private void NewGame_OnClick(object sender, RoutedEventArgs e)
 {
     this._sea = new Sea();
     var board = new GameBoard(this._sea);
     this.Close();
     board.Show();
 }
        public GameBoard(Sea sea)
        {
            this.InitializeComponent();

            this._sea = sea;

            this._player = this.ChoosePlayerCharacterType();
            this._sea.GameObjectsContainer.Add(this._player);

            this.Redraw();
        }