public MurlocForager() : base()
 {
     Name  = "Murloc Forager";
     Id    = 46;
     Model = 441;
     Level = RandomLevel(9, 10);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(9f,14f);
     AttackSpeed    = 2000;
     Block          = 2;
     ResistArcane   = 2;
     ResistFire     = 2;
     ResistFrost    = 2;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 2;
     BoundingRadius = 0.375300f;
     CombatReach    = 0.38f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 250;
     Size           = 1f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new EluniteSword());
     LearnSpell(3368, SpellsTypes.Healing);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocForagerDrops.MurlocForager, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 216, 9);
 }
Beispiel #2
0
      public Bluffwatcher() : base()
      {
          Name  = "Bluffwatcher";
          Id    = 3084;
          Model = 2141;
          Level = RandomLevel(50, 60);
          SetDamage(1f + 3f * Level, 1f + 3.5 * Level);
          AttackSpeed    = 2000;
          Armor          = 40 * Level;
          Block          = 2 * Level;
          Flags1         = 0x0480006;
          NpcFlags       = (int)NpcActions.Dialog;
          ResistFire     = 0;
          ResistFrost    = 0;
          ResistHoly     = 0;
          ResistNature   = 0;
          ResistShadow   = 0;
          Str            = (int)(Level / 1.5f);
          BoundingRadius = 0.9747f;
          CombatReach    = 4.0500f;
          Speed          = 3.8f;
          WalkSpeed      = 3.8f;
          RunSpeed       = 6.8f;
          Faction        = Factions.ThunderBluff;

          NpcType = (int)NpcTypes.Humanoid;
          Size    = 1.35f;
          //Elite=1;
          Equip(new Item(23198, InventoryTypes.TwoHanded, 2, 1, 1, 1, 0, 0, 0));                 //, new Item( 8106, InventoryTypes.Ranged, 2, 2, 2, 0, 0, 0, 0 ));
          Loots = new BaseTreasure[] { new BaseTreasure(ThunderBluffGuardsDrops.Bluffwatcher, 100f),
                                       new BaseTreasure(Drops.MoneyD, 100f) };
          /*****************************/
          BCAddon.Hp(this, 2228, 50);
          /*****************************/
      }
Beispiel #3
0
 public UrokDoomhowl() : base()
 {
     Name         = "Urok Ogre Magus";
     Id           = 10584;
     Model        = 11583;
     Level        = RandomLevel(60);
     ResistArcane = Level * 2;
     ResistFire   = Level * 2;
     ResistFrost  = Level * 2;
     ResistHoly   = Level * 2;
     ResistNature = Level * 2;
     ResistShadow = Level * 2;
     Str          = (int)(Level * 5f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 31.2);
     Block        = Level;
     SetDamage(1f + 4f * Level, 1f + 4.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1000;
     BoundingRadius = 1.0f;
     CombatReach    = 19f;
     Size           = 1f;
     Speed          = 2.2f;
     WalkSpeed      = 2.2f;
     RunSpeed       = 5.2f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     Flags1         = 0x081000;
     Elite          = 2;
     //Equip( new Item ( 3385, (InventoryTypes)17, 2, 1, 1, 1, 0, 0, 0));
     BCAddon.Hp(this, 12255, 60);
     Loots = new BaseTreasure[] { new BaseTreasure(UrokDrops.UrokDoomhowl, 100f)
                                  , new BaseTreasure(DropsME.MoneyElite2, 100f) };
 }
 public DustbelcherOgreMage() : base()
 {
     Name         = "Dustbelcher Ogre Mage";
     Id           = 2720;
     Model        = 11546;
     Level        = RandomLevel(43, 44);
     ResistArcane = 0;
     ResistFire   = 0;
     ResistFrost  = 0;
     ResistHoly   = 0;
     ResistNature = 0;
     ResistShadow = 0;
     Str          = (int)(Level * 3.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 26.2);
     Block        = Level;
     SetDamage(1f + 2.8f * Level, 1f + 3.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1500;
     BoundingRadius = 2f;
     CombatReach    = 3f;
     Size           = 2.059f;
     Speed          = 2.23f;
     WalkSpeed      = 2.23f;
     RunSpeed       = 5.23f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     Flags1         = 0x080000;
     Equip(new Item(1600, (InventoryTypes)17, 2, 10, 2, 2, 0, 0, 0));
     BCAddon.Hp(this, 1530, 43);
