Beispiel #1
0
        // 前回とSceneが変わっていれば切り替え処理をする
        private void DetectScene()
        {
            int nextSceneType = _SceneType;
            SceneInterpreter nextInterpreter = null;

            //VRLog.Info("Current scene: {0}",  SceneManager.GetActiveScene().name);
            // foreach (KeyValuePair<string, int> scene in scenes)
            // {
            //     if (GameObject.Find(scene.Key) != null)
            //     {
            //         VRLog.Info("Currently in scene {0} ({1})", scene.Key, scene.Value);
            //         // if (_SceneType != scene.Value)
            //         // {
            //         //     VRLog.Info("Switching scenes from {0}", _SceneType);
            //         //     nextSceneType = scene.Value;
            //         // }
            //         //break;
            //     }
            // }
            //nextInterpreter = new OtherSceneInterpreter();


            // if (GameObject.Find("TalkScene") != null)
            // {
            //     if (_SceneType != TalkScene)
            //     {
            //         nextSceneType = TalkScene;
            //         //nextInterpreter = new TalkSceneInterpreter(); 特有の処理がないため不要
            //         VRLog.Info("Start TalkScene");
            //     }
            // }

            if (GameObject.Find("HScene") != null)
            {
                if (_SceneType != scenes["HScene"])
                {
                    nextSceneType   = scenes["HScene"];
                    nextInterpreter = new HSceneInterpreter();
                    VRLog.Info("Start HScene");
                }
            }
            else if (GameObject.Find("ADV") != null)
            {
                if (_SceneType != scenes["ADV"])
                {
                    nextSceneType   = scenes["ADV"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start ADV");
                }
            }
            else if (GameObject.Find("Select") != null)
            {
                if (_SceneType != scenes["Select"])
                {
                    nextSceneType   = scenes["Select"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start Select");
                }
            }
            else if (GameObject.Find("Home") != null)
            {
                if (_SceneType != scenes["Home"])
                {
                    nextSceneType   = scenes["Home"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start Home");
                }
            }
            else if (GameObject.Find("LobbyScene") != null)
            {
                if (_SceneType != scenes["LobbyScene"])
                {
                    nextSceneType   = scenes["LobbyScene"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start LobbyScene");
                }
            }

            else
            {
                if (_SceneType != scenes["Other"])
                {
                    nextSceneType   = scenes["Other"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start OtherScene");
                }
            }

            if (nextSceneType != _SceneType)
            {
                VRLog.Info("Changing scenes.");
                currentSceneInterpreter.OnDisable();

                _SceneType = nextSceneType;
                currentSceneInterpreter = nextInterpreter;
                currentSceneInterpreter.OnStart();
                currentSceneInterpreter.OnEnable();
            }
        }
Beispiel #2
0
        private void DetectScene()
        {
            int nextSceneType = _SceneType;
            SceneInterpreter nextInterpreter = null;


            if (GameObject.Find("HScene") != null)
            {
                if (_SceneType != scenes["HScene"])
                {
                    nextSceneType   = scenes["HScene"];
                    nextInterpreter = new HSceneInterpreter();
                    VRLog.Info("Start HScene");
                }
            }
            else if (GameObject.Find("ADV") != null)
            {
                if (_SceneType != scenes["ADV"])
                {
                    nextSceneType   = scenes["ADV"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start ADV");
                }
            }
            else if (GameObject.Find("Select") != null)
            {
                if (_SceneType != scenes["Select"])
                {
                    nextSceneType   = scenes["Select"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start Select");
                }
            }
            else if (GameObject.Find("Home") != null)
            {
                if (_SceneType != scenes["Home"])
                {
                    nextSceneType   = scenes["Home"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start Home");
                }
            }
            else if (GameObject.Find("LobbyScene") != null)
            {
                if (_SceneType != scenes["LobbyScene"])
                {
                    nextSceneType   = scenes["LobbyScene"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start LobbyScene");
                }
            }

            else
            {
                if (_SceneType != scenes["Other"])
                {
                    nextSceneType   = scenes["Other"];
                    nextInterpreter = new OtherSceneInterpreter();
                    VRLog.Info("Start OtherScene");
                }
            }

            if (nextSceneType != _SceneType)
            {
                VRLog.Info("Changing scenes.");
                currentSceneInterpreter.OnDisable();

                _SceneType = nextSceneType;
                currentSceneInterpreter = nextInterpreter;
                currentSceneInterpreter.OnStart();
                currentSceneInterpreter.OnEnable();
            }
        }