private void NewGame_OnClick(object sender, RoutedEventArgs e) { this._sea = new Sea(); var board = new GameBoard(this._sea); this.Close(); board.Show(); }
public GameBoard(Sea sea) { this.InitializeComponent(); this._sea = sea; this._player = this.ChoosePlayerCharacterType(); this._sea.GameObjectsContainer.Add(this._player); this.Redraw(); }