     Loots = new BaseTreasure[] { new BaseTreasure(DustbelcherDrops.DustbelcherOgreMage, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
 }
		public Tarindrella() : base()
		{
			Name = "Tarindrella";
			Id = 1992;
			Model = 10034;
			Level = RandomLevel(7);
			SetDamage(1f+1.8f*Level,1f+2.5*Level);			
			AttackSpeed = 2000;
			Armor = Level*15;
			Block = 0;
			ResistArcane = 0;
			ResistFire = 0;
			ResistFrost = 0;
			ResistHoly = 0;
			ResistNature = 0;
			Flags1=0x08080066;
			BaseMana = 0;
			BoundingRadius = 0.420f;
			CombatReach = 2.5f;
			Size = 1f;
			Speed = 3.3f;
			WalkSpeed = 3.3f;
			RunSpeed = 6.3f;
			Str = (int)(Level/2.5f);
			Faction = Factions.Darnasus;
			AIEngine = new StandingNpcAI( this );
			NpcType = 7;
			NpcFlags = (int)NpcActions.Dialog; 
			Equip( new Item( 8377, InventoryTypes.MainGauche, 2, 0, 1, 4, 0, 0, 0 ) );
			Loots = new BaseTreasure[]{  new BaseTreasure(Drops.MoneyA , 100f ) };
			/*****************************/
			BCAddon.Hp( this, 100, 7 );
			/*****************************/
		}
Beispiel #6
0
 public RabineSaturna() : base()
 {
     Name  = "Rabine Saturna";
     Id    = 11801;
     Model = 11768;
     Level = RandomLevel(60);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);
     AttackSpeed    = 2000;
     Armor          = Level * 15;
     Block          = 0;
     ResistArcane   = 0;
     ResistFire     = 0;
     ResistFrost    = 0;
     ResistHoly     = 0;
     ResistNature   = 0;
     Flags1         = 0x08480046;
     BaseMana       = 0;
     BoundingRadius = 0.420f;
     CombatReach    = 2.5f;
     Size           = 1f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Str            = (int)(Level / 2.5f);
     Faction        = Factions.NoFaction;
     AIEngine       = new StandingNpcAI(this);
     NpcType        = 7;
     NpcFlags       = (int)NpcActions.Dialog;
     //Equip( new Item( 7838, InventoryTypes.MainGauche, 2, 4, 2, 3, 0, 0, 0 ) );
     Loots = new BaseTreasure[] { new BaseTreasure(Drops.MoneyD, 100f) };
     /*****************************/
     BCAddon.Hp(this, 2486, 60);
     /*****************************/
 }
 public DustbelcherWyrmhunter() : base()
 {
     Name         = "Dustbelcher Wyrmhunter";
     Id           = 2716;
     Model        = 11548;
     Level        = RandomLevel(40, 41);
     ResistArcane = 0;
     ResistFire   = 0;
     ResistFrost  = 0;
     ResistHoly   = 0;
     ResistNature = 0;
     ResistShadow = 0;
     Str          = (int)(Level * 3.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 26.2);
     Block        = Level;
     SetDamage(1f + 2.8f * Level, 1f + 3.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1500;
     BoundingRadius = 1.5f;
     CombatReach    = 2.65f;
     Size           = 1.75f;
     Speed          = 2.21f;
     WalkSpeed      = 2.21f;
     RunSpeed       = 5.21f;
     Faction        = Factions.Monster;
     AIEngine       = new PatrolAI(this);
     Flags1         = 0x080000;
     Equip(new Item(7476, (InventoryTypes)13, 2, 4, 2, 3, 0, 0, 0));
     BCAddon.Hp(this, 1773, 40);
     Loots = new BaseTreasure[] { new BaseTreasure(DustbelcherDrops.DustbelcherWyrmhunter, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
 }
 public MurlocOracle() : base()
 {
     Name  = "Murloc Oracle";
     Id    = 517;
     Model = 1079;
     Level = RandomLevel(17, 18);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(21f,25f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 3;
     ResistFire     = 1;
     ResistFrost    = 1;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 4;
     BoundingRadius = 0.625500f;
     CombatReach    = 0.650000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 457;
     Size           = 1.5f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BarbedClub());
     LearnSpell(13519, SpellsTypes.Offensive);
     LearnSpell(6074, SpellsTypes.Healing);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocOracleDrops.MurlocOracle, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 399, 17);
 }
 public MurlocRaider() : base()
 {
     Name  = "Murloc Raider";
     Id    = 515;
     Model = 441;
     Level = RandomLevel(11, 12);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(10f,11f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 2;
     ResistFire     = 2;
     ResistFrost    = 2;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 2;
