else if (clothing.Quality == ClothingQuality.Low)
						{
							// Lose 20% to both

							iMax = (iMax * 4) / 5; // Fixed order of precedence bug
							iMin = (iMin * 4) / 5;
						}

						clothing.HitPoints = clothing.MaxHitPoints = (short)Utility.RandomMinMax(iMin, iMax);

						// ..

					}
					else if (item is BaseTool || item is BaseHarvestTool && quality == 2)
					{
						endquality = quality;

						if (item is BaseTool)
							((BaseTool)item).UsesRemaining *= 3;
						else
							((BaseHarvestTool)item).UsesRemaining *= 3;
					}
					else if (item is MapItem)
					{
						((MapItem)item).CraftInit(from);
					}
					else if (item is LockableContainer)
					{
						if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
						{
							LockableContainer cont = (LockableContainer)item;

							from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.

							Key key = new Key(KeyType.Copper, Key.RandomValue());

							cont.KeyValue = key.KeyValue;
							cont.DropItem(key);
							/*
														double tinkering = from.Skills[SkillName.Tinkering].Value;
														int level = (int)(tinkering * 0.8);

														cont.RequiredSkill = level - 4;
														cont.LockLevel = level - 14;
														cont.MaxLockLevel = level + 35;

														if ( cont.LockLevel == 0 )
															cont.LockLevel = -1;
														else if ( cont.LockLevel > 95 )
															cont.LockLevel = 95;

														if ( cont.RequiredSkill > 95 )
															cont.RequiredSkill = 95;

														if ( cont.MaxLockLevel > 95 )
															cont.MaxLockLevel = 95;
							Commented out by darva to try new tinker lock strength code.*/

							double tinkering = from.Skills[SkillName.Tinkering].Value;
							int level = (int)(tinkering);
							cont.RequiredSkill = 36;
							if (level >= 65)
								cont.RequiredSkill = 76;
							if (level >= 80)
								cont.RequiredSkill = 84;
							if (level >= 90)
								cont.RequiredSkill = 92;
							if (level >= 100)
								cont.RequiredSkill = 100;
							cont.LockLevel = cont.RequiredSkill - 10;
							cont.MaxLockLevel = cont.RequiredSkill + 40;


						}
						else
						{
							from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
						}
					}
					else if (item is Runebook)
					{
						int charges = 5 + quality + (int)(from.Skills[SkillName.Inscribe].Value / 30);
						endquality = quality;

						if (charges > 10)
							charges = 10;

						((Runebook)item).MaxCharges = charges;

						if (makersMark)
							((Runebook)item).Crafter = from;

						((Runebook)item).Quality = (RunebookQuality)quality;
					}
					else if (item is Bola)
					{
						Bola b = (Bola)item;
						b.Quality = (WeaponQuality)quality;
						endquality = quality;

						if (makersMark)
							b.Crafter = from;
					}
					else if (item.Hue == 0)
					{
						item.Hue = resHue;
					}

					if (maxAmount > 0)
						item.Amount = maxAmount;

					// **********************************************

					if (craftSystem is DefAlchemy && item is BasePotion)
					{
						BasePotion pot = (BasePotion)item;

						Container pack = from.Backpack;

						if (pack != null)
						{
							Item[] kegs = pack.FindItemsByType(typeof(PotionKeg), true);

							for (int i = 0; i < kegs.Length; ++i)
							{
								PotionKeg keg = kegs[i] as PotionKeg;

								if (keg == null)
									continue;

								if (keg.Held <= 0 || keg.Held >= 100)
									continue;

								if (keg.Type != pot.PotionEffect)
									continue;

								++keg.Held;
								item.Delete();
								item = new Bottle();

								endquality = -1; // signal placed in keg

								break;
							}
						}
					}
					if (craftSystem is DefAlchemy && (item is SpecialDye || item is SpecialDyeTub))
					{
						// Which special dye tub do we want to use?

