Beispiel #1
0
 public override void Dispose()
 {
     if (!IsDisposed)
     {
         m_tutorialText.Dispose();
         m_tutorialText = null;
         m_king.Dispose();
         m_king = null;
         base.Dispose();
     }
 }
Beispiel #2
0
 public override void Dispose()
 {
     if (!base.IsDisposed)
     {
         this.m_tutorialText.Dispose();
         this.m_tutorialText = null;
         this.m_king.Dispose();
         this.m_king = null;
         base.Dispose();
     }
 }
Beispiel #3
0
 public override void LoadContent(GraphicsDevice graphics)
 {
     m_tutorialText              = new KeyIconTextObj(Game.JunicodeLargeFont);
     m_tutorialText.FontSize     = 28f;
     m_tutorialText.Text         = "Press [Input:" + 12 + "] to Attack";
     m_tutorialText.Align        = Types.TextAlign.Centre;
     m_tutorialText.OutlineWidth = 2;
     m_king = new KingObj("King_Sprite");
     m_king.OutlineWidth   = 2;
     m_king.AnimationDelay = 0.1f;
     m_king.PlayAnimation();
     m_king.IsWeighted   = false;
     m_king.IsCollidable = true;
     m_king.Scale        = new Vector2(2f, 2f);
     base.LoadContent(graphics);
 }
Beispiel #4
0
 public override void LoadContent(GraphicsDevice graphics)
 {
     this.m_tutorialText = new KeyIconTextObj(Game.JunicodeLargeFont);
     this.m_tutorialText.FontSize = 28f;
     this.m_tutorialText.Text = "Press [Input:" + 12 + "] to Attack";
     this.m_tutorialText.Align = Types.TextAlign.Centre;
     this.m_tutorialText.OutlineWidth = 2;
     this.m_king = new KingObj("King_Sprite");
     this.m_king.OutlineWidth = 2;
     this.m_king.AnimationDelay = 0.1f;
     this.m_king.PlayAnimation(true);
     this.m_king.IsWeighted = false;
     this.m_king.IsCollidable = true;
     this.m_king.Scale = new Vector2(2f, 2f);
     base.LoadContent(graphics);
 }