     BoundingRadius = 0.354450f;
     CombatReach    = 0.35f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 215;
     Size           = 1f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BillyClub());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocRaiderDrops.MurlocRaider, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 233, 11);
 }
Beispiel #10
0
 public MurlocNetter() : base()
 {
     Name  = "Murloc Netter";
     Id    = 513;
     Model = 1994;
     Level = RandomLevel(14, 15);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(15f,23f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 5;
     ResistFire     = 2;
     ResistFrost    = 3;
     ResistHoly     = 3;
     ResistNature   = 2;
     ResistShadow   = 1;
     BoundingRadius = 0.375300f;
     CombatReach    = 0.38f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 390;
     Size           = 1.15f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BlackMetalShortsword());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocNetterDrops.MurlocNetter, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 262, 14);
 }
Beispiel #11
0
 public MurlocNightcrawler() : base()
 {
     Name  = "Murloc Nightcrawler";
     Id    = 544;
     Model = 5243;
     Level = RandomLevel(21, 22);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(22f,32f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 5;
     ResistFire     = 2;
     ResistFrost    = 3;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 5;
     BoundingRadius = 1.000000f;
     CombatReach    = 0.80f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 390;
     Size           = 2f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00;
     Flags1         = 0x010080000;
     Equip(new BaronsScepter());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocNightcrawlerDrops.MurlocNightcrawler, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
     BCAddon.Hp(this, 357, 21);
 }
Beispiel #12
0
 public MurlocMinorTidecaller() : base()
 {
     Name  = "Murloc Minor Tidecaller";
     Id    = 548;
     Model = 1079;
     Level = RandomLevel(17, 18);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(20f,23f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 3;
     ResistFire     = 3;
     ResistFrost    = 3;
     ResistHoly     = 3;
     ResistNature   = 3;
     ResistShadow   = 3;
     BoundingRadius = 0.417000f;
     CombatReach    = 0.500000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 390;
     Size           = 1.5f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BarbedClub());
     LearnSpell(205, SpellsTypes.Offensive);
     LearnSpell(331, SpellsTypes.Healing);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocMinorTidecallerDrops.MurlocMinorTidecaller, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 262, 17);
 }
Beispiel #13
0
 public MurlocMinorOracle() : base()
 {
     Name  = "Murloc Minor Oracle";
     Id    = 456;
     Model = 486;
     Level = RandomLevel(13, 14);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(16f,30f);
     AttackSpeed    = 2000;
     Block          = 3;
     ResistArcane   = 3;
     ResistFire     = 2;
     ResistFrost    = 2;
     ResistHoly     = 1;
     ResistNature   = 1;
     ResistShadow   = 1;
     BoundingRadius = 0.375f;
     CombatReach    = 0.350000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 264;
     Size           = 1.15f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BarbedClub());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocMinorOracleDrops.MurlocMinorOracle, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 286, 13);
 }
Beispiel #14
0
 public MurlocLurker() : base()
 {
     Name  = "Murloc Lurker";
     Id    = 732;
     Model = 983;
     Level = RandomLevel(9, 10);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(10f,15f);
     AttackSpeed    = 2000;
     Block          = 2;
     ResistArcane   = 2;
     ResistFire     = 1;
     ResistFrost    = 1;
     ResistHoly     = 1;
     ResistNature   = 1;
     ResistShadow   = 1;
     BoundingRadius = 0.375300f;
     CombatReach    = 0.38f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 205;
     Size           = 1f;
     Speed          = 3f;
     WalkSpeed      = 3f;
