public void SetAttributeBinding(int index, string name) { int errorCode = PsmShaderProgram.SetAttributeBinding(this.handle, index, name); if (errorCode != 0) { Error.ThrowNativeException(errorCode); } PsmShaderProgram.GetAttributeCount(this.handle, out this.state.attributeCount); GraphicsContext.NotifyUpdate(GraphicsUpdate.VertexBuffer); }