						Item[] sdtubs = ((Container)from.Backpack).FindItemsByType(typeof(SpecialDyeTub), true);
						SpecialDyeTub sdtub;

						if (m_NameString == "> Darken the mix" || m_NameString == "> Lighten the mix" && sdtubs.Length > 0)
						{
							sdtub = (SpecialDyeTub)sdtubs[0];

							if (sdtubs.Length > 1)
							{
								// Pla, 04/01/07
								// This code will never be called now but left it in for sanity.
								// -----------------------------------------------------------------
								// Let the target take over from here
								//from.Target = new SpecialDyeTubTarget( this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, ref item, m_NameString, (m_NameString == "> Darken the mix" ? 1 : 2) );
								//from.SendMessage("Select the dye tub you wish to use for the process.");
							}
							else
							{
								int iConsume = 0;

								if (m_NameString == "> Darken the mix")
								{
									if (sdtub.DarkenMix())
									{
										from.SendMessage("You darken the mix with black pearl...");
										double dCalc = sdtub.Uses;
										dCalc /= 5;
										iConsume = ((int)dCalc) + 1;
									}
									else //pla: This will never happen now
										from.SendMessage("You attempt to darken the mix, but it will go no darker.");

								}
								else
								{
									if (sdtub.LightenMix())
									{
										from.SendMessage("You lighten the mix with sulfurous ash...");
										double dCalc = sdtub.Uses;
										dCalc /= 5;
										iConsume = ((int)dCalc) + 1;
									}
									else //pla: This will never happen now
										from.SendMessage("You attempt to lighten the mix, but it will go no lighter.");
								}

								for (int i = 0; i < iConsume; i++)
									ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message);

								from.PlaySound(0x242);
							}
						}
						else
						{
							// Make sure they've got a regular dye tub / a special one of the same color

							Item[] dtub = ((Container)from.Backpack).FindItemsByType(typeof(DyeTub), true);
							DyeTub dt = null;

							int iFound = 0;

							if (dtub.Length > 0)
							{
								for (int i = 0; i < dtub.Length; i++)
								{
									if (dtub[i] is SpecialDyeTub)
									{
										// Is the same color?
										if (((SpecialDyeTub)dtub[i]).StoredColorName == m_NameString && ((SpecialDyeTub)dtub[i]).Uses < 100 && !((SpecialDyeTub)dtub[i]).Prepped)
										{
											dt = (DyeTub)dtub[i];
											iFound++;
										}

										continue;
									}
									else
									{
										dt = (DyeTub)dtub[i];
										iFound++;
									}
								}
							}

							sdtub = (SpecialDyeTub)item;

							if (dt == null)
							{
								from.SendMessage("You need a fresh dye tub or one that is not yet full and of the same color as the dye you are preparing.");
								sdtub.Delete();
							}
							else
							{
								if (iFound > 1)
								{
									// Pla, 04/01/07
									// This code will never be called now but left it in for sanity
									// -----------------------------------------------------------------
									// Let the target take over from here
									//from.Target = new SpecialDyeTubTarget( this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, ref item, m_NameString, 0 );
									//from.SendMessage("Select the dye tub you wish to use for the process.");
								}
								else
								{

									if (dt is SpecialDyeTub)
									{
										sdtub.Delete();
										((SpecialDyeTub)dt).Uses++;
										from.SendMessage("You mix the dye and add it to an existing batch.");
									}
									else
									{
										sdtub.StoreColor(m_NameString);
										dt.Delete();
										from.SendMessage("You successfully mix the dye.");
										from.AddToBackpack(item);
									}
									ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message);
								}
							}
						}
					}

					if (craftSystem is DefTinkering &&
						item is BaseTinkerTrap)
					{
						//Need to send target cursor to target
						//the trappable container
						bTinkerTrap = true;

						int power = (int)from.Skills[SkillName.Tinkering].Value + Utility.Random(0, 15);
						if (power <= 10) power = 10;
						((BaseTinkerTrap)item).Power = power;
						from.SendMessage("Target the container you wish to trap.");
						from.Target = new TrappableContainerTarget(this, item, craftSystem, toolBroken, tool);
					}

					if (!bTinkerTrap && (!(item is SpecialDyeTub || item is SpecialDye)))
					{
						from.AddToBackpack(item);
					}

					//from.PlaySound( 0x57 );
				}

				if (!bTinkerTrap)
				{
					int num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, num));
					else if (num > 0)
						from.SendLocalizedMessage(num);
				}
			}
			else if (!allRequiredSkills)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				else
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
			}
			else
			{

				ConsumeType consumeType = (UseAllRes ? ConsumeType.Fail : ConsumeType.Half);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				else if (num > 0)
					from.SendLocalizedMessage(num);
			}
		}
		public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

			if (badCraft > 0)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
				else
					from.SendLocalizedMessage(badCraft);