     RunSpeed       = 6f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new CopperShortsword());
     LearnSpell(1604, SpellsTypes.Offensive);
     LearnSpell(2589, SpellsTypes.Offensive);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocLurkerDrops.MurlocLurker, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 190, 9);
 }
Beispiel #15
0
 public NoriPridedrift() : base()
 {
     Name  = "Nori Pridedrift";
     Id    = 12738;
     Model = 12967;
     Level = RandomLevel(5);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);
     AttackSpeed    = 1500;
     Armor          = 150;
     Block          = 0;
     ResistArcane   = 0;
     ResistFire     = 0;
     ResistFrost    = 0;
     ResistHoly     = 0;
     ResistNature   = 0;
     Flags1         = 0x08080066;
     BaseMana       = 0;
     BoundingRadius = 0.420f;
     CombatReach    = 1.2f;
     Size           = 1f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Str            = (int)(Level / 2.5f);
     Faction        = Factions.IronForge;
     AIEngine       = new StandingNpcAI(this);
     NpcType        = 7;
     NpcFlags       = (int)NpcActions.Dialog;
     Equip(new Item(24595, InventoryTypes.MainGauche, 2, 14, 1, 0, 0, 0, 0));
     Loots = new BaseTreasure[] { new BaseTreasure(Drops.MoneyA, 100f) };
     /*****************************/
     BCAddon.Hp(this, 102, 5);
     /*****************************/
 }
Beispiel #16
0
 public MurlocScout() : base()
 {
     Name  = "Murloc Scout";
     Id    = 578;
     Model = 391;
     Level = RandomLevel(19, 20);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(20f,29f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 2;
     ResistFire     = 3;
     ResistFrost    = 4;
     ResistHoly     = 2;
     ResistNature   = 1;
     ResistShadow   = 5;
     BoundingRadius = 0.500400f;
     CombatReach    = 0.50f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 362;
     Size           = 1f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BarbedClub());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocScoutDrops.MurlocScout, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 335, 19);
 }
Beispiel #17
0
 public StenStoutarm() : base()
 {
     Name  = "Sten Stoutarm";
     Id    = 658;
     Model = 1362;
     Level = RandomLevel(2);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);
     AttackSpeed    = 2000;
     Armor          = 150;
     Block          = 0;
     ResistArcane   = 0;
     ResistFire     = 0;
     ResistFrost    = 0;
     ResistHoly     = 0;
     ResistNature   = 0;
     Flags1         = 0x08400066;
     BaseMana       = 0;
     BoundingRadius = 0.420f;
     CombatReach    = 1.2f;
     Size           = 1f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Str            = (int)(Level / 2.5f);
     NpcText00      = "ah, well aren't you a sturdy-looking one ? Perhaps you can assist me with a thing or two . Not much help around here except for green apprentices, and they've other things to worry about .";
     Faction        = Factions.GnomereganExiles;
     AIEngine       = new StandingNpcAI(this);
     NpcType        = 7;
     NpcFlags       = (int)NpcActions.Dialog;
     //Equip( new Item( 7493, InventoryTypes.MainGauche, 2, 0, 1, 3, 0, 0, 0 ) );
     Loots = new BaseTreasure[] { new BaseTreasure(Drops.MoneyA, 100f) };
     /*****************************/
     BCAddon.Hp(this, 150, 5);
     /*****************************/
 }
Beispiel #18
0
 public MurlocShorestriker() : base()
 {
     Name  = "Murloc Shorestriker";
     Id    = 1083;
     Model = 1305;
     Level = RandomLevel(16, 17);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(17f,25f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 3;
     ResistFire     = 3;
     ResistFrost    = 2;
     ResistHoly     = 2;
     ResistNature   = 1;
     ResistShadow   = 2;
     BoundingRadius = 0.458700f;
     CombatReach    = 0.46f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 278;
     Size           = 1.3f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new RedridgeMachete());
     LearnSpell(6268, SpellsTypes.Offensive);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocShorestrikerDrops.MurlocShorestriker, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 258, 16);
 }
 public DustbelcherWarrior() : base()
