// Checking if user wishes to go to last checkpoint
            internal static bool lastCheckpoint()
            {
                while (1 != 0)
                {
                    EOA.wd("Do you wish to restart from the previous checkpoint?\n> ", true);
                    switch ((Console.ReadLine().ToUpper() + " ").Substring(0, 1))
                    {
                    case "Y":
                        return(false);

                    case "N":
                        return(true);

                    default:
                        Console.WriteLine("That is not an option!");
                        break;
                    }
                }
                throw new NotImplementedException();
            }
 internal static void Speel(string reason)
 {
     //Morbid death speel about the relativity of reality
     EOA.wd("Your eyes fall dark, and your eyelids grow heavy.");
     EOA.wd("Though not much can be said about the darkness,");
     EOA.wd("It does not exist anyway.");
     EOA.wd("Anymore at least.");
     EOA.wd("Not for you, at least.");
     EOA.wd("Others still breathe.");
     EOA.wd("Their hearts still pump.");
     EOA.wd("Their bodies tirelessly work for the same thing.");
     EOA.wd("To live.");
     EOA.wd("But for you, your body turns still.");
     EOA.wd("What is reality, if one cannot sense it?");
     EOA.wd("What can be so real if all is so abstract?");
     EOA.wd("Mortality is so literal.");
     EOA.wd("What is reality?");
     EOA.wd("What is consciousness?");
     EOA.wd("What is the meaning of it all?");
     EOA.wd("...");
     EOA.wd("Everything falls silent.");
     EOA.wd("But nothing falls silent, because, well, silence does not exist.");
     EOA.wd("For you anyway.");
     EOA.wd("You have moven on past reality.");
     EOA.wd("Almost.");
     EOA.wd("Yet, well, reality can't possibly exist anymore. At least for the souls of the deceased.");
     EOA.wd("Or could it?");
     EOA.wd("A final beat.");
     EOA.wd("A final thought.");
     Thread.Sleep(5000);
     EOA.wd("You surrender to the void.");
     EOA.pressAnyKeyToContinue();
     Character.Settings["SpeechSpeed"] = 4;
     EOA.wd($"{Character.name} died with a level of {Character.level} because {reason}.");
     EOA.wd($"A document was left in {Character.name}'s pocket.");
 }