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}
			else if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}
				else if (!ConsumeAttributes(from, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (craftSystem is DefBlacksmithy)
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;

					if (hammer != null && hammer != tool)
					{
						#region Mondain's Legacy
						if (hammer is HammerOfHephaestus)
						{
							if (hammer.UsesRemaining > 0)
								hammer.UsesRemaining--;

							if (hammer.UsesRemaining < 1)
								from.PlaceInBackpack(hammer);
						}
						else
						{
							hammer.UsesRemaining--;

							if (hammer.UsesRemaining < 1)
								hammer.Delete();
						}
						#endregion
					}
				}

				#region Mondain's Legacy
				if (tool is HammerOfHephaestus)
				{
					if (tool.UsesRemaining < 1)
						tool.UsesRemaining = 0;
				}
				else
				{
					if (tool.UsesRemaining < 1)
						toolBroken = true;

					if (toolBroken)
						tool.Delete();
				}
				#endregion

				int num = 0;

				Item item;
				if (customCraft != null)
				{
					item = customCraft.CompleteCraft(out num);
				}
				else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance(ItemType) as Item;
				}

				if (item != null)
				{
					#region Mondain's Legacy
					if (item is Board)
					{
						Type resourceType = typeRes;

						if (resourceType == null)
							resourceType = Resources.GetAt(0).ItemType;

						CraftResource thisResource = CraftResources.GetFromType(resourceType);

						switch (thisResource)
						{
							case CraftResource.OakWood: item = new OakBoard(); break;
							case CraftResource.AshWood: item = new AshBoard(); break;
							case CraftResource.YewWood: item = new YewBoard(); break;
							case CraftResource.Heartwood: item = new HeartwoodBoard(); break;
							case CraftResource.Bloodwood: item = new BloodwoodBoard(); break;
							case CraftResource.Frostwood: item = new FrostwoodBoard(); break;
							default: item = new Board(); break;
						}
					}
					#endregion

					if (item is ICraftable)
						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
					else if (item.Hue == 0)
						item.Hue = resHue;

					if (maxAmount > 0)
					{
						if (!item.Stackable && item is IUsesRemaining)
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
							item.Amount = maxAmount;
					}

					from.AddToBackpack(item);

//I Added FOR CRAFTBAG                    
                    Container craftbag = GetCraftBag(from);
                    if (!craftbag.TryDropItem(from, item, false))
                    {
                        from.AddToBackpack(item);
                    }
//I Added For craftbacg above. The original below
//originaly was there above                    from.AddToBackpack(item);
					if (from.AccessLevel > AccessLevel.Player)
						CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

					//from.PlaySound( 0x57 );
				}

				if (num == 0)
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
								}
							}
						}
					}
				}

                // TODO: Scroll imbuing

                if (queryFactionImbue)
                    from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
                else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
//I added for autoloop                	
                {
                    CraftContext context = craftSystem.GetContext(from);
                    if (context != null && context.AutoLoop)
                    {
                        context.Count++;
                        if (context.TotalCount == 0 || context.Count < context.TotalCount)
                        {
                            this.Craft(from, craftSystem, typeRes, tool);
                        }
                        else
                            from.SendGump(new CraftGump(from, craftSystem, tool, num));
                    }
                    else
                        from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
                	
//I ADDED autoloop this originaly there                   from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                else
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int resHue = 0;
                int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
//I added auto loop
                 {
                    CraftContext context = craftSystem.GetContext(from);
                    if (context != null && context.AutoLoop)
                    {
                        context.Count++;
                        if (context.TotalCount == 0 || context.Count < context.TotalCount)
                        {
                            this.Craft(from, craftSystem, typeRes, tool);
                        }
                        else
                            from.SendGump(new CraftGump(from, craftSystem, tool, num));
                    }
                    else
                        from.SendGump(new CraftGump(from, craftSystem, tool, num));
                }
//I added autoloop this originaly there                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
        }
Beispiel #10
0
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                else
                    from.SendLocalizedMessage(badCraft);

                return;
            }

            int checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }
            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }

            bool toolBroken = false;

            int ignored = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }
                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    if (item is ICraftable)
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    else if (item.Hue == 0)
                        item.Hue = resHue;

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        else
                            item.Amount = maxAmount;
                    }

                    from.AddToBackpack(item);

                    if (from.AccessLevel > AccessLevel.Player)
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
                
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                else
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
        }
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                else
                    from.SendLocalizedMessage(badCraft);

                return;
            }

            int checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }
            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }

            bool toolBroken = false;

            int ignored = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }
                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (craftSystem is DefBlacksmithy)
                {
                    AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
                    if (hammer != null && hammer != tool)
                    {
                        #region Mondain's Legacy
                        if (hammer is HammerOfHephaestus)
                        {
                            if (hammer.UsesRemaining > 0)
                                hammer.UsesRemaining--;