 {
     Name         = "Dustbelcher Warrior";
     Id           = 2906;
     Model        = 5782;
     Level        = RandomLevel(35, 37);
     ResistArcane = 0;
     ResistFire   = 0;
     ResistFrost  = 0;
     ResistHoly   = 0;
     ResistNature = 0;
     ResistShadow = 0;
     Str          = (int)(Level * 3.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 26.2);
     Block        = Level;
     SetDamage(1f + 2.8f * Level, 1f + 3.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1500;
     BoundingRadius = 1.0f;
     CombatReach    = 11f;
     Size           = 1.0f;
     Speed          = 2.19f;
     WalkSpeed      = 2.19f;
     RunSpeed       = 5.19f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     Flags1         = 0x080000;
     //Equip( new Item ( 7432, (InventoryTypes)13, 2, 4, 2, 3, 0, 0, 0) );
     BCAddon.Hp(this, 1421, 35);
     Loots = new BaseTreasure[] { new BaseTreasure(DustbelcherDrops.DustbelcherWarrior, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
 }
Beispiel #20
0
 public MurlocStreamrunner() : base()
 {
     Name  = "Murloc Streamrunner";
     Id    = 735;
     Model = 527;
     Level = RandomLevel(6, 7);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(7f,8f);
     AttackSpeed    = 2000;
     Block          = 2;
     ResistArcane   = 2;
     ResistFire     = 2;
     ResistFrost    = 2;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 2;
     BoundingRadius = 1.354450f;
     CombatReach    = 1.275000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 159;
     Size           = 0.85f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new AnvilmarHammer());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocStreamrunnerDrops.MurlocStreamrunner, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 127, 6);
 }
 public DustbelcherShaman() : base()
 {
     Name         = "Dustbelcher Shaman";
     Id           = 2718;
     Model        = 11545;
     Level        = RandomLevel(41, 42);
     ResistArcane = 0;
     ResistFire   = 0;
     ResistFrost  = 0;
     ResistHoly   = 0;
     ResistNature = 0;
     ResistShadow = 0;
     Str          = (int)(Level * 3.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 26.2);
     Block        = Level;
     SetDamage(1f + 2.8f * Level, 1f + 3.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1700;
     BoundingRadius = 1.8f;
     CombatReach    = 3f;
     Size           = 2.05f;
     Speed          = 2.22f;
     WalkSpeed      = 2.22f;
     RunSpeed       = 5.22f;
     Faction        = Factions.Monster;
     AIEngine       = new PatrolAI(this);
     Flags1         = 0x080000;
     Equip(new Item(1599, (InventoryTypes)17, 2, 10, 2, 2, 0, 0, 0));
     BCAddon.Hp(this, 1913, 41);
     Loots = new BaseTreasure[] { new BaseTreasure(DustbelcherDrops.DustbelcherShaman, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
 }
Beispiel #22
0
 public MurlocTidecaller() : base()
 {
     Name  = "Murloc Tidecaller";
     Id    = 545;
     Model = 5293;
     Level = RandomLevel(19, 20);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(21f,31f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 3;
     ResistFire     = 3;
     ResistFrost    = 3;
     ResistHoly     = 3;
     ResistNature   = 3;
     ResistShadow   = 3;
     BoundingRadius = 0.500400f;
     CombatReach    = 0.50f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 456;
     Size           = 2f;
     Speed          = 5f;
     WalkSpeed      = 5f;
     RunSpeed       = 8f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new KeenAxe());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocTidecallerDrops.MurlocTidecaller, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 359, 19);
 }
 public DustbelcherBrute() : base()
 {
     Name         = "Dustbelcher Brute";
     Id           = 2715;
     Model        = 10714;
     Level        = RandomLevel(39, 40);
     ResistArcane = 0;
     ResistFire   = 0;
     ResistFrost  = 0;
     ResistHoly   = 0;
     ResistNature = 0;
     ResistShadow = 0;
     Str          = (int)(Level * 3.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 26.2);
     Block        = Level;
     SetDamage(1f + 2.8f * Level, 1f + 3.5 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 2000;
     BoundingRadius = 0.9f;
