protected override void LoadContent()
        {
            var guiDemo = new GuiDemo(this);

            _gui = guiDemo.CreateGui();

            _index         = 0;
            _currentScreen = _currentScreens[_index];
            _currentScreen.Init(this);

            base.LoadContent();
        }
Beispiel #2
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        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            //_spriteBatch = new SpriteBatch(GraphicsDevice);
            var guiDemo = new GuiDemo(this);

            _gui = guiDemo.CreateGui();



            _keyboardManager._oldKeyboardState = Keyboard.GetState();
            _oldMouseState = Mouse.GetState();
            _oldGamePad    = GamePad.GetState(PlayerIndex.One);

            _index         = 0;
            _currentScreen = _currentScreens[_index];
            _currentScreen.Init(this);

            base.LoadContent();
        }
Beispiel #3
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        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            //_spriteBatch = new SpriteBatch(GraphicsDevice);
			var guiDemo = new GuiDemo(this);
			_gui = guiDemo.CreateGui();




			_keyboardManager._oldKeyboardState = Keyboard.GetState();
			_oldMouseState = Mouse.GetState();
			_oldGamePad = GamePad.GetState(PlayerIndex.One);
			
			_index = 0;
			_currentScreen = _currentScreens[_index];
			_currentScreen.Init(this);

			base.LoadContent();
        }