                            if (hammer.UsesRemaining < 1)
                                from.PlaceInBackpack(hammer);
                        }
                        else
                        {
                            hammer.UsesRemaining--;

                            if (hammer.UsesRemaining < 1)
                                hammer.Delete();
                        }
                        #endregion
                    }
                }

                #region Mondain's Legacy
                if (tool is HammerOfHephaestus)
                {
                    if (tool.UsesRemaining < 1)
                        tool.UsesRemaining = 0;
                }
                else
                {
                    if (tool.UsesRemaining < 1)
                        toolBroken = true;

                    if (toolBroken)
                        tool.Delete();
                }
                #endregion

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    #region Mondain's Legacy
                    if (item is Board)
                    {
                        Type resourceType = typeRes;

                        if (resourceType == null)
                            resourceType = Ressources.GetAt(0).ItemType;

                        CraftResource thisResource = CraftResources.GetFromType(resourceType);

                        switch (thisResource)
                        {
                            case CraftResource.Oak: item = new OakBoard(); break;
                            case CraftResource.Ash: item = new AshBoard(); break;
                            case CraftResource.Yew: item = new YewBoard(); break;
                            case CraftResource.Heartwood: item = new HeartwoodBoard(); break;
                            case CraftResource.Bloodwood: item = new BloodwoodBoard(); break;
                            case CraftResource.Frostwood: item = new FrostwoodBoard(); break;
                            case CraftResource.Pine: item = new PineBoard(); break;
                            case CraftResource.Cedar: item = new CedarBoard(); break;
                            case CraftResource.Cherry: item = new CherryBoard(); break;
                            case CraftResource.Mahogany: item = new MahoganyBoard(); break;
                            default: item = new Board(); break;
                        }
                    }
                    #endregion

                    if (item is ICraftable)
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    else if (item.Hue == 0)
                        item.Hue = resHue;

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        else
                            item.Amount = maxAmount;
                    }
					
					#region Plant Pigments
					if( item is PlantPigment && ( craftSystem is DefAlchemy || craftSystem is DefCooking ) )
					{
						((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue);
					}
					
					if( item is NaturalDye && ( craftSystem is DefAlchemy || craftSystem is DefCooking ) )
					{
						((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue;
					}

                    if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking))
                    {
                        ((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(this.m_PlantHue).PlantHue;
                    }

                    if (item is BaseContainer && (craftSystem is DefBasketweaving))
                    {
                        ((BaseContainer)item).Hue = PlantHueInfo.GetInfo(this.m_PlantHue).Hue;
                    }
					#endregion
					
                    from.AddToBackpack(item);

                    //typeres amount quality  Type resourceType = typeRes;
                    if (!m_UseAllRes)
                    {
                        int m_TokensAmount = 1;