     CombatReach    = 1.65f;
     Size           = 1.6f;
     Speed          = 2.21f;
     WalkSpeed      = 2.21f;
     RunSpeed       = 5.21f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     Flags1         = 0x080000;
     Equip(new Item(5128, (InventoryTypes)17, 2, 1, 1, 1, 0, 0, 0));
     BCAddon.Hp(this, 1583, 39);
     Loots = new BaseTreasure[] { new BaseTreasure(DustbelcherDrops.DustbelcherBrute, 100f)
                                  , new BaseTreasure(Drops.MoneyB, 100f) };
 }
Beispiel #24
0
 public MurlocTidehunter() : base()
 {
     Name  = "Murloc Tidehunter";
     Id    = 127;
     Model = 1995;
     Level = RandomLevel(18, 19);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(20f,29f);
     AttackSpeed    = 2000;
     Block          = 4;
     ResistArcane   = 2;
     ResistFire     = 3;
     ResistFrost    = 3;
     ResistHoly     = 2;
     ResistNature   = 2;
     ResistShadow   = 2;
     BoundingRadius = 0.500400f;
     CombatReach    = 0.500000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 456;
     Size           = 1f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new ThungrimsAxe());
     LearnSpell(744, SpellsTypes.Offensive);
     LearnSpell(865, SpellsTypes.Offensive);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocTidehunterDrops.MurlocTidehunter, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 389, 18);
 }
Beispiel #25
0
      public BraveWindfeather() : base()
      {
          Name  = "Brave Windfeather";
          Id    = 3209;
          Model = 3770;
          Level = RandomLevel(13);
          SetDamage(1f + 3f * Level, 1f + 3.5 * Level);
          AttackSpeed    = 2000;
          Armor          = 40 * Level;
          Block          = 2 * Level;
          Flags1         = 0x08080066;
          NpcFlags       = (int)NpcActions.Dialog;
          ResistFire     = 0;
          ResistFrost    = 0;
          ResistHoly     = 0;
          ResistNature   = 0;
          ResistShadow   = 0;
          Str            = (int)(Level / 1.5f);
          BoundingRadius = 0.9747f;
          CombatReach    = 3.7500f;
          Speed          = 3.3f;
          WalkSpeed      = 3.3f;
          RunSpeed       = 6.3f;
          Faction        = Factions.ThunderBluff;

          NpcType = (int)NpcTypes.Humanoid;
          Size    = 1.25f;
          //Elite=1;
          Equip(new Item(7481, InventoryTypes.TwoHanded, 2, 6, 1, 2, 0, 0, 0));                 //, new Item( 8106, InventoryTypes.Ranged, 2, 2, 2, 0, 0, 0, 0 ));
          Loots = new BaseTreasure[] { new BaseTreasure(ThunderBluffGuardsDrops.BraveWindfeather, 100f),
                                       new BaseTreasure(Drops.MoneyA, 100f) };
          /*****************************/
          BCAddon.Hp(this, 328, 13);
          /*****************************/
      }
Beispiel #26
0
 public MurlocWarrior() : base()
 {
     Name  = "Murloc Warrior";
     Id    = 171;
     Model = 1305;
     Level = RandomLevel(15, 16);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(15f,23f);
     AttackSpeed    = 2000;
     Block          = 4;
     ResistArcane   = 2;
     ResistFire     = 3;
     ResistFrost    = 2;
     ResistHoly     = 3;
     ResistNature   = 2;
     ResistShadow   = 2;
     BoundingRadius = 0.500400f;
     CombatReach    = 0.500000f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.1);
     BaseMana       = 310;
     Size           = 1.3f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new DeadminesCleaver());
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocWarriorDrops.MurlocWarrior, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 369, 15);
 }
Beispiel #27
0
 public UrokOgreMagus() : base()
 {
     Name         = "Urok Ogre Magus";
     Id           = 10602;
     Model        = 11585;
     Level        = RandomLevel(54, 55);
     ResistArcane = Level;
     ResistFire   = Level;
     ResistFrost  = Level;
     ResistHoly   = Level;
     ResistNature = Level;
     ResistShadow = Level;
     Str          = (int)(Level * 4.85f);
     NpcType      = (int)NpcTypes.Humanoid;
     Armor        = (int)(Level * 29.2);
     Block        = Level;
     SetDamage(1f + 3.5f * Level, 1f + 4.0 * Level);
     ManaType       = 0;
     BaseMana       = 0;
     AttackSpeed    = 1000;
     BoundingRadius = 1.0f;
