void UIAmmoUpdateRequest()
 {
     for (int i = 0; i < ammoBox.typesOfAmmunition.Count; i++)
     {
         if (ammoBox.typesOfAmmunition[i].ammoName == ammoName)
         {
             gunMaster.CallEventAmmoChanged(currentAmmo, ammoBox.typesOfAmmunition[i].ammoCurrentCarried);
             break;
         }
     }
 }
        void PurchaseAmmunition()                               //                  BUY AMMUNITION
        {
            string ammoName = itemAvailableForPurchase.GetComponent <Item_Name>().name;


            if (ammoName == "Assault Rifle Ammunition")
            {
                playerMaster.GetComponent <Player_AmmoBox>().PickedUpAmmo("AR", 300 - ammoBox.typesOfAmmunition[0].ammoCurrentCarried);
                gunMaster.CallEventAmmoChanged(ammoBox.typesOfAmmunition[0].ammoCurrentCarried, ammoBox.typesOfAmmunition[0].ammoMaxQuantity);

                if (GetComponent <Player_AmmoBox>().typesOfAmmunition[0].ammoMaxQuantity >= 300)
                {
                    playerMaster.CallEventPlayerEarnsPoints(500);
                    return;
                }
            }

            else if (ammoName == "Submachine Gun Ammunition")
            {
                playerMaster.GetComponent <Player_AmmoBox>().PickedUpAmmo("SMG", 300 - ammoBox.typesOfAmmunition[1].ammoCurrentCarried);
                gunMaster.CallEventAmmoChanged(ammoBox.typesOfAmmunition[1].ammoCurrentCarried, ammoBox.typesOfAmmunition[1].ammoMaxQuantity);
                if (GetComponent <Player_AmmoBox>().typesOfAmmunition[1].ammoMaxQuantity >= 300)
                {
                    playerMaster.CallEventPlayerEarnsPoints(500);
                    return;
                }
            }

            else if (ammoName == "Sniper Rifle Ammunition")
            {
                playerMaster.GetComponent <Player_AmmoBox>().PickedUpAmmo("Sniper", 60 - ammoBox.typesOfAmmunition[2].ammoCurrentCarried);
                gunMaster.CallEventAmmoChanged(ammoBox.typesOfAmmunition[2].ammoCurrentCarried, ammoBox.typesOfAmmunition[2].ammoMaxQuantity);
                if (GetComponent <Player_AmmoBox>().typesOfAmmunition[2].ammoMaxQuantity >= 60)
                {
                    playerMaster.CallEventPlayerEarnsPoints(500);
                    return;
                }
            }
        }