                        if (typeRes != null)
                        {
                            CraftResource thisResource = CraftResources.GetFromType(typeRes);
                            switch (thisResource)
                            {
                                default: m_TokensAmount *= 1; break;
                                case CraftResource.SpinedLeather: m_TokensAmount *= 2; break;
                                case CraftResource.HornedLeather: m_TokensAmount *= 3; break;
                                case CraftResource.BarbedLeather: m_TokensAmount *= 4; break;
                                case CraftResource.DaemonLeather: m_TokensAmount *= 5; break;
                                case CraftResource.DragonLeather: m_TokensAmount *= 6; break;
                                //case CraftResource.BlazeLeather: i_TokensAmount *= 7; break;
                                //case CraftResource.DaemonicLeather: i_TokensAmount *= 8; break;
                                //case CraftResource.ShadowLeather: i_TokensAmount *= 9; break;
                                //case CraftResource.FrostLeather: i_TokensAmount *= 10; break;
                                //case CraftResource.EtherealLeather: i_TokensAmount *= 11; break;
                                case CraftResource.DullCopper: m_TokensAmount *= 2; break;
                                case CraftResource.ShadowIron: m_TokensAmount *= 3; break;
                                case CraftResource.Copper: m_TokensAmount *= 4; break;
                                case CraftResource.Bronze: m_TokensAmount *= 5; break;
                                case CraftResource.Gold: m_TokensAmount *= 6; break;
                                case CraftResource.Agapite: m_TokensAmount *= 7; break;
                                case CraftResource.Verite: m_TokensAmount *= 8; break;
                                case CraftResource.Valorite: m_TokensAmount *= 9; break;
                                case CraftResource.Silver: m_TokensAmount *= 10; break;
                                case CraftResource.Jade: m_TokensAmount *= 11; break;
                                case CraftResource.Moonstone: m_TokensAmount *= 12; break;
                                case CraftResource.Sunstone: m_TokensAmount *= 13; break;
                                //case CraftResource.Platinum: i_TokensAmount *= 14; break;
                                case CraftResource.RedScales: m_TokensAmount *= 2; break;
                                case CraftResource.YellowScales: m_TokensAmount *= 3; break;
                                case CraftResource.BlackScales: m_TokensAmount *= 4; break;
                                case CraftResource.GreenScales: m_TokensAmount *= 5; break;
                                case CraftResource.WhiteScales: m_TokensAmount *= 6; break;
                                case CraftResource.BlueScales: m_TokensAmount *= 7; break;
                                //case CraftResource.CopperScales: i_TokensAmount *= 8; break;
                                //case CraftResource.SilverScales: i_TokensAmount *= 9; break;
                                //case CraftResource.GoldScales: i_TokensAmount *= 10; break;
                                case CraftResource.Pine: m_TokensAmount *= 2; break;
                                case CraftResource.Oak: m_TokensAmount *= 3; break;
                                case CraftResource.Ash: m_TokensAmount *= 4; break;
                                case CraftResource.Yew: m_TokensAmount *= 5; break;
                                //case CraftResource.Oak: m_TokensAmount *= 6; break;
                                case CraftResource.Cherry: m_TokensAmount *= 7; break;
                                case CraftResource.Cedar: m_TokensAmount *= 8; break;
                                case CraftResource.Mahogany: m_TokensAmount *= 9; break;
                                // case CraftResource.PurpleHeart: i_TokensAmount *= 10; break;
                                // case CraftResource.Redwood: i_TokensAmount *= 11; break;
                                // case CraftResource.Petrified: i_TokensAmount *= 12; break;
                                case CraftResource.Heartwood: m_TokensAmount *= 10; break;
                                case CraftResource.Bloodwood: m_TokensAmount *= 11; break;
                                case CraftResource.Frostwood: m_TokensAmount *= 12; break;
                            }
                        }
                        m_TokensAmount *= Ressources.GetAt(0).Amount;
                        double tok = m_TokensAmount;
                        if (quality == 2)
                            tok *= 1.35;
                        tok /= 8;
                        if (tok >= 1)
                            m_TokensAmount = (int)tok;
                        else
                            m_TokensAmount = 1;
                        TokenValidate.RewardTokens(from, m_TokensAmount);
                    }

                    if (from.AccessLevel > AccessLevel.Player)
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

                bool queryFactionImbue = false;
                int availableSilver = 0;
                FactionItemDefinition def = null;
                Faction faction = null;

                if (item is IFactionItem)
                {
                    def = FactionItemDefinition.Identify(item);

                    if (def != null)
                    {
                        faction = Faction.Find(from);

                        if (faction != null)
                        {
                            Town town = Town.FromRegion(from.Region);

                            if (town != null && town.Owner == faction)
                            {
                                Container pack = from.Backpack;

                                if (pack != null)
                                {
                                    availableSilver = pack.GetAmount(typeof(Silver));

                                    if (availableSilver >= def.SilverCost)
                                        queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
                                }
                            }
                        }
                    }
                }

                // TODO: Scroll imbuing

                if (queryFactionImbue)
                    from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
                else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                else
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
        }
Beispiel #12
0
		public void CompleteCraft(
			int quality,
			bool makersMark,
			Mobile from,
			CraftSystem craftSystem,
			Type typeRes,
			BaseTool tool,
			CustomCraft customCraft)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

			if (badCraft > 0)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
				}
				else
				{
					from.SendLocalizedMessage(badCraft);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				}
				else if (checkMessage is int && (int)checkMessage > 0)
				{
					from.SendLocalizedMessage((int)checkMessage);
				}
				else if (checkMessage is string)
				{
					from.SendMessage((string)checkMessage);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}
			else if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				}
				else if (checkMessage is int && (int)checkMessage > 0)
				{
					from.SendLocalizedMessage((int)checkMessage);
				}
				else if (checkMessage is string)
				{
					from.SendMessage((string)checkMessage);
				}

                AutoCraftTimer.EndTimer(from);