     CombatReach    = 19f;
     Size           = 1f;
     Speed          = 3f;
     WalkSpeed      = 3f;
     RunSpeed       = 6f;
     Faction        = Factions.Monster;
     AIEngine       = new AgressiveAnimalAI(this);
     Flags1         = 0x024;
     Elite          = 1;
     //Equip( new Item ( 3385, (InventoryTypes)17, 2, 1, 1, 1, 0, 0, 0));
     BCAddon.Hp(this, 7955, 54);
     Loots = new BaseTreasure[] { new BaseTreasure(UrokDrops.UrokOgreMagus, 100f)
                                  , new BaseTreasure(DropsME.MoneyElite1, 100f) };
 }
Beispiel #28
0
 public MurlocFlesheater() : base()
 {
     Name  = "Murloc Flesheater";
     Id    = 422;
     Model = 506;
     Level = RandomLevel(18, 19);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);   //(19f,28f);
     AttackSpeed    = 2000;
     Block          = 5;
     ResistArcane   = 3;
     ResistFire     = 2;
     ResistFrost    = 2;
     ResistHoly     = 1;
     ResistNature   = 3;
     ResistShadow   = 3;
     BoundingRadius = 0.479550f;
     CombatReach    = 0.48f;
     Str            = (int)(Level * 1.5f);
     Armor          = (int)(Level * 1.045);
     BaseMana       = 320;
     Size           = 1.75f;
     Speed          = 3.2f;
     WalkSpeed      = 3.2f;
     RunSpeed       = 6.2f;
     Faction        = Factions.Monster;
     AIEngine       = new CowardAI(this);
     NpcType        = (int)NpcTypes.Humanoid;
     NpcFlags       = 00; Flags1 = 0x010080000;
     Equip(new BronzeShortsword());
     LearnSpell(3393, SpellsTypes.Offensive);
     Loots = new BaseTreasure[] { new BaseTreasure(MurlocFlesheaterDrops.MurlocFlesheater, 100f)
                                  , new BaseTreasure(Drops.MoneyA, 100f) };
     BCAddon.Hp(this, 300, 18);
 }
Beispiel #29
0
 public ConservatorIlthalaine() : base()
 {
     Name  = "Conservator Ilthalaine";
     Id    = 2079;
     Model = 1285;
     Level = RandomLevel(4);
     SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);
     AttackSpeed    = 2000;
     Armor          = 4526;
     Block          = 0;
     ResistArcane   = 0;
     ResistFire     = 1 * Level;
     ResistFrost    = 0;
     ResistHoly     = 0;
     ResistNature   = 0;
     Flags1         = 0x08080066;
     BaseMana       = 0;
     BoundingRadius = 0.420f;
     CombatReach    = 1.2f;
     Size           = 0.85f;
     Speed          = 2.9f;
     WalkSpeed      = 2.9f;
     RunSpeed       = 5.9f;
     Str            = (int)(Level * 2.5f);
     Faction        = Factions.Darnasus;
     AIEngine       = new StandingNpcAI(this);
     NpcType        = 7;
     NpcFlags       = (int)NpcActions.Dialog;
     //Item( int _model, InventoryTypes _inventoryType, int _quality, int _subclass, int _objectclass, int _sheath, int param1, int param2, int param3 )
     //Equip( new Item( 24930, InventoryTypes.Ranged, 2, 2, 2, 0, 0, 0, 0 ) );
     Loots = new BaseTreasure[] { new BaseTreasure(Drops.MoneyA, 100f) };
     /*****************************/
     BCAddon.Hp(this, 65, 4);
     /*****************************/
 }
Beispiel #30
0
        public TideCrawler() : base()
        {
            Name         = "Tide Crawler";
            Id           = 2232;
            Model        = 979;
            Level        = RandomLevel(12, 14);
            ResistArcane = 0;
            ResistFire   = 0;
            ResistFrost  = 0;
            ResistHoly   = 0;
            ResistNature = 0;
            ResistShadow = 0;
            Str          = (int)(Level * 2.75f);
            NpcType      = (int)NpcTypes.Beast;
            Armor        = (int)(Level * 31.2);
            Block        = Level;
            Family       = 8;
            SetDamage(1f + 1.8f * Level, 1f + 2.5 * Level);
            ManaType = 1;

            BaseMana       = 0;
            AttackSpeed    = 2000;
            BoundingRadius = 1.0f;
            CombatReach    = 0.8f;
            Size           = 0.85f;
            Speed          = 2.9f;
            WalkSpeed      = 2.9f;
            RunSpeed       = 2.9f;
            Faction        = Factions.NoFaction;
            AIEngine       = new DefensiveAnimalAI(this);
            Flags1         = 0x080010;
            BCAddon.Hp(this, 301, 12);
            Loots = new BaseTreasure[] { new BaseTreasure(CrabDrops.TideCrawler, 100f) };
        }