private void OnDestroy()
        {
            GameEvents.onGUIApplicationLauncherReady.Remove(onReady);
            GameEvents.onGUIApplicationLauncherUnreadifying.Remove(onUnreadifying);

            for (int i = vessels.Count - 1; i >= 0; i--)
            {
                SEP_VesselSection v = vessels[i];

                if (v == null)
                {
                    continue;
                }

                v.OnDestroy();
            }

            if (window != null)
            {
                Destroy(window);
            }

            if (window_Obj != null)
            {
                Destroy(window_Obj);
            }
        }
        public IList <IVesselSection> GetBodyVessels(string body)
        {
            List <IVesselSection> vesselList = new List <IVesselSection>();

            if (string.IsNullOrEmpty(body))
            {
                return(vesselList);
            }

            int l = vessels.Count;

            for (int i = 0; i < l; i++)
            {
                SEP_VesselSection vessel = vessels.At(i);

                if (vessel == null)
                {
                    continue;
                }

                if (vessel.VesselBody == null)
                {
                    continue;
                }

                if (vessel.VesselBody.bodyName != body)
                {
                    continue;
                }

                vesselList.Add(vessel);
            }

            return(vesselList);
        }
Beispiel #3
0
        private void OnDestroy()
        {
            instance = null;

            GameEvents.onGUIApplicationLauncherReady.Remove(onReady);
            GameEvents.onGUIApplicationLauncherUnreadifying.Remove(onUnreadifying);
            GameEvents.OnGameSettingsApplied.Remove(onSettingsApplied);
            SEP_Utilities.onExperimentActivate.Remove(onExpActivate);
            SEP_Utilities.onExperimentDeactivate.Remove(onExpDeactivate);

            for (int i = vessels.Count - 1; i >= 0; i--)
            {
                SEP_VesselSection v = vessels.At(i);

                if (v == null)
                {
                    continue;
                }

                v.OnDestroy();
            }

            if (window != null)
            {
                Destroy(window.gameObject);
            }

            if (compactWindow != null)
            {
                Destroy(compactWindow.gameObject);
            }
        }
        public void addVesselSection(Vessel v)
        {
            if (v == null)
            {
                return;
            }

            if (vessels.Contains(v.id))
            {
                return;
            }

            IList <string> bodies = GetBodies;

            SEP_VesselSection s = new SEP_VesselSection(v);

            vessels.Add(v.id, s);

            if (_windowMinimized || window == null)
            {
                return;
            }

            if (!settings.showAllVessels)
            {
                string name = v.mainBody.bodyName;

                bool flag = false;

                for (int i = bodies.Count - 1; i >= 0; i--)
                {
                    string b = bodies[i];

                    if (b != name)
                    {
                        continue;
                    }

                    flag = true;
                    break;
                }

                if (!flag)
                {
                    window.AddBodySection(name);

                    if (bodies.Count <= 0)
                    {
                        window.addVesselSection(s);
                    }
                }
                else
                {
                    window.UpdateBodySection(name, GetBodyVessels(name).Count);
                }

                if (_currentBody != name)
                {
                    return;
                }
            }

            window.addVesselSection(s);
        }