Beispiel #1
0
        private bool TrySplitCaravan()
        {
            List <Pawn> pawnsFromTransferables = TransferableUtility.GetPawnsFromTransferables(transferables);

            if (!CheckForErrors(pawnsFromTransferables))
            {
                return(false);
            }
            for (int i = 0; i < pawnsFromTransferables.Count; i++)
            {
                CaravanInventoryUtility.MoveAllInventoryToSomeoneElse(pawnsFromTransferables[i], caravan.PawnsListForReading, pawnsFromTransferables);
            }
            for (int j = 0; j < pawnsFromTransferables.Count; j++)
            {
                caravan.RemovePawn(pawnsFromTransferables[j]);
            }
            Caravan newCaravan = CaravanMaker.MakeCaravan(pawnsFromTransferables, caravan.Faction, caravan.Tile, addToWorldPawnsIfNotAlready: true);

            transferables.RemoveAll((TransferableOneWay x) => x.AnyThing is Pawn);
            for (int k = 0; k < transferables.Count; k++)
            {
                TransferableUtility.TransferNoSplit(transferables[k].things, transferables[k].CountToTransfer, delegate(Thing thing, int numToTake)
                {
                    Pawn ownerOf = CaravanInventoryUtility.GetOwnerOf(caravan, thing);
                    if (ownerOf == null)
                    {
                        Log.Error("Error while splitting a caravan: Thing " + thing + " has no owner. Where did it come from then?");
                    }
                    else
                    {
                        CaravanInventoryUtility.MoveInventoryToSomeoneElse(ownerOf, thing, newCaravan.PawnsListForReading, null, numToTake);
                    }
                });
            }
            return(true);
        }