Beispiel #1
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 public MyPathfinding() : base(0x80, null)
 {
     this.NextTimestampFunction = new Func <long>(this.GenerateNextTimestamp);
     this.m_obstacles           = new MyDynamicObstacles();
     this.m_navmeshCoordinator  = new MyNavmeshCoordinator(this.m_obstacles);
     this.m_gridPathfinding     = new MyGridPathfinding(this.m_navmeshCoordinator);
     this.m_voxelPathfinding    = new MyVoxelPathfinding(this.m_navmeshCoordinator);
     MyEntities.OnEntityAdd    += new Action <MyEntity>(this.MyEntities_OnEntityAdd);
 }
Beispiel #2
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 public void UnloadData()
 {
     MyEntities.OnEntityAdd -= new Action <MyEntity>(this.MyEntities_OnEntityAdd);
     this.m_voxelPathfinding.UnloadData();
     this.m_gridPathfinding    = null;
     this.m_voxelPathfinding   = null;
     this.m_navmeshCoordinator = null;
     this.m_obstacles.Clear();
     this.m_obstacles = null;
 }
Beispiel #3
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        public MyPathfinding()
        {
            NextTimestampFunction = GenerateNextTimestamp;

            m_obstacles          = new MyDynamicObstacles();
            m_navmeshCoordinator = new MyNavmeshCoordinator(m_obstacles);
            m_gridPathfinding    = new MyGridPathfinding(m_navmeshCoordinator);
            m_voxelPathfinding   = new MyVoxelPathfinding(m_navmeshCoordinator);

            MyEntities.OnEntityAdd += MyEntities_OnEntityAdd;
        }
Beispiel #4
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        public void UnloadData()
        {
            MyEntities.OnEntityAdd -= MyEntities_OnEntityAdd;

            m_voxelPathfinding.UnloadData();

            m_gridPathfinding    = null;
            m_voxelPathfinding   = null;
            m_navmeshCoordinator = null;
            m_obstacles.Clear();
            m_obstacles = null;
        }
 public MyNavmeshCoordinator(MyDynamicObstacles obstacles)
 {
     m_links = new MyNavgroupLinks();
     m_highLevelLinks = new MyNavgroupLinks();
     m_obstacles = obstacles;
 }
Beispiel #6
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 public MyNavmeshCoordinator(MyDynamicObstacles obstacles)
 {
     this.m_obstacles = obstacles;
 }
 public MyNavmeshCoordinator(MyDynamicObstacles obstacles)
 {
     m_links          = new MyNavgroupLinks();
     m_highLevelLinks = new MyNavgroupLinks();
     m_obstacles      = obstacles;
 }