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}
				else if (!ConsumeAttributes(from, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}

				tool.UsesRemaining--;

				if (craftSystem is DefBlacksmithy)
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
					if (hammer != null && hammer != tool)
					{
						#region Mondain's Legacy
						if (hammer is HammerOfHephaestus)
						{
							if (hammer.UsesRemaining > 0)
							{
								hammer.UsesRemaining--;
							}

							if (hammer.UsesRemaining < 1)
							{
								from.PlaceInBackpack(hammer);
							}
						}
						else
						{
							hammer.UsesRemaining--;

							if (hammer.UsesRemaining < 1)
							{
								hammer.Delete();
							}
						}
						#endregion
					}
				}

				#region Mondain's Legacy
				if (tool is HammerOfHephaestus)
				{
					if (tool.UsesRemaining < 1)
					{
						tool.UsesRemaining = 0;
					}
				}
				else
				{
					if (tool.UsesRemaining < 1)
					{
						toolBroken = true;
					}

					if (toolBroken)
					{
						tool.Delete();
					}
				}
				#endregion

				int num = 0;

				Item item;
				if (customCraft != null)
				{
					item = customCraft.CompleteCraft(out num);
				}
				else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance(ItemType) as Item;
				}

				if (item != null)
				{
					#region Mondain's Legacy
					if (item is Board)
					{
						Type resourceType = typeRes;

						if (resourceType == null)
						{
							resourceType = Resources.GetAt(0).ItemType;
						}

						CraftResource thisResource = CraftResources.GetFromType(resourceType);

						switch (thisResource)
						{
							case CraftResource.OakWood:
								item = new OakBoard();
								break;
							case CraftResource.AshWood:
								item = new AshBoard();
								break;
							case CraftResource.YewWood:
								item = new YewBoard();
								break;
							case CraftResource.Heartwood:
								item = new HeartwoodBoard();
								break;
							case CraftResource.Bloodwood:
								item = new BloodwoodBoard();
								break;
							case CraftResource.Frostwood:
								item = new FrostwoodBoard();
								break;
							default:
								item = new Board();
								break;
						}
					}
					#endregion

					if (item is ICraftable)
					{
						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
					}
					else if (item is Food)
					{
						((Food)item).PlayerConstructed = true;
					}
					else if (item.Hue == 0)
					{
						item.Hue = resHue;
					}

					if (maxAmount > 0)
					{
						if (!item.Stackable && item is IUsesRemaining)
						{
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						}
						else
						{
							item.Amount = maxAmount;
						}
					}

					#region Plant Pigments
					if (item is PlantPigment && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue);
					}

					if (item is NaturalDye && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue;
					}

					if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking))
					{
						((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(m_PlantHue).PlantHue;
					}

					if (item is BaseContainer && (craftSystem is DefBasketweaving))
					{
						(item).Hue = PlantHueInfo.GetInfo(m_PlantHue).Hue;
					}

                    CraftContext context = craftSystem.GetContext(from);

                    if (context.QuestOption == CraftQuestOption.QuestItem)
                    {
                        PlayerMobile px = from as PlayerMobile;

                        if (!QuestHelper.CheckItem(px, item))
                            from.SendLocalizedMessage(1072355, null, 0x23); // That item does not match any of your quest criteria	
                    }
					#endregion

					if (tool.Parent is Container) {
					Container cntnr = (Container) tool.Parent;
                                        cntnr.TryDropItem(from, item, false);
					}
					else {
					from.AddToBackpack(item);
					}

					EventSink.InvokeCraftSuccess(new CraftSuccessEventArgs(from, item, tool));

					if (from.IsStaff())
					{
						CommandLogging.WriteLine(
							from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);
					}

                    AutoCraftTimer.OnSuccessfulCraft(from);
					//from.PlaySound( 0x57 );
				}

				if (num == 0)
				{
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
				}

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
									{
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
									}
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if (queryFactionImbue)
				{
					from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
				}
				else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				}
				else if (num > 0)
				{
					from.SendLocalizedMessage(num);
				}
			}
			else if (!allRequiredSkills)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				}
				else
				{
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
				}

                AutoCraftTimer.EndTimer(from);
			}
			else
			{
				ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					{
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					}
					else if (message is int && (int)message > 0)
					{
						from.SendLocalizedMessage((int)message);
					}
					else if (message is string)
					{
						from.SendMessage((string)message);
					}

                    AutoCraftTimer.EndTimer(from);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
				{
					toolBroken = true;
				}

				if (toolBroken)
				{
					tool.Delete();
				}

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
				{
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				}
				else if (num > 0)
				{
					from.SendLocalizedMessage(num);
				}
			}
		}