Beispiel #1
0
 private bool TryRecoverFromUnwalkablePosition()
 {
     if (GenWorldClosest.TryFindClosestTile(caravan.Tile, (int t) => IsPassable(t), out var foundTile))
     {
         Log.Warning(string.Concat(caravan, " on unwalkable tile ", caravan.Tile, ". Teleporting to ", foundTile));
         caravan.Tile = foundTile;
         caravan.Notify_Teleported();
         return(true);
     }
     Log.Error(string.Concat(caravan, " on unwalkable tile ", caravan.Tile, ". Could not find walkable position nearby. Removed."));
     caravan.Destroy();
     return(false);
 }
Beispiel #2
0
 private bool TryRecoverFromUnwalkablePosition()
 {
     if (GenWorldClosest.TryFindClosestTile(caravan.Tile, (int t) => IsPassable(t), out int foundTile))
     {
         Log.Warning(caravan + " on unwalkable tile " + caravan.Tile + ". Teleporting to " + foundTile);
         caravan.Tile = foundTile;
         caravan.Notify_Teleported();
         return(true);
     }
     Find.WorldObjects.Remove(caravan);
     Log.Error(caravan + " on unwalkable tile " + caravan.Tile + ". Could not find walkable position nearby. Removed.");
     return(false);
 }