Beispiel #1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            //_spriteBatch = new SpriteBatch(GraphicsDevice);
			var guiDemo = new GuiDemo(this);
			_gui = guiDemo.CreateGui();




			_keyboardManager._oldKeyboardState = Keyboard.GetState();
			_oldMouseState = Mouse.GetState();
			_oldGamePad = GamePad.GetState(PlayerIndex.One);
			
			_index = 0;
			_currentScreen = _currentScreens[_index];
			_currentScreen.Init(this);

			base.LoadContent();
        }