void CheckForReloadRequest()
 {
     if (isReloadPressed && Time.timeScale > 0 &&
         myTransform.root.CompareTag(GameManager_References._playerTag))
     {
         gunMaster.CallEventRequestReload();
     }
 }
Beispiel #2
0
 void CheckForReloadRequest()
 {
     if (Input.GetButtonDown(reloadButtonName) && Time.timeScale > 0 &&
         myTransform.root.CompareTag(GameManager_References._playerTag))
     {
         gunMaster.CallEventRequestReload();
     }
 }