protected static JointSpring GetJointSpring(Joint.Dynamics dynamics) { return new JointSpring { damper = (float)dynamics.damping, spring = (float)dynamics.friction, targetPosition = 0 }; }
protected static JointDrive GetJointDrive(Joint.Dynamics dynamics) { return new JointDrive { maximumForce = float.MaxValue, positionDamper = (float)dynamics.damping, positionSpring = (float)dynamics.friction }; }