public int GetUniformTexture(int index) { int result; int uniformTexture = PsmShaderProgram.GetUniformTexture(this.handle, index, out result); if (uniformTexture != 0) { Error.ThrowNativeException(uniformTexture); } return(result); }
public int GetUniformTexture(int index) { int result; int uniformTexture = PsmShaderProgram.GetUniformTexture(this.handle, index, out result); if (uniformTexture != 0) { Error.ThrowNativeException(uniformTexture